Player Matchup

Ne Zha
Ne Zha
Bronze III
EXXKALIBUR_V2
Ne Zha
Bronze III
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
Joke_Reb
Sylvanus
Bronze III
Level 140
God Stats
0W - 1L
1,354 SR
Queue Stats
4W - 6L
1,500 MMR
Party 1
Thoth
Thoth
Bronze III
KeImic
Thoth
Bronze III
Level 124
God Stats
2W - 1L
1,926 SR
Queue Stats
28W - 8L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 131
1,593 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 112
1,524 SR
1,463 MMR
Heimdallr
Heimdallr
Gold V
 
Heimdallr
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Gold I
 
Baron Samedi
Gold I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Gold III
GodFourbid
Guan Yu
Gold III
Level 48
God Stats
72W - 72L
1,571 SR
Queue Stats
371W - 444L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
10,110
632
10,333
17,788
15,482
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
Joke_Reb
Sylvanus
13
0 / 6 / 6
9,512
595
9,568
20,348
21,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thoth
KeImic
Thoth
16
6 / 3 / 2
11,837
740
26,188
12,611
5,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
SobekBacchusAh Muzen CabBastetAphrodite

VS

Bans
ZeusHou YiHeraArtemisBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
5 / 3 / 9
11,466
717
16,471
16,690
7,539
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
 
Baron Samedi
16
4 / 3 / 8
11,191
699
18,395
17,889
7,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
GodFourbid
Guan Yu
16
5 / 2 / 9
12,738
796
12,230
23,737
31,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
8
Kills
14
14
Deaths
8
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
3
9
3.17
W
Baron Samedi
 
Baron Samedi
4
3
8
2.67
L
2
5
3
0.7
W
Guan Yu
GodFourbid
Guan Yu
5
2
9
4.75
L
Sylvanus
Joke_Reb
Sylvanus
0
6
6
0.5
L
Thoth
KeImic
Thoth
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,089
Damage
47,096
50,747
Taken
58,316
42,360
Mitigated
46,326
14,147
Healing
26,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
16,471
9,941
0
3,396
16,690
7,539
1,388
11,917
4,773
0
47,662
W
Baron Samedi
 
Baron Samedi
18,395
909
5,165
8,000
17,889
7,410
374
13,045
4,844
59,843
0
L
10,333
1,658
186
1,683
17,788
15,482
651
5,126
12,662
408
27,489
W
Guan Yu
GodFourbid
Guan Yu
12,230
1,399
1,675
8,546
23,737
31,377
1,339
11,585
12,152
0
31,044
L
Sylvanus
Joke_Reb
Sylvanus
9,568
685
4,175
7,603
20,348
21,753
403
10,129
10,219
14,585
0
L
Thoth
KeImic
Thoth
26,188
1,053
0
500
12,611
5,125
0
3,438
9,173
66,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,459
Gold Earned
35,395
150
Minions Killed
178
3
Camps Cleared
8
870,802
Distance Traveled
928,091
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,466
717
68
4
5
302,888
0
W
Baron Samedi
11,191
699
77
5
2
295,591
2
L
Ne Zha
10,110
632
31
2
1
295,210
2
W
Guan Yu
12,738
796
33
2
1
329,612
2
L
Sylvanus
9,512
595
9
1
0
292,645
6
L
Thoth
11,837
740
110
7
2
282,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role