Player Matchup

Bakasura
Bakasura
Avorzy
Bakasura
Level 136
God Stats
24W - 16L
1,495 SR
Queue Stats
1,235W - 1,086L
1,473 Elo+
Party 1
Khepri
Khepri
KevinSnow
Khepri
Level 107
God Stats
2W - 0L
1,805 SR
Queue Stats
54W - 51L
1,446 Elo+
Party 2
King Arthur
King Arthur
MrLouis2244
King Arthur
Level 123
God Stats
86W - 73L
1,536 SR
Queue Stats
350W - 335L
1,497 Elo+
Party 1
Nu Wa
Nu Wa
eduardodbz__
Nu Wa
Level 89
God Stats
2W - 1L
1,296 SR
Queue Stats
162W - 186L
1,468 Elo+
Party 1
Neith
Neith
raikozzfake
Neith
Level 106
God Stats
7W - 4L
1,608 SR
Queue Stats
79W - 81L
1,407 Elo+
Party 2
Team Averages
Level 112
1,548 SR
1,458 Elo+

VS

Team Averages
Level 129
1,609 SR
1,513 Elo+
Ne Zha
Ne Zha
Joezaum
Ne Zha
Level 148
God Stats
6W - 8L
1,465 SR
Queue Stats
148W - 147L
1,494 Elo+
Party 3
Cerberus
Cerberus
OshieSama
Cerberus
Level 55
God Stats
3W - 3L
1,527 SR
Queue Stats
36W - 33L
1,489 Elo+
Solo
Sol
Sol
SehFreitas
Sol
Level 151
God Stats
9W - 5L
1,657 SR
Queue Stats
339W - 336L
1,480 Elo+
Party 3
Poseidon
Poseidon
SrAcaso
Poseidon
Level 148
God Stats
58W - 50L
1,594 SR
Queue Stats
639W - 579L
1,573 Elo+
Party 3
Amaterasu
Amaterasu
jamesjonson
Amaterasu
Level 144
God Stats
29W - 14L
1,800 SR
Queue Stats
336W - 277L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Avorzy
Bakasura
19
14 / 1 / 10
11,789
620
13,753
17,399
9,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
KevinSnow
Khepri
13
0 / 1 / 16
9,219
485
4,117
12,345
13,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
MrLouis2244
King Arthur
17
10 / 2 / 11
11,625
612
20,390
23,105
27,678
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 1 / 11
10,364
545
14,356
8,660
3,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
9 / 1 / 5
10,765
567
22,425
12,239
6,318
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Joezaum
Ne Zha
12
1 / 10 / 2
7,977
420
5,380
20,232
7,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
OshieSama
Cerberus
11
1 / 6 / 1
7,734
407
3,229
23,752
19,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 7 / 0
8,127
428
11,094
16,310
6,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
SrAcaso
Poseidon
13
1 / 8 / 3
8,349
439
8,059
14,576
5,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
jamesjonson
Amaterasu
14
1 / 7 / 1
8,787
462
6,864
21,514
16,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
12
38
Kills
5
6
Deaths
38
53
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Avorzy
Bakasura
14
1
10
19
L
Ne Zha
Joezaum
Ne Zha
1
10
2
0.2
W
Khepri
KevinSnow
Khepri
0
1
16
8
W
King Arthur
MrLouis2244
King Arthur
10
2
11
7.75
L
Cerberus
OshieSama
Cerberus
1
6
1
0.25
L
1
7
0
0.14
L
Poseidon
SrAcaso
Poseidon
1
8
3
0.31
W
5
1
11
10.5
L
Amaterasu
jamesjonson
Amaterasu
1
7
1
0.21
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,041
Damage
34,626
73,748
Taken
96,384
61,097
Mitigated
55,385
18,848
Healing
19,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Avorzy
Bakasura
13,753
8,123
0
5,533
17,399
9,839
1,073
4,028
13,371
0
91,264
L
Ne Zha
Joezaum
Ne Zha
5,380
2,172
0
4,467
20,232
7,291
0
2,727
16,464
0
44,929
W
Khepri
KevinSnow
Khepri
4,117
660
0
1,847
12,345
13,531
0
6,968
5,377
25,703
0
W
King Arthur
MrLouis2244
King Arthur
20,390
3,207
0
4,471
23,105
27,678
44
2,982
20,123
0
80,072
L
Cerberus
OshieSama
Cerberus
3,229
368
0
4,893
23,752
19,748
0
4,216
18,594
29,771
0
L
11,094
4,075
0
3,665
16,310
6,967
0
4,105
11,803
54,603
7,229
L
Poseidon
SrAcaso
Poseidon
8,059
1,293
0
881
14,576
5,147
0
3,194
10,650
67,710
0
W
14,356
2,158
89
1,977
8,660
3,731
384
2,687
5,973
77,532
0
L
Amaterasu
jamesjonson
Amaterasu
6,864
2,812
0
5,233
21,514
16,232
1,386
3,605
17,211
4,645
59,788
W
22,425
8,283
0
4,931
12,239
6,318
2,383
7,874
4,365
0
92,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,762
Gold Earned
40,974
553
Minions Killed
463
0
Camps Cleared
0
1,852,337
Distance Traveled
1,643,288
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,789
620
168
9
0
455,382
4
L
Ne Zha
7,977
420
74
4
0
330,624
2
W
Khepri
9,219
485
33
2
0
376,565
4
W
King Arthur
11,625
612
114
6
0
379,406
1
L
Cerberus
7,734
407
61
3
0
333,608
2
L
Sol
8,127
428
106
6
0
310,292
3
L
Poseidon
8,349
439
111
6
0
305,862
6
W
Nu Wa
10,364
545
95
5
0
328,907
0
L
Amaterasu
8,787
462
111
6
0
362,902
2
W
Neith
10,765
567
143
8
0
312,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role