Player Matchup

Hera
Hera
Extra Hot Wax
Hera
Level 80
God Stats
2W - 4L
1,290 SR
Queue Stats
93W - 102L
1,435 Elo+
Party 3
Cthulhu
Cthulhu
LegendaryElite9
Cthulhu
Level 92
God Stats
1W - 1L
1,563 SR
Queue Stats
5W - 9L
1,293 Elo+
Party 1
Serqet
Serqet
MasterChiefJerk
Serqet
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,291 Elo+
Party 1
Terra
Terra
RaidSeason
Terra
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 108L
1,585 Elo+
Party 3
Ratatoskr
Ratatoskr
ThatsNotKoolaid
Ratatoskr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,292 Elo+
Solo
Team Averages
Level 83
1,471 SR
1,379 Elo+

VS

Team Averages
Level 81
1,493 SR
1,428 Elo+
Izanami
Izanami
BigBadAlbino210
Izanami
Level 25
God Stats
3W - 0L
1,385 SR
Queue Stats
76W - 98L
1,391 Elo+
Party 2
Horus
Horus
DallySalad
Horus
Level 117
God Stats
2W - 1L
1,550 SR
Queue Stats
85W - 89L
1,440 Elo+
Party 2
Hou Yi
Hou Yi
LanDONG8531
Hou Yi
Level 39
God Stats
3W - 1L
1,502 SR
Queue Stats
89W - 99L
1,436 Elo+
Party 2
He Bo
He Bo
hippidy hopp
He Bo
Level 96
God Stats
3W - 2L
1,530 SR
Queue Stats
162W - 162L
1,476 Elo+
Party 2
Chaac
Chaac
pewpewpewb
Chaac
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 109L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 5
11,260
662
17,005
11,939
5,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 6 / 10
11,988
705
23,455
18,868
26,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 7 / 5
10,221
601
9,336
17,770
12,423
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

Terra
20
8 / 6 / 5
11,904
700
14,344
20,932
26,166
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ratatoskr
ThatsNotKoolaid
Ratatoskr
16
1 / 8 / 7
10,399
612
6,154
24,654
19,800
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 14
12,894
758
14,909
14,428
7,713
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
20
3 / 2 / 22
11,934
702
16,180
29,847
27,730
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hou Yi
18
4 / 4 / 21
12,002
706
12,476
16,294
7,971
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
14 / 5 / 10
12,707
747
23,126
18,909
9,350
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
20
4 / 4 / 21
12,495
735
17,126
29,410
36,019
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
122
18
Kills
34
34
Deaths
18
32
Assists
88
Player
Kills
Deaths
Assists
KDA
W
9
3
14
5.33
W
Horus
3
2
22
7
L
3
7
5
0.79
W
Hou Yi
4
4
21
3.63
L
4
6
10
1.5
L
2
7
5
0.64
L
Terra
8
6
5
1.75
L
Ratatoskr
ThatsNotKoolaid
Ratatoskr
1
8
7
0.56
W
14
5
10
3.8
W
Chaac
4
4
21
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,294
Damage
83,817
94,163
Taken
108,888
89,992
Mitigated
88,783
26,475
Healing
45,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,909
9,169
0
2,892
14,428
7,713
3,009
8,504
5,530
0
42,103
W
Horus
16,180
4,724
6,706
15,803
29,847
27,730
437
14,068
14,833
0
30,102
L
17,005
2,542
254
574
11,939
5,433
50
3,944
7,751
30,392
0
W
Hou Yi
12,476
6,014
1,500
2,122
16,294
7,971
1,482
8,797
6,435
0
24,841
L
23,455
757
1,788
1,685
18,868
26,170
0
4,453
14,113
40,920
0
L
9,336
985
1,446
2,853
17,770
12,423
930
5,238
12,343
0
12,996
L
Terra
14,344
1,229
6,222
4,697
20,932
26,166
0
3,868
16,823
30,199
0
L
Ratatoskr
ThatsNotKoolaid
Ratatoskr
6,154
1,176
0
6,956
24,654
19,800
0
5,623
18,761
0
12,221
W
23,126
923
3,281
3,958
18,909
9,350
861
11,321
6,826
38,506
0
W
Chaac
17,126
1,345
1,244
8,335
29,410
36,019
910
9,854
16,667
0
41,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,772
Gold Earned
62,032
136
Minions Killed
179
0
Camps Cleared
0
1,449,131
Distance Traveled
1,542,152
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,894
758
56
3
0
279,038
2
W
Horus
11,934
702
27
2
0
312,867
2
L
Hera
11,260
662
39
2
0
262,153
0
W
Hou Yi
12,002
706
18
1
0
298,059
0
L
Cthulhu
11,988
705
40
2
0
311,448
1
L
Serqet
10,221
601
16
1
0
312,531
0
L
Terra
11,904
700
26
2
0
298,478
0
L
Ratatoskr
10,399
612
15
1
0
264,521
0
W
He Bo
12,707
747
35
2
0
288,935
0
W
Chaac
12,495
735
43
3
0
363,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role