Player Matchup

Gilgamesh
Gilgamesh
AlonTzivion
Gilgamesh
Level 68
God Stats
7W - 6L
1,525 SR
Queue Stats
107W - 111L
1,468 Elo+
Party 2
Nu Wa
Nu Wa
MarieWallee
Nu Wa
Level 67
God Stats
53W - 44L
1,567 SR
Queue Stats
199W - 231L
1,488 Elo+
Solo
Heimdallr
Heimdallr
Sachsenbaule
Heimdallr
Level 10
God Stats
3W - 2L
1,751 SR
Queue Stats
3W - 5L
1,488 Elo+
Party 1
Bakasura
Bakasura
hSuna
Bakasura
Level 81
God Stats
0W - 3L
1,608 SR
Queue Stats
30W - 16L
1,597 Elo+
Party 1
Yemoja
Yemoja
shaybracha
Yemoja
Level 29
God Stats
5W - 5L
1,872 SR
Queue Stats
60W - 96L
1,404 Elo+
Party 2
Team Averages
Level 51
1,665 SR
1,489 Elo+

VS

Team Averages
Level 97
1,575 SR
1,486 Elo+
Loki
Loki
 
Loki
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Hudsn1
Ymir
Level 75
God Stats
7W - 4L
1,648 SR
Queue Stats
69W - 58L
1,439 Elo+
Solo
Gilgamesh
Gilgamesh
batigoal3785
Gilgamesh
Level 128
God Stats
6W - 3L
1,653 SR
Queue Stats
548W - 511L
1,495 Elo+
Solo
Izanami
Izanami
tastyHAMsandwich
Izanami
Level 148
God Stats
14W - 12L
1,573 SR
Queue Stats
107W - 117L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlonTzivion
Gilgamesh
12
0 / 4 / 2
7,408
494
7,315
15,607
9,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 1 / 1
7,493
500
11,072
6,779
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Sachsenbaule
Heimdallr
10
0 / 4 / 0
5,793
386
4,669
10,739
3,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
hSuna
Bakasura
12
2 / 3 / 0
7,900
527
6,284
14,119
5,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
shaybracha
Yemoja
9
0 / 4 / 1
5,947
396
2,296
13,881
6,382
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
3 / 0 / 2
7,776
518
4,726
12,272
4,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
 
Danzaburou
12
0 / 0 / 1
7,013
468
4,187
10,567
4,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
Hudsn1
Ymir
11
3 / 1 / 7
7,408
494
7,045
13,394
11,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
batigoal3785
Gilgamesh
14
4 / 1 / 1
8,415
561
11,658
15,348
12,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
6 / 1 / 4
8,396
560
15,036
10,900
4,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
3
Kills
16
16
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
0
2
4
W
Danzaburou
 
Danzaburou
0
0
1
0.5
L
Gilgamesh
AlonTzivion
Gilgamesh
0
4
2
0.25
W
Ymir
Hudsn1
Ymir
3
1
7
6.5
L
1
1
1
1.5
L
Heimdallr
Sachsenbaule
Heimdallr
0
4
0
0
W
Gilgamesh
batigoal3785
Gilgamesh
4
1
1
4.5
L
Bakasura
hSuna
Bakasura
2
3
0
0.67
L
Yemoja
shaybracha
Yemoja
0
4
1
0.13
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,636
Damage
42,652
61,125
Taken
62,481
26,919
Mitigated
36,553
18,856
Healing
26,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,726
962
0
6,755
12,272
4,272
0
2,890
8,817
0
63,405
W
Danzaburou
 
Danzaburou
4,187
836
0
6,619
10,567
4,066
448
3,211
7,019
0
66,971
L
Gilgamesh
AlonTzivion
Gilgamesh
7,315
3,150
0
5,691
15,607
9,394
0
359
15,248
0
47,519
W
Ymir
Hudsn1
Ymir
7,045
2,568
0
3,766
13,394
11,403
83
3,507
9,686
19,199
0
L
11,072
2,442
0
2,651
6,779
2,311
179
610
6,169
66,518
0
L
Heimdallr
Sachsenbaule
Heimdallr
4,669
2,427
0
2,756
10,739
3,600
0
2,076
8,663
0
30,392
W
Gilgamesh
batigoal3785
Gilgamesh
11,658
4,656
0
4,372
15,348
12,751
0
982
13,842
0
53,708
L
Bakasura
hSuna
Bakasura
6,284
4,080
0
2,521
14,119
5,232
0
867
13,252
0
47,444
L
Yemoja
shaybracha
Yemoja
2,296
627
1,808
3,429
13,881
6,382
0
3,133
10,748
13,273
0
W
15,036
10,469
0
4,557
10,900
4,061
1,056
1,917
8,488
0
73,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,541
Gold Earned
39,008
356
Minions Killed
460
0
Camps Cleared
0
1,367,157
Distance Traveled
1,463,025
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,776
518
117
8
0
386,909
3
W
Danzaburou
7,013
468
97
6
0
215,665
4
L
Gilgamesh
7,408
494
86
6
0
279,351
2
W
Ymir
7,408
494
21
1
0
302,360
5
L
Nu Wa
7,493
500
104
7
0
251,928
1
L
Heimdallr
5,793
386
54
4
0
265,296
1
W
Gilgamesh
8,415
561
94
6
0
289,886
3
L
Bakasura
7,900
527
94
6
0
296,709
1
L
Yemoja
5,947
396
18
1
0
273,873
4
W
Izanami
8,396
560
131
9
0
268,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role