Player Matchup

Agni
Agni
DemonicFox27
Agni
Level 129
God Stats
1W - 0L
1,716 SR
Queue Stats
49W - 43L
1,602 Elo+
Party 1
Atlas
Atlas
olmpian202
Atlas
Level 18
God Stats
15W - 11L
1,537 SR
Queue Stats
34W - 32L
1,417 Elo+
Party 1
Fenrir
Fenrir
perfectpaul1
Fenrir
Level 144
God Stats
1W - 0L
1,306 SR
Queue Stats
40W - 40L
1,400 Elo+
Party 1
Team Averages
Level 97
1,520 SR
1,473 Elo+

VS

Team Averages
Level 44
1,391 SR
1,189 Elo+
Bakasura
Bakasura
RdC B0SS
Bakasura
Level 28
God Stats
12W - 12L
1,572 SR
Queue Stats
29W - 65L
1,136 Elo+
Party 2
Chaac
Chaac
ToxicDanger25
Chaac
Level 36
God Stats
5W - 4L
1,595 SR
Queue Stats
28W - 64L
1,136 Elo+
Party 2
Vulcan
Vulcan
XxMyStiK-AcExX
Vulcan
Level 69
God Stats
0W - 4L
1,008 SR
Queue Stats
32W - 50L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 12
11,002
786
18,076
7,431
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Atlas
15
1 / 0 / 14
10,962
783
7,362
10,493
11,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
16
13 / 2 / 6
11,475
820
16,760
13,927
7,087
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
RdC B0SS
Bakasura
13
0 / 5 / 1
8,566
612
5,899
16,542
8,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 9 / 1
7,694
550
4,745
17,152
8,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 7 / 0
9,324
666
8,675
12,993
5,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
4
21
Kills
2
2
Deaths
21
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
0
12
13
L
Bakasura
RdC B0SS
Bakasura
0
5
1
0.1
L
0
9
1
0.06
L
2
7
0
0.29
W
Atlas
1
0
14
8
W
Fenrir
13
2
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,198
Damage
19,319
31,851
Taken
46,687
22,110
Mitigated
22,303
5,639
Healing
5,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,076
1,962
0
470
7,431
3,462
558
2,326
4,668
58,430
0
L
Bakasura
RdC B0SS
Bakasura
5,899
4,651
0
1,566
16,542
8,283
0
8,196
8,346
0
14,984
L
4,745
1,117
0
3,055
17,152
8,707
0
9,597
7,555
0
16,248
L
8,675
4,051
0
994
12,993
5,313
0
7,888
5,105
22,464
0
W
Atlas
7,362
3,043
764
1,928
10,493
11,561
70
2,939
6,970
24,284
0
W
Fenrir
16,760
4,069
0
2,477
13,927
7,087
2,029
3,110
10,219
0
43,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,439
Gold Earned
25,584
198
Minions Killed
100
10
Camps Cleared
2
784,346
Distance Traveled
636,049
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,002
786
105
8
5
247,788
1
L
Bakasura
8,566
612
44
3
2
251,004
0
L
Chaac
7,694
550
20
1
0
159,541
1
L
Vulcan
9,324
666
36
3
0
225,504
3
W
Atlas
10,962
783
32
2
0
264,458
0
W
Fenrir
11,475
820
61
4
5
272,100
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role