Player Matchup

Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DimeNeutron
Hercules
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 34L
1,436 Elo+
Party 3
Lancelot
Lancelot
Dime_Neutron
Lancelot
Level 83
God Stats
1W - 3L
1,458 SR
Queue Stats
100W - 98L
1,492 Elo+
Party 3
Eset
Eset
Firepaw2448
Eset
Level 142
God Stats
1W - 3L
1,423 SR
Queue Stats
79W - 84L
1,513 Elo+
Solo
Zeus
Zeus
crifesTV
Zeus
Level 69
God Stats
2W - 4L
1,239 SR
Queue Stats
58W - 56L
1,551 Elo+
Solo
Team Averages
Level 102
1,424 SR
1,498 Elo+

VS

Team Averages
Level 86
1,513 SR
1,521 Elo+
Ganesha
Ganesha
Arrowhead3333
Ganesha
Level 75
God Stats
2W - 3L
1,315 SR
Queue Stats
214W - 246L
1,499 Elo+
Party 1
Discordia
Discordia
BlackBillyJack
Discordia
Level 85
God Stats
8W - 5L
1,486 SR
Queue Stats
61W - 45L
1,573 Elo+
Party 2
Gilgamesh
Gilgamesh
Flameblade
Gilgamesh
Level 58
God Stats
11W - 15L
1,375 SR
Queue Stats
513W - 574L
1,419 Elo+
Solo
Olorun
Olorun
Pyro013
Olorun
Level 129
God Stats
3W - 0L
1,897 SR
Queue Stats
70W - 49L
1,598 Elo+
Party 2
Ne Zha
Ne Zha
bearslovemangos
Ne Zha
Level 85
God Stats
2W - 1L
1,489 SR
Queue Stats
271W - 303L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
0 / 2 / 3
8,465
941
8,006
10,569
4,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
DimeNeutron
Hercules
14
0 / 3 / 0
8,025
892
1,631
8,111
5,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
Dime_Neutron
Lancelot
14
1 / 4 / 2
8,807
979
6,809
13,664
5,524
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 2 / 2
8,649
961
3,225
6,720
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
14
2 / 4 / 0
8,856
984
9,652
10,187
3,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

215

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
15
0 / 1 / 13
10,452
1,161
7,744
10,369
11,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
BlackBillyJack
Discordia
15
2 / 0 / 6
9,281
1,031
9,228
3,564
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Flameblade
Gilgamesh
15
5 / 1 / 7
9,660
1,073
13,428
10,450
6,422
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
Pyro013
Olorun
16
6 / 0 / 7
10,919
1,213
9,246
1,695
1,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 1 / 10
9,279
1,031
6,855
7,353
4,186
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
3
Kills
15
15
Deaths
3
7
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
3
0.75
W
Ganesha
0
1
13
6.5
W
Discordia
BlackBillyJack
Discordia
2
0
6
5
L
Hercules
DimeNeutron
Hercules
0
3
0
0
L
Lancelot
Dime_Neutron
Lancelot
1
4
2
0.5
L
0
2
2
0.5
W
Gilgamesh
Flameblade
Gilgamesh
5
1
7
8.5
W
Olorun
Pyro013
Olorun
6
0
7
9.5
W
2
1
10
7
L
Zeus
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,323
Damage
46,501
49,251
Taken
33,431
21,739
Mitigated
24,624
4,442
Healing
5,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,006
5,449
0
1,212
10,569
4,155
0
5,467
5,102
0
25,894
W
Ganesha
7,744
724
0
1,843
10,369
11,386
0
3,563
6,806
19,647
0
W
Discordia
BlackBillyJack
Discordia
9,228
239
0
648
3,564
1,626
0
2,047
1,517
29,701
0
L
Hercules
DimeNeutron
Hercules
1,631
324
0
662
8,111
5,890
0
3,769
4,342
0
5,574
L
Lancelot
Dime_Neutron
Lancelot
6,809
1,974
0
331
13,664
5,524
0
6,502
7,162
0
22,120
L
3,225
254
514
1,029
6,720
2,411
0
4,199
2,521
24,602
0
W
Gilgamesh
Flameblade
Gilgamesh
13,428
4,970
0
370
10,450
6,422
0
4,324
6,126
0
22,713
W
Olorun
Pyro013
Olorun
9,246
3,630
1,060
1,272
1,695
1,004
0
1,228
467
33,081
2,888
W
6,855
2,520
0
539
7,353
4,186
0
1,715
5,638
0
17,278
L
Zeus
9,652
1,413
0
694
10,187
3,759
0
5,695
4,492
24,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,802
Gold Earned
49,591
178
Minions Killed
183
8
Camps Cleared
10
773,309
Distance Traveled
900,503
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,465
941
37
4
0
147,131
0
W
Ganesha
10,452
1,161
0
0
0
165,829
0
W
Discordia
9,281
1,031
60
7
3
186,446
0
L
Hercules
8,025
892
13
1
2
136,786
0
L
Lancelot
8,807
979
35
4
2
177,513
0
L
Eset
8,649
961
66
7
2
155,128
2
W
Gilgamesh
9,660
1,073
18
2
1
190,386
2
W
Olorun
10,919
1,213
80
9
6
184,279
0
W
Ne Zha
9,279
1,031
25
3
0
173,563
1
L
Zeus
8,856
984
27
3
2
156,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role