Player Matchup

Horus
Horus
BOZOdaRIddLEr88
Horus
Level 148
God Stats
0W - 1L
1,727 SR
Queue Stats
33W - 30L
1,491 Elo+
Party 3
Awilix
Awilix
OfficialAngel23
Awilix
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
173W - 179L
1,521 Elo+
Solo
Raijin
Raijin
PancingOrange14
Raijin
Level 111
God Stats
0W - 1L
1,596 SR
Queue Stats
20W - 20L
1,430 Elo+
Party 3
Ao Kuang
Ao Kuang
PremedBiscuit8
Ao Kuang
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,580 Elo+
Party 3
Chronos
Chronos
SlitheringCat32
Chronos
Level 129
God Stats
0W - 1L
1,711 SR
Queue Stats
20W - 21L
1,449 Elo+
Party 3
Team Averages
Level 105
1,607 SR
1,494 Elo+

VS

Team Averages
Level 112
1,536 SR
1,502 Elo+
Ra
Ra
 
Ra
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
B1untman13
He Bo
Level 127
God Stats
5W - 3L
1,595 SR
Queue Stats
143W - 122L
1,497 Elo+
Party 2
Da Ji
Da Ji
LeBeauBronzé
Da Ji
Level 86
God Stats
2W - 2L
1,477 SR
Queue Stats
212W - 185L
1,459 Elo+
Party 1
Sun Wukong
Sun Wukong
Toxiktrip
Sun Wukong
Level 154
God Stats
2W - 1L
1,540 SR
Queue Stats
112W - 99L
1,549 Elo+
Party 2
Skadi
Skadi
suprsnip19
Skadi
Level 105
God Stats
4W - 1L
1,566 SR
Queue Stats
310W - 270L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 11
9,448
859
7,292
15,045
19,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

1
0 / 0 / 0
3,096
281
0
0
0
16
4 / 4 / 6
9,163
833
14,294
9,786
4,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
15
3 / 3 / 6
8,935
812
4,845
13,697
7,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 2 / 9
9,140
831
10,799
10,528
5,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
6 / 2 / 3
10,583
962
12,175
8,126
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
14
0 / 3 / 6
8,285
753
8,929
8,933
3,910
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 5
7,538
685
3,742
8,157
3,136
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Toxiktrip
Sun Wukong
15
2 / 4 / 8
8,933
812
7,654
16,677
16,038
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
16
3 / 2 / 6
9,409
855
11,086
9,044
3,627
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
39
14
Kills
11
11
Deaths
14
32
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
2
3
3.75
W
He Bo
0
3
6
1
L
3
2
11
4.25
W
0
3
5
0.83
L
0
0
0
0
L
4
4
6
1.75
L
Ao Kuang
3
3
6
2
L
4
2
9
4.25
W
Sun Wukong
Toxiktrip
Sun Wukong
2
4
8
1.5
W
Skadi
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,230
Damage
43,586
49,056
Taken
50,937
37,603
Mitigated
29,884
22,276
Healing
19,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
12,175
223
8,480
3,550
8,126
3,173
1,664
5,983
2,143
32,608
0
W
He Bo
8,929
246
784
727
8,933
3,910
2,097
6,788
2,145
18,603
0
L
7,292
1,847
3,051
4,218
15,045
19,842
138
6,979
8,066
4,163
7,095
W
3,742
457
377
565
8,157
3,136
655
3,857
4,300
0
5,171
L
0
0
0
0
0
0
0
0
0
0
0
L
14,294
693
1,044
1,412
9,786
4,801
511
4,324
5,462
31,451
0
L
Ao Kuang
4,845
652
2,520
4,902
13,697
7,718
460
5,041
8,656
9,865
0
L
10,799
3,606
2,171
2,958
10,528
5,242
778
4,760
5,768
27,145
0
W
Sun Wukong
Toxiktrip
Sun Wukong
7,654
796
541
2,529
16,677
16,038
867
8,362
8,315
0
23,830
W
Skadi
11,086
4,231
749
1,274
9,044
3,627
2,644
6,645
2,399
0
21,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,782
Gold Earned
44,748
96
Minions Killed
111
0
Camps Cleared
0
792,349
Distance Traveled
1,060,114
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,583
962
52
5
0
217,683
1
W
He Bo
8,285
753
20
2
0
219,977
0
L
Horus
9,448
859
9
1
0
202,621
0
W
Da Ji
7,538
685
2
0
0
199,171
0
L
Awilix
3,096
281
0
0
0
0
0
L
Raijin
9,163
833
33
3
0
186,279
0
L
Ao Kuang
8,935
812
18
2
0
207,649
1
L
Chronos
9,140
831
36
3
0
195,800
0
W
Sun Wukong
8,933
812
19
2
0
225,935
0
W
Skadi
9,409
855
18
2
0
197,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role