Player Matchup

Bacchus
Bacchus
Diamond IV
Dyenamite
Bacchus
Diamond IV
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 86L
2,201 MMR
Solo
Cupid
Cupid
Masters
INSAN3LOLIF3
Cupid
Masters
Level 160
God Stats
132W - 101L
1,598 SR
Queue Stats
645W - 652L
2,481 MMR
Solo
Persephone
Persephone
Platinum IV
RJedi
Persephone
Platinum IV
Level 119
God Stats
0W - 3L
1,333 SR
Queue Stats
103W - 103L
1,775 MMR
Solo
Kali
Kali
Masters
infamouseb
Kali
Masters
Level 155
God Stats
36W - 29L
1,708 SR
Queue Stats
687W - 665L
3,118 MMR
Solo
Horus
Horus
Gold IV
sl0bbydobby
Horus
Gold IV
Level 129
God Stats
14W - 3L
1,900 SR
Queue Stats
123W - 125L
1,693 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,608 SR
2,254 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 119
1,610 SR
2,099 MMR
Ravana
Ravana
Diamond II
 
Ravana
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Masters
CöffeeDröp
Vulcan
Masters
Level 67
God Stats
2W - 2L
1,474 SR
Queue Stats
102W - 47L
2,635 MMR
Party 1
Geb
Geb
Platinum IV
Ludophobia
Geb
Platinum IV
Level 128
God Stats
3W - 1L
1,486 SR
Queue Stats
79W - 72L
1,530 MMR
Solo
King Arthur
King Arthur
Masters
Lưnar
King Arthur
Masters
Level 152
God Stats
194W - 110L
1,828 SR
Queue Stats
579W - 524L
2,610 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond V
besthelNA420
Ah Muzen Cab
Diamond V
Level 88
God Stats
43W - 24L
1,760 SR
Queue Stats
105W - 95L
2,217 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dyenamite
Bacchus
14
0 / 5 / 5
9,588
417
9,400
31,285
43,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 4 / 3
10,910
474
7,124
16,552
7,415
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Persephone
RJedi
Persephone
17
2 / 4 / 1
11,312
492
9,878
17,733
8,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 4 / 6
11,228
488
10,542
29,169
14,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 13 / 4
10,518
457
14,115
31,464
32,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
CabrakanKhepriHeraHades

VS

Bans
IzanamiLancelotNemesisAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
19
4 / 2 / 9
13,059
568
13,691
16,174
10,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vulcan
20
8 / 1 / 9
13,950
607
35,113
13,227
7,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
1 / 3 / 15
12,031
523
7,044
21,527
26,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Lưnar
King Arthur
20
12 / 2 / 7
15,332
667
30,297
28,338
39,686
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
besthelNA420
Ah Muzen Cab
20
5 / 2 / 6
13,631
593
18,599
20,195
10,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
76
9
Kills
30
30
Deaths
10
19
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
2
9
4.25
W
Vulcan
8
1
9
12.5
L
Bacchus
Dyenamite
Bacchus
0
5
5
0.5
L
2
4
3
0.88
W
1
3
15
2.83
W
King Arthur
Lưnar
King Arthur
12
2
7
7.75
L
Persephone
RJedi
Persephone
2
4
1
0.63
W
Ah Muzen Cab
besthelNA420
Ah Muzen Cab
5
2
6
4
L
3
4
6
1.5
L
2
13
4
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,059
Damage
104,744
126,203
Taken
99,461
106,338
Mitigated
93,938
27,982
Healing
31,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
13,691
5,632
0
6,461
16,174
10,019
313
3,650
12,237
0
112,902
W
Vulcan
35,113
13,761
0
3,938
13,227
7,517
2,855
5,588
7,397
166,725
0
L
Bacchus
Dyenamite
Bacchus
9,400
1,416
3,932
4,553
31,285
43,845
0
14,698
16,587
23,743
0
L
7,124
4,185
848
4,233
16,552
7,415
0
2,826
13,726
0
93,247
W
7,044
708
0
4,391
21,527
26,436
167
3,592
17,059
29,318
0
W
King Arthur
Lưnar
King Arthur
30,297
2,980
0
6,326
28,338
39,686
210
3,824
23,434
0
136,616
L
Persephone
RJedi
Persephone
9,878
678
0
1,742
17,733
8,551
0
5,281
12,448
83,549
0
W
Ah Muzen Cab
besthelNA420
Ah Muzen Cab
18,599
7,472
0
10,362
20,195
10,280
7,365
3,428
16,595
0
144,977
L
10,542
4,828
0
5,512
29,169
14,407
3,972
12,373
16,796
0
87,220
L
14,115
5,806
984
6,178
31,464
32,120
0
6,978
24,486
0
68,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,556
Gold Earned
68,003
607
Minions Killed
779
0
Camps Cleared
0
2,166,156
Distance Traveled
2,484,339
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
13,059
568
148
6
0
518,517
2
W
Vulcan
13,950
607
213
9
0
535,718
5
L
Bacchus
9,588
417
32
1
0
475,379
0
L
Cupid
10,910
474
188
8
0
411,784
9
W
Geb
12,031
523
32
1
0
514,277
13
W
King Arthur
15,332
667
192
8
0
442,635
2
L
Persephone
11,312
492
155
7
0
414,601
6
W
Ah Muzen Cab
13,631
593
194
8
0
473,192
1
L
Kali
11,228
488
118
5
0
504,074
2
L
Horus
10,518
457
114
5
0
360,318
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role