Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Stormzy91
Anubis
Level 52
God Stats
2W - 2L
1,565 SR
Queue Stats
92W - 136L
1,444 Elo+
Party 1
Ullr
Ullr
TYRESS07
Ullr
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
640W - 647L
1,408 Elo+
Solo
Sylvanus
Sylvanus
Txgi93
Sylvanus
Level 63
God Stats
2W - 4L
1,467 SR
Queue Stats
110W - 128L
1,533 Elo+
Party 1
Team Averages
Level 97
1,506 SR
1,477 Elo+

VS

Team Averages
Level 118
1,470 SR
1,483 Elo+
Nemesis
Nemesis
 
Nemesis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Narutо
Ullr
Level 137
God Stats
0W - 1L
1,168 SR
Queue Stats
67W - 82L
1,445 Elo+
Solo
Apollo
Apollo
Sgt Pinkyy
Apollo
Level 144
God Stats
12W - 7L
1,644 SR
Queue Stats
355W - 373L
1,511 Elo+
Party 2
Geb
Geb
ThatRebelFox
Geb
Level 63
God Stats
14W - 15L
1,539 SR
Queue Stats
126W - 135L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 1 / 2
5,636
564
2,216
6,665
2,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
 
Ares
9
0 / 1 / 2
5,393
539
3,460
5,772
3,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anubis
Stormzy91
Anubis
10
1 / 0 / 1
5,921
592
2,852
2,670
1,266
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
9
2 / 0 / 0
5,017
502
5,037
4,150
1,395
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Txgi93
Sylvanus
11
2 / 0 / 2
6,625
663
3,229
4,054
2,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
1 / 2 / 0
4,432
443
3,185
6,366
1,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vulcan
 
Vulcan
2
0 / 2 / 0
3,587
359
585
1,530
518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
Narutо
Ullr
9
0 / 2 / 1
4,708
471
393
5,657
1,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Sgt Pinkyy
Apollo
7
0 / 1 / 1
4,449
445
2,695
5,409
1,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 1
4,890
489
1,938
7,409
4,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
8
Kills
1
2
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
2
4
W
Ares
 
Ares
0
1
2
1
L
Nemesis
 
Nemesis
1
2
0
0.5
L
Vulcan
 
Vulcan
0
2
0
0
L
Ullr
Narutо
Ullr
0
2
1
0.25
L
Apollo
Sgt Pinkyy
Apollo
0
1
1
0.5
W
Anubis
Stormzy91
Anubis
1
0
1
1.5
W
Ullr
2
0
0
2
L
0
1
1
0.5
W
Sylvanus
Txgi93
Sylvanus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,794
Damage
8,796
23,311
Taken
26,371
10,963
Mitigated
9,769
8,604
Healing
8,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,216
666
0
868
6,665
2,412
0
32
6,633
0
36,766
W
Ares
 
Ares
3,460
108
0
2,261
5,772
3,352
315
820
4,952
19,918
0
L
Nemesis
 
Nemesis
3,185
1,770
0
1,200
6,366
1,717
0
1,846
4,520
0
20,162
L
Vulcan
 
Vulcan
585
378
0
166
1,530
518
0
878
652
4,364
0
L
Ullr
Narutо
Ullr
393
137
0
2,276
5,657
1,798
0
1,717
3,940
0
20,723
L
Apollo
Sgt Pinkyy
Apollo
2,695
1,220
0
2,893
5,409
1,694
0
1,430
3,979
0
29,247
W
Anubis
Stormzy91
Anubis
2,852
295
0
2,039
2,670
1,266
250
169
2,501
40,958
0
W
Ullr
5,037
1,182
0
1,220
4,150
1,395
680
949
3,201
0
25,991
L
1,938
210
0
2,221
7,409
4,042
0
3,042
4,367
14,613
0
W
Sylvanus
Txgi93
Sylvanus
3,229
1,384
48
2,168
4,054
2,538
1,101
615
3,405
34,999
9,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,592
Gold Earned
22,066
299
Minions Killed
159
0
Camps Cleared
0
893,713
Distance Traveled
652,913
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,636
564
67
7
0
199,602
2
W
Ares
5,393
539
22
2
0
196,394
2
L
Nemesis
4,432
443
39
4
0
152,859
2
L
Vulcan
3,587
359
10
1
0
42,742
0
L
Ullr
4,708
471
36
4
0
139,677
2
L
Apollo
4,449
445
49
5
0
142,413
2
W
Anubis
5,921
592
75
8
0
172,724
2
W
Ullr
5,017
502
41
4
0
159,453
0
L
Geb
4,890
489
25
3
0
175,222
0
W
Sylvanus
6,625
663
94
9
0
165,540
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role