Player Matchup

Bakasura
Bakasura
Bronze I
BatteredHosepipe
Bakasura
Bronze I
Level 89
God Stats
1W - 0L
1,584 SR
Queue Stats
17W - 36L
886 MMR
Solo
Chaac
Chaac
Silver IV
Enail
Chaac
Silver IV
Level 126
God Stats
3W - 2L
1,868 SR
Queue Stats
139W - 143L
761 MMR
Solo
Merlin
Merlin
Silver IV
Oneah
Merlin
Silver IV
Level 83
God Stats
7W - 15L
1,387 SR
Queue Stats
76W - 91L
869 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
gvhashi
Ah Muzen Cab
Silver III
Level 109
God Stats
3W - 1L
1,601 SR
Queue Stats
84W - 108L
761 MMR
Solo
Ares
Ares
Bronze III
shamukingato
Ares
Bronze III
Level 67
God Stats
23W - 20L
1,779 SR
Queue Stats
123W - 145L
744 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 95
1,644 SR
804 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,642 SR
885 MMR
Nox
Nox
Silver III
 
Nox
Silver III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
ABC199
Fenrir
Bronze III
Level 117
God Stats
27W - 31L
1,493 SR
Queue Stats
537W - 594L
43 MMR
Solo
Fafnir
Fafnir
Silver III
CreepingOwl
Fafnir
Silver III
Level 118
God Stats
1W - 1L
1,991 SR
Queue Stats
19W - 20L
956 MMR
Party 1
Hachiman
Hachiman
Silver III
TorbacıLemur
Hachiman
Silver III
Level 88
God Stats
2W - 4L
1,519 SR
Queue Stats
203W - 214L
1,005 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
wiebster
Sun Wukong
Silver III
Level 109
God Stats
6W - 10L
1,710 SR
Queue Stats
91W - 108L
920 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 3 / 10
17,054
609
26,097
31,476
19,890
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Enail
Chaac
20
2 / 0 / 17
16,494
589
25,055
31,300
36,407
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
Oneah
Merlin
20
11 / 1 / 12
16,304
582
24,360
20,322
11,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ah Muzen Cab
gvhashi
Ah Muzen Cab
19
2 / 6 / 15
13,431
480
14,542
22,304
10,251
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 6 / 16
13,056
466
11,432
35,419
46,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
GebThanatosAh PuchKali

VS

Bans
SylvanusArachneMercuryAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
19
3 / 6 / 3
12,254
438
17,509
17,778
10,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
ABC199
Fenrir
17
4 / 11 / 5
11,775
421
7,221
32,952
17,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
14
1 / 5 / 9
10,051
359
11,202
28,300
41,049
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Hachiman
TorbacıLemur
Hachiman
17
4 / 5 / 7
11,354
406
20,889
18,575
8,405
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
wiebster
Sun Wukong
20
4 / 3 / 4
13,420
479
20,044
31,508
35,069
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
44
30
Kills
16
16
Deaths
30
70
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
3
6
3
0.75
L
Fenrir
ABC199
Fenrir
4
11
5
0.59
W
13
3
10
6
L
Fafnir
1
5
9
1.1
W
Chaac
Enail
Chaac
2
0
17
10.5
W
Merlin
Oneah
Merlin
11
1
12
17
L
Hachiman
TorbacıLemur
Hachiman
4
5
7
1.5
W
Ah Muzen Cab
gvhashi
Ah Muzen Cab
2
6
15
1.58
W
2
6
16
1.67
L
Sun Wukong
wiebster
Sun Wukong
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,486
Damage
76,865
140,821
Taken
129,113
124,109
Mitigated
113,206
45,295
Healing
30,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
17,509
74
0
2,026
17,778
10,725
215
5,140
12,253
112,372
0
L
Fenrir
ABC199
Fenrir
7,221
1,567
0
8,880
32,952
17,958
0
8,272
24,112
0
70,889
W
26,097
20,780
0
7,839
31,476
19,890
0
9,877
21,599
0
171,574
L
Fafnir
11,202
2,489
699
4,888
28,300
41,049
0
8,882
18,903
27,213
0
W
Chaac
Enail
Chaac
25,055
7,931
0
16,610
31,300
36,407
2,480
6,016
25,284
0
147,819
W
Merlin
Oneah
Merlin
24,360
2,056
707
6,476
20,322
11,143
3,541
6,578
13,744
153,860
0
L
Hachiman
TorbacıLemur
Hachiman
20,889
13,329
0
4,038
18,575
8,405
0
7,910
10,455
0
94,723
W
Ah Muzen Cab
gvhashi
Ah Muzen Cab
14,542
4,830
0
7,916
22,304
10,251
8,790
4,688
17,616
0
127,876
W
11,432
741
0
5,747
35,419
46,418
1,086
6,511
28,908
39,437
0
L
Sun Wukong
wiebster
Sun Wukong
20,044
3,079
0
10,358
31,508
35,069
0
5,813
25,215
0
118,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,339
Gold Earned
58,854
860
Minions Killed
659
0
Camps Cleared
0
2,813,880
Distance Traveled
2,557,079
33
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
12,254
438
178
6
0
510,372
6
L
Fenrir
11,775
421
90
3
0
521,656
5
W
Bakasura
17,054
609
217
8
0
609,076
1
L
Fafnir
10,051
359
37
1
0
532,506
8
W
Chaac
16,494
589
249
9
0
611,002
9
W
Merlin
16,304
582
216
8
0
533,758
12
L
Hachiman
11,354
406
149
5
0
479,287
8
W
Ah Muzen Cab
13,431
480
148
5
0
556,372
5
W
Ares
13,056
466
30
1
0
503,672
6
L
Sun Wukong
13,420
479
205
7
0
513,258
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role