Player Matchup

Hun Batz
Hun Batz
Cosmo38
Hun Batz
Level 28
God Stats
7W - 8L
1,110 SR
Queue Stats
197W - 228L
1,432 Elo+
Solo
Horus
Horus
Gringoliath
Horus
Level 97
God Stats
2W - 0L
1,684 SR
Queue Stats
75W - 53L
1,548 Elo+
Solo
Bastet
Bastet
Mrlauchag
Bastet
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,352 Elo+
Solo
Athena
Athena
RyuRai13
Athena
Level 148
God Stats
11W - 3L
1,832 SR
Queue Stats
694W - 767L
1,411 Elo+
Solo
Ao Kuang
Ao Kuang
Sm0kes1ikeChieF
Ao Kuang
Level 148
God Stats
5W - 7L
1,604 SR
Queue Stats
265W - 245L
1,477 Elo+
Solo
Team Averages
Level 92
1,546 SR
1,444 Elo+

VS

Team Averages
Level 45
1,466 SR
1,490 Elo+
Charybdis
Charybdis
 
Charybdis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
ArcAng3L_Z000
Ullr
Level 105
God Stats
0W - 2L
1,330 SR
Queue Stats
21W - 17L
1,472 Elo+
Party 2
Apollo
Apollo
Liftn Chiken
Apollo
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,558 Elo+
Solo
Hou Yi
Hou Yi
dankparted-v3
Hou Yi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,464 Elo+
Party 2
Ra
Ra
xSaveYourSelfx
Ra
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 29L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cosmo38
Hun Batz
17
6 / 2 / 19
10,650
819
19,506
17,388
11,588
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 2 / 24
10,489
807
14,680
21,697
28,350
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bastet
Mrlauchag
Bastet
18
13 / 2 / 15
11,105
854
21,880
21,301
13,071
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Athena
RyuRai13
Athena
17
1 / 2 / 24
10,712
824
9,588
27,641
37,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
19
12 / 2 / 15
11,604
893
11,112
16,625
10,631
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
3 / 6 / 6
9,810
755
20,964
18,046
8,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
2 / 10 / 3
9,045
696
6,140
15,970
6,573
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
17
2 / 5 / 8
9,523
733
10,429
14,282
7,327
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 8 / 3
7,627
587
10,442
16,185
6,895
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 7 / 7
9,195
707
20,840
16,357
9,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
37
36
Kills
10
10
Deaths
36
97
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
6
6
1
L
2
10
3
0.35
W
Hun Batz
Cosmo38
Hun Batz
6
2
19
7.75
W
4
2
24
8
L
Apollo
2
5
8
1.2
W
Bastet
Mrlauchag
Bastet
13
2
15
10.25
W
Athena
RyuRai13
Athena
1
2
24
6.5
W
Ao Kuang
12
2
15
9.75
L
0
8
3
0.19
L
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,766
Damage
68,815
104,652
Taken
80,840
101,109
Mitigated
38,422
49,863
Healing
23,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
20,964
7,179
639
3,636
18,046
8,305
0
3,421
14,625
0
38,503
L
6,140
3,210
43
205
15,970
6,573
0
4,269
11,701
0
13,506
W
Hun Batz
Cosmo38
Hun Batz
19,506
3,354
2,617
1,704
17,388
11,588
444
2,514
14,874
0
47,719
W
14,680
5,677
8,485
6,686
21,697
28,350
748
4,758
16,939
0
20,293
L
Apollo
10,429
6,480
1,142
2,184
14,282
7,327
0
4,545
9,737
0
24,347
W
Bastet
Mrlauchag
Bastet
21,880
4,636
4,421
5,431
21,301
13,071
2,101
3,723
17,578
0
33,574
W
Athena
RyuRai13
Athena
9,588
1,877
2,686
6,429
27,641
37,469
683
6,224
21,417
19,201
0
W
Ao Kuang
11,112
2,684
5,670
5,734
16,625
10,631
3,912
3,621
13,004
26,486
0
L
10,442
4,173
0
1,786
16,185
6,895
0
4,311
11,874
0
18,532
L
20,840
841
8,182
5,533
16,357
9,322
0
4,154
12,203
29,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,560
Gold Earned
45,200
124
Minions Killed
153
0
Camps Cleared
0
1,339,337
Distance Traveled
1,035,474
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,810
755
52
4
0
192,559
0
L
Ullr
9,045
696
23
2
0
174,321
0
W
Hun Batz
10,650
819
49
4
0
257,744
0
W
Horus
10,489
807
3
0
0
271,833
0
L
Apollo
9,523
733
35
3
0
228,484
2
W
Bastet
11,105
854
24
2
0
281,260
0
W
Athena
10,712
824
23
2
0
276,319
0
W
Ao Kuang
11,604
893
25
2
0
252,181
2
L
Hou Yi
7,627
587
15
1
0
205,872
1
L
Ra
9,195
707
28
2
0
234,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role