Player Matchup

Artemis
Artemis
Scaday
Artemis
Level 16
God Stats
1W - 3L
1,480 SR
Queue Stats
10W - 20L
1,219 Elo+
Party 1
Olorun
Olorun
Uakari
Olorun
Level 56
God Stats
1W - 1L
1,577 SR
Queue Stats
13W - 25L
1,198 Elo+
Party 1
Cthulhu
Cthulhu
Yaseb
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,184 Elo+
Party 1
Team Averages
Level 30
1,519 SR
1,200 Elo+

VS

Team Averages
Level 92
1,638 SR
1,556 Elo+
Ah Puch
Ah Puch
KawaiiLolii
Ah Puch
Level 128
God Stats
5W - 1L
1,659 SR
Queue Stats
6W - 1L
1,750 Elo+
Solo
Ullr
Ullr
Pablo55gg
Ullr
Level 29
God Stats
1W - 0L
1,522 SR
Queue Stats
5W - 4L
1,427 Elo+
Party 2
Yemoja
Yemoja
pablo55
Yemoja
Level 119
God Stats
1W - 0L
1,733 SR
Queue Stats
16W - 12L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Scaday
Artemis
10
1 / 6 / 0
6,807
567
6,277
13,727
5,053
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
Uakari
Olorun
10
0 / 5 / 1
6,796
566
3,358
12,421
5,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Yaseb
Cthulhu
11
0 / 4 / 0
7,036
586
4,970
19,193
19,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
KawaiiLolii
Ah Puch
14
3 / 0 / 11
8,790
733
15,590
6,377
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
14
7 / 1 / 8
9,486
791
16,704
11,311
5,245
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
pablo55
Yemoja
14
5 / 0 / 9
9,675
806
8,036
11,692
11,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
43
1
Kills
15
15
Deaths
1
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
KawaiiLolii
Ah Puch
3
0
11
8.5
W
Ullr
7
1
8
11
L
Artemis
Scaday
Artemis
1
6
0
0.17
L
Olorun
Uakari
Olorun
0
5
1
0.1
L
Cthulhu
Yaseb
Cthulhu
0
4
0
0
W
Yemoja
pablo55
Yemoja
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,605
Damage
40,330
45,341
Taken
29,380
30,104
Mitigated
20,158
5,377
Healing
9,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
KawaiiLolii
Ah Puch
15,590
527
0
2,097
6,377
2,998
611
1,839
4,538
47,466
0
W
Ullr
16,704
6,594
0
671
11,311
5,245
730
4,593
6,718
0
46,025
L
Artemis
Scaday
Artemis
6,277
1,515
0
2,082
13,727
5,053
0
6,524
7,203
0
16,215
L
Olorun
Uakari
Olorun
3,358
925
787
1,440
12,421
5,654
0
6,484
5,937
16,220
1,288
L
Cthulhu
Yaseb
Cthulhu
4,970
203
0
1,068
19,193
19,397
0
10,808
8,385
15,421
0
W
Yemoja
pablo55
Yemoja
8,036
1,479
3,567
3,470
11,692
11,915
359
1,997
9,695
14,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,639
Gold Earned
27,951
94
Minions Killed
142
0
Camps Cleared
9
603,351
Distance Traveled
643,192
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,790
733
61
5
5
230,861
6
W
Ullr
9,486
791
64
5
3
217,100
3
L
Artemis
6,807
567
30
3
0
203,184
3
L
Olorun
6,796
566
43
4
0
185,412
1
L
Cthulhu
7,036
586
21
2
0
214,755
2
W
Yemoja
9,675
806
17
1
1
195,231
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role