Player Matchup

Cupid
Cupid
 
Cupid
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
 
Janus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
IILobsterKingII
Osiris
Level 128
God Stats
6W - 4L
1,789 SR
Queue Stats
520W - 302L
1,648 Elo+
Party 3
Fenrir
Fenrir
KanenAbel
Fenrir
Level 91
God Stats
1W - 2L
1,530 SR
Queue Stats
129W - 141L
1,556 Elo+
Solo
Team Averages
Level 77
1,564 SR
1,541 Elo+

VS

Team Averages
Level 67
1,704 SR
1,720 Elo+
Hel
Hel
CBBbackwards
Hel
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 87L
1,744 Elo+
Party 2
Set
Set
DJCole
Set
Level 132
God Stats
3W - 0L
1,856 SR
Queue Stats
333W - 113L
1,767 Elo+
Party 1
Eset
Eset
Meatacusbeatacus
Eset
Level 18
God Stats
2W - 2L
1,438 SR
Queue Stats
34W - 7L
1,760 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ShamashMeDaddy
Cu Chulainn
Level 35
God Stats
6W - 0L
1,954 SR
Queue Stats
155W - 47L
1,780 Elo+
Party 2
Neith
Neith
ShortstackLover
Neith
Level 45
God Stats
1W - 0L
1,772 SR
Queue Stats
73W - 77L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
1 / 3 / 2
7,617
544
6,834
11,683
4,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
 
Janus
13
4 / 3 / 0
7,573
541
3,310
7,110
2,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
 
Ne Zha
12
1 / 3 / 2
6,899
493
2,485
10,739
6,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 4 / 0
6,994
500
6,178
16,454
17,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
KanenAbel
Fenrir
8
0 / 3 / 2
5,342
382
4,206
7,838
3,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 7
8,263
590
4,490
7,662
6,478
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Set
DJCole
Set
14
4 / 2 / 5
8,821
630
7,637
11,706
6,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
3 / 3 / 1
8,477
606
5,757
6,772
2,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cu Chulainn
ShamashMeDaddy
Cu Chulainn
15
1 / 1 / 5
9,192
657
7,743
12,460
10,807
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
6 / 2 / 1
9,784
699
9,563
8,803
4,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
16
16
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
3
2
0.67
L
Janus
 
Janus
4
3
0
1.33
L
Ne Zha
 
Ne Zha
1
3
2
0.67
W
2
0
7
5.5
W
Set
DJCole
Set
4
2
5
3.25
L
1
4
0
0.25
L
Fenrir
KanenAbel
Fenrir
0
3
2
0.33
W
3
3
1
1.17
W
Cu Chulainn
ShamashMeDaddy
Cu Chulainn
1
1
5
3.5
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,013
Damage
35,190
53,824
Taken
47,403
33,814
Mitigated
30,182
14,099
Healing
13,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
6,834
4,424
0
3,357
11,683
4,046
0
215
11,468
0
61,511
L
Janus
 
Janus
3,310
467
0
694
7,110
2,811
0
2,855
4,255
57,075
0
L
Ne Zha
 
Ne Zha
2,485
766
0
2,782
10,739
6,571
0
1,955
8,784
0
49,515
W
4,490
527
1,170
3,740
7,662
6,478
0
945
6,593
23,076
0
W
Set
DJCole
Set
7,637
4,100
0
1,022
11,706
6,023
0
1,159
10,471
0
76,327
L
6,178
2,901
0
4,871
16,454
17,250
0
2,056
14,398
0
50,689
L
Fenrir
KanenAbel
Fenrir
4,206
1,671
0
2,395
7,838
3,136
0
3,166
4,672
0
16,169
W
5,757
701
730
1,223
6,772
2,811
840
1,353
5,231
68,731
0
W
Cu Chulainn
ShamashMeDaddy
Cu Chulainn
7,743
2,330
0
2,878
12,460
10,807
306
55
12,379
0
73,208
W
9,563
4,517
0
2,485
8,803
4,063
1,818
0
8,704
0
73,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,425
Gold Earned
44,537
412
Minions Killed
530
0
Camps Cleared
0
1,303,323
Distance Traveled
1,413,854
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,617
544
103
7
0
273,848
1
L
Janus
7,573
541
107
8
0
279,021
1
L
Ne Zha
6,899
493
77
6
0
268,368
1
W
Hel
8,263
590
32
2
0
282,996
1
W
Set
8,821
630
111
8
0
322,736
5
L
Osiris
6,994
500
92
7
0
268,953
0
L
Fenrir
5,342
382
33
2
0
213,133
1
W
Eset
8,477
606
131
9
0
261,998
5
W
Cu Chulainn
9,192
657
125
9
0
297,918
3
W
Neith
9,784
699
131
9
0
248,206
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role