Player Matchup

Vamana
Vamana
MTVMViska
Vamana
Level 66
God Stats
32W - 34L
1,488 SR
Queue Stats
122W - 144L
1,335 Elo+
Party 2
Cerberus
Cerberus
Planktonx1992x
Cerberus
Level 127
God Stats
6W - 6L
1,500 SR
Queue Stats
240W - 221L
1,550 Elo+
Party 4
Raijin
Raijin
ScaredyCat-99
Raijin
Level 130
God Stats
0W - 2L
1,318 SR
Queue Stats
200W - 181L
1,569 Elo+
Party 4
Pele
Pele
bestvins
Pele
Level 124
God Stats
3W - 1L
1,746 SR
Queue Stats
23W - 17L
1,401 Elo+
Party 2
Olorun
Olorun
kebabkingxxl
Olorun
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 99L
1,551 Elo+
Party 4
Team Averages
Level 111
1,510 SR
1,481 Elo+

VS

Team Averages
Level 91
1,493 SR
1,500 Elo+
Lancelot
Lancelot
D1nkel_Berg96
Lancelot
Level 96
God Stats
27W - 23L
1,601 SR
Queue Stats
210W - 157L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
Oje_Delux
Danzaburou
Level 88
God Stats
24W - 19L
1,562 SR
Queue Stats
267W - 223L
1,499 Elo+
Party 1
Janus
Janus
Prraadaa
Janus
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 3
King Arthur
King Arthur
Rival Razer
King Arthur
Level 101
God Stats
2W - 4L
1,334 SR
Queue Stats
8W - 20L
1,463 Elo+
Party 3
Merlin
Merlin
thushithan2001
Merlin
Level 149
God Stats
18W - 22L
1,470 SR
Queue Stats
801W - 744L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
MTVMViska
Vamana
1
0 / 0 / 0
4,963
261
0
0
0
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
12
2 / 4 / 4
7,996
421
6,837
18,271
19,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 5 / 1
7,985
420
10,081
10,515
4,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Pele
16
2 / 3 / 2
8,929
470
4,193
11,983
5,217
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
14
3 / 4 / 2
9,027
475
5,152
13,241
6,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
D1nkel_Berg96
Lancelot
17
3 / 2 / 5
10,746
566
7,428
13,873
6,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Oje_Delux
Danzaburou
16
1 / 2 / 5
10,373
546
6,179
10,722
4,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Prraadaa
Janus
15
2 / 4 / 3
8,874
467
7,010
10,904
3,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Rival Razer
King Arthur
16
4 / 0 / 5
10,349
545
9,386
16,224
14,726
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
6 / 0 / 5
11,490
605
7,259
11,561
5,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
7
Kills
16
16
Deaths
8
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Lancelot
D1nkel_Berg96
Lancelot
3
2
5
2.75
L
Vamana
MTVMViska
Vamana
0
0
0
0
W
Danzaburou
Oje_Delux
Danzaburou
1
2
5
1.75
L
Cerberus
2
4
4
1
W
Janus
Prraadaa
Janus
2
4
3
0.88
W
King Arthur
Rival Razer
King Arthur
4
0
5
6.5
L
0
5
1
0.1
L
Pele
2
3
2
1
L
Olorun
3
4
2
1
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,263
Damage
37,262
54,010
Taken
63,284
34,324
Mitigated
34,751
12,410
Healing
19,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
D1nkel_Berg96
Lancelot
7,428
1,152
0
6,942
13,873
6,435
0
2,982
10,891
0
100,888
L
Vamana
MTVMViska
Vamana
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
Oje_Delux
Danzaburou
6,179
2,825
0
4,307
10,722
4,797
2,548
4,433
6,289
0
68,886
L
Cerberus
6,837
341
510
5,300
18,271
19,009
0
5,046
12,781
26,057
0
W
Janus
Prraadaa
Janus
7,010
752
0
1,584
10,904
3,778
716
5,707
5,197
49,077
0
W
King Arthur
Rival Razer
King Arthur
9,386
658
0
3,636
16,224
14,726
171
3,105
13,119
0
65,299
L
10,081
953
0
300
10,515
4,091
0
4,976
5,367
79,097
0
L
Pele
4,193
994
0
2,148
11,983
5,217
0
765
11,218
0
73,466
L
Olorun
5,152
2,830
0
4,152
13,241
6,007
0
2,634
10,375
75,017
0
W
7,259
323
102
2,996
11,561
5,015
642
5,843
5,718
104,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,900
Gold Earned
51,832
456
Minions Killed
650
0
Camps Cleared
0
1,265,211
Distance Traveled
1,900,258
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,746
566
164
9
0
450,506
1
L
Vamana
4,963
261
0
0
0
6,284
0
W
Danzaburou
10,373
546
125
7
0
333,446
1
L
Cerberus
7,996
421
58
3
0
336,307
6
W
Janus
8,874
467
94
5
0
372,044
7
W
King Arthur
10,349
545
104
5
0
369,997
2
L
Raijin
7,985
420
142
7
0
310,444
5
L
Pele
8,929
470
118
6
0
308,458
1
L
Olorun
9,027
475
138
7
0
303,718
1
W
Merlin
11,490
605
163
9
0
374,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role