Player Matchup

Nemesis
Nemesis
Ix-NekoHunter-xI
Nemesis
Level 8
God Stats
4W - 9L
1,402 SR
Queue Stats
7W - 19L
1,148 Elo+
Party 3
Erlang Shen
Erlang Shen
Sodiumsaurus
Erlang Shen
Level 127
God Stats
12W - 8L
1,533 SR
Queue Stats
342W - 334L
1,513 Elo+
Party 2
Thoth
Thoth
TTV_MetriqSaberZ
Thoth
Level 155
God Stats
1W - 8L
1,147 SR
Queue Stats
299W - 279L
1,490 Elo+
Party 2
Eset
Eset
noob__looool
Eset
Level 159
God Stats
6W - 7L
1,472 SR
Queue Stats
379W - 357L
1,500 Elo+
Party 2
Atlas
Atlas
xPurpleJuice
Atlas
Level 44
God Stats
43W - 59L
1,324 SR
Queue Stats
68W - 116L
1,234 Elo+
Party 3
Team Averages
Level 99
1,376 SR
1,377 Elo+

VS

Team Averages
Level 49
1,468 SR
1,372 Elo+
Merlin
Merlin
JK_ViRdiX
Merlin
Level 49
God Stats
0W - 2L
1,286 SR
Queue Stats
78W - 93L
1,330 Elo+
Party 1
Neith
Neith
JohnTheBoz
Neith
Level 129
God Stats
1W - 2L
1,753 SR
Queue Stats
64W - 61L
1,530 Elo+
Solo
Ares
Ares
Pybertat_Hokage
Ares
Level 23
God Stats
5W - 10L
1,558 SR
Queue Stats
51W - 78L
1,394 Elo+
Party 1
Shiva
Shiva
Super_Danila_
Shiva
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,301 Elo+
Party 1
Thanatos
Thanatos
fatfatrus
Thanatos
Level 28
God Stats
2W - 3L
1,243 SR
Queue Stats
45W - 74L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 9
9,850
493
6,824
12,218
7,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
Sodiumsaurus
Erlang Shen
18
15 / 5 / 6
12,214
611
26,941
24,911
15,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
13 / 2 / 4
11,825
591
20,007
8,921
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
7 / 1 / 18
10,775
539
13,905
16,300
14,514
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
8 / 1 / 3
11,178
559
16,832
16,269
7,413
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JK_ViRdiX
Merlin
14
1 / 9 / 1
8,628
431
6,548
16,664
6,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
17
5 / 7 / 2
10,736
537
15,064
18,625
9,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 10 / 3
7,606
380
6,888
26,362
23,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 8 / 0
8,130
407
13,088
25,309
16,291
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
fatfatrus
Thanatos
11
1 / 11 / 2
7,344
367
3,895
20,169
8,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
17
45
Kills
9
9
Deaths
45
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
9
6.5
L
Merlin
JK_ViRdiX
Merlin
1
9
1
0.17
L
Neith
5
7
2
0.86
L
1
10
3
0.25
W
Erlang Shen
Sodiumsaurus
Erlang Shen
15
5
6
3.6
L
1
8
0
0.13
W
13
2
4
7.5
L
Thanatos
fatfatrus
Thanatos
1
11
2
0.18
W
7
1
18
16
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,509
Damage
45,483
78,619
Taken
107,129
49,215
Mitigated
64,950
24,268
Healing
24,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,824
1,838
0
0
12,218
7,782
0
1,058
11,160
0
67,284
L
Merlin
JK_ViRdiX
Merlin
6,548
363
0
2,000
16,664
6,911
144
9,134
6,931
70,716
0
L
Neith
15,064
6,024
0
4,768
18,625
9,494
0
5,595
12,916
0
88,952
L
6,888
1,496
0
2,849
26,362
23,951
0
12,680
13,560
18,384
0
W
Erlang Shen
Sodiumsaurus
Erlang Shen
26,941
15,235
0
10,607
24,911
15,620
950
3,597
21,314
0
106,541
L
13,088
3,089
0
5,704
25,309
16,291
0
15,226
9,985
0
57,905
W
20,007
263
0
880
8,921
3,886
1,010
3,206
5,715
86,950
0
L
Thanatos
fatfatrus
Thanatos
3,895
680
0
9,466
20,169
8,303
0
7,026
12,993
0
40,583
W
13,905
1,104
2,205
2,357
16,300
14,514
1,309
4,531
11,769
53,634
0
W
16,832
5,034
0
8,219
16,269
7,413
2,067
1,098
15,171
79,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,842
Gold Earned
42,444
586
Minions Killed
422
0
Camps Cleared
0
1,906,657
Distance Traveled
1,715,448
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,850
493
102
5
0
441,672
0
L
Merlin
8,628
431
118
6
0
292,745
0
L
Neith
10,736
537
127
6
0
367,435
0
L
Ares
7,606
380
22
1
0
351,100
0
W
Erlang Shen
12,214
611
138
7
0
373,538
4
L
Shiva
8,130
407
79
4
0
356,651
0
W
Thoth
11,825
591
136
7
0
362,846
3
L
Thanatos
7,344
367
76
4
0
347,517
0
W
Eset
10,775
539
87
4
0
360,255
6
W
Atlas
11,178
559
123
6
0
368,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role