Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GandulesVerdes
Sol
Level 67
God Stats
22W - 10L
1,603 SR
Queue Stats
105W - 121L
1,355 Elo+
Party 2
Kali
Kali
TheRealBuddha
Kali
Level 54
God Stats
20W - 15L
1,528 SR
Queue Stats
132W - 144L
1,363 Elo+
Party 2
Izanami
Izanami
TravyWap
Izanami
Level 81
God Stats
23W - 15L
1,428 SR
Queue Stats
196W - 213L
1,416 Elo+
Party 1
Ymir
Ymir
ogothorn
Ymir
Level 87
God Stats
20W - 11L
1,384 SR
Queue Stats
248W - 281L
1,317 Elo+
Party 1
Team Averages
Level 71
1,489 SR
1,390 Elo+

VS

Team Averages
Level 76
1,490 SR
1,357 Elo+
Hercules
Hercules
CrismonDymanite
Hercules
Level 109
God Stats
1W - 2L
1,210 SR
Queue Stats
4W - 5L
1,201 Elo+
Solo
Eset
Eset
DommyMommy96
Eset
Level 68
God Stats
7W - 6L
1,538 SR
Queue Stats
237W - 260L
1,395 Elo+
Party 3
Shiva
Shiva
icecats28
Shiva
Level 86
God Stats
4W - 4L
1,532 SR
Queue Stats
201W - 208L
1,401 Elo+
Party 3
Khepri
Khepri
profounding
Khepri
Level 49
God Stats
10W - 3L
1,804 SR
Queue Stats
94W - 92L
1,432 Elo+
Party 3
Cupid
Cupid
seanlikesguac
Cupid
Level 69
God Stats
24W - 42L
1,367 SR
Queue Stats
277W - 322L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
0 / 0 / 1
6,079
608
4,500
2,721
1,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
2 / 0 / 3
6,568
657
8,029
6,170
2,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
5 / 0 / 1
6,596
660
5,657
9,703
4,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
TravyWap
Izanami
9
0 / 1 / 4
5,615
562
5,081
4,767
1,552
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
8
3 / 0 / 1
5,816
582
2,520
7,375
4,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
0 / 1 / 0
5,209
521
1,878
7,293
3,501
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 3 / 0
4,498
450
3,804
7,864
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
icecats28
Shiva
8
0 / 3 / 0
4,872
487
2,798
10,613
4,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
7
0 / 2 / 1
4,417
442
1,678
7,409
3,636
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 2 / 0
4,418
442
4,691
6,054
1,756
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
10
Kills
0
1
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
0
0
1
0.5
L
Hercules
0
1
0
0
L
0
3
0
0
W
2
0
3
3.5
W
5
0
1
5.5
W
Izanami
TravyWap
Izanami
0
1
4
2
L
Shiva
icecats28
Shiva
0
3
0
0
W
Ymir
3
0
1
3.5
L
Khepri
0
2
1
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,787
Damage
14,849
30,736
Taken
39,233
14,377
Mitigated
16,607
13,526
Healing
10,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,500
1,536
0
1,144
2,721
1,311
0
0
2,721
0
38,713
L
Hercules
1,878
836
0
1,856
7,293
3,501
0
0
7,293
0
32,419
L
3,804
301
120
934
7,864
3,556
0
5,182
2,682
23,201
0
W
8,029
4,931
0
4,040
6,170
2,166
1,641
2,661
3,225
43,539
0
W
5,657
3,374
0
3,145
9,703
4,817
50
1,223
8,352
0
35,614
W
Izanami
TravyWap
Izanami
5,081
3,617
0
2,105
4,767
1,552
782
484
4,283
0
45,167
L
Shiva
icecats28
Shiva
2,798
846
378
3,874
10,613
4,158
0
1,892
8,721
0
31,546
W
Ymir
2,520
519
120
2,972
7,375
4,531
200
702
6,673
12,467
0
L
Khepri
1,678
557
215
986
7,409
3,636
0
2,143
5,266
11,742
0
L
4,691
2,823
52
1,638
6,054
1,756
0
1,332
4,722
0
28,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,674
Gold Earned
23,414
292
Minions Killed
227
0
Camps Cleared
0
934,750
Distance Traveled
955,219
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,079
608
72
7
0
188,467
0
L
Hercules
5,209
521
62
6
0
201,305
3
L
Eset
4,498
450
46
5
0
195,559
2
W
Sol
6,568
657
67
7
0
179,584
2
W
Kali
6,596
660
62
6
0
219,394
4
W
Izanami
5,615
562
78
8
0
162,365
0
L
Shiva
4,872
487
61
6
0
187,951
0
W
Ymir
5,816
582
13
1
0
184,940
4
L
Khepri
4,417
442
11
1
0
197,925
1
L
Cupid
4,418
442
47
5
0
172,479
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role