Player Matchup

Guan Yu
Guan Yu
Eyem-Tuff
Guan Yu
Level 28
God Stats
3W - 10L
1,411 SR
Queue Stats
35W - 27L
1,550 Elo+
Party 2
Medusa
Medusa
HDB2000_
Medusa
Level 40
God Stats
8W - 11L
1,399 SR
Queue Stats
22W - 23L
1,419 Elo+
Party 4
He Bo
He Bo
LAO_K33N
He Bo
Level 128
God Stats
1W - 3L
1,335 SR
Queue Stats
172W - 163L
1,462 Elo+
Party 2
Athena
Athena
SIL3NTKILL3RZZZ
Athena
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 59L
1,482 Elo+
Party 4
Bellona
Bellona
Slayed By Raul
Bellona
Level 109
God Stats
81W - 81L
1,527 SR
Queue Stats
410W - 422L
1,478 Elo+
Party 4
Team Averages
Level 89
1,435 SR
1,478 Elo+

VS

Team Averages
Level 87
1,556 SR
1,510 Elo+
Athena
Athena
LordPistachio
Athena
Level 27
God Stats
18W - 14L
1,514 SR
Queue Stats
220W - 133L
1,524 Elo+
Party 3
Charybdis
Charybdis
Minito_Agara
Charybdis
Level 160
God Stats
44W - 44L
1,543 SR
Queue Stats
387W - 299L
1,543 Elo+
Party 3
Nemesis
Nemesis
Real_Cobobby
Nemesis
Level 49
God Stats
24W - 18L
1,486 SR
Queue Stats
164W - 159L
1,440 Elo+
Party 1
Lancelot
Lancelot
b1_A-Wiggins22
Lancelot
Level 57
God Stats
56W - 40L
1,538 SR
Queue Stats
203W - 188L
1,440 Elo+
Party 1
Tiamat
Tiamat
taygarrett999
Tiamat
Level 142
God Stats
5W - 2L
1,698 SR
Queue Stats
501W - 449L
1,603 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Eyem-Tuff
Guan Yu
17
4 / 5 / 1
11,118
483
16,231
25,594
26,441
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
HDB2000_
Medusa
16
0 / 4 / 0
9,419
410
6,262
17,530
6,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
LAO_K33N
He Bo
13
2 / 5 / 1
9,223
401
12,259
14,755
6,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 1 / 1
8,575
373
6,645
14,630
16,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

19
2 / 2 / 2
11,367
494
10,544
15,562
10,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 8
11,172
486
4,357
13,426
15,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
Minito_Agara
Charybdis
20
8 / 1 / 4
14,065
612
23,793
22,408
11,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
Real_Cobobby
Nemesis
20
2 / 1 / 7
12,872
560
7,166
18,013
9,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
18
4 / 4 / 1
12,732
554
11,310
19,517
7,346
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 2 / 8
11,249
489
15,358
14,514
10,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
8
Kills
17
17
Deaths
8
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Eyem-Tuff
Guan Yu
4
5
1
0.9
L
Medusa
HDB2000_
Medusa
0
4
0
0
L
He Bo
LAO_K33N
He Bo
2
5
1
0.5
W
1
0
8
5
W
Charybdis
Minito_Agara
Charybdis
8
1
4
10
W
Nemesis
Real_Cobobby
Nemesis
2
1
7
5.5
L
0
1
1
0.5
L
2
2
2
1.5
W
Lancelot
4
4
1
1.13
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,941
Damage
61,984
88,071
Taken
87,878
65,437
Mitigated
55,106
18,659
Healing
31,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Eyem-Tuff
Guan Yu
16,231
2,120
89
5,578
25,594
26,441
246
3,265
22,329
0
88,727
L
Medusa
HDB2000_
Medusa
6,262
2,049
95
4,859
17,530
6,224
510
686
16,844
0
83,323
L
He Bo
LAO_K33N
He Bo
12,259
945
0
2,163
14,755
6,273
0
8,345
6,410
57,323
0
W
4,357
1,153
444
3,954
13,426
15,952
534
5,335
7,787
20,395
0
W
Charybdis
Minito_Agara
Charybdis
23,793
9,460
0
12,074
22,408
11,731
3,680
4,323
18,063
0
162,853
W
Nemesis
Real_Cobobby
Nemesis
7,166
3,488
0
3,541
18,013
9,142
3,608
2,828
15,061
0
136,660
L
6,645
1,736
251
3,502
14,630
16,027
315
2,542
12,088
44,019
0
L
10,544
4,109
0
2,122
15,562
10,472
624
4,877
10,685
0
123,916
W
Lancelot
11,310
3,935
0
7,475
19,517
7,346
825
1,390
18,087
0
101,798
W
15,358
1,350
0
3,702
14,514
10,935
340
4,536
9,740
100,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,702
Gold Earned
62,090
602
Minions Killed
793
0
Camps Cleared
0
2,142,663
Distance Traveled
2,290,020
27
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
11,118
483
147
6
0
461,755
11
L
Medusa
9,419
410
124
5
0
423,508
1
L
He Bo
9,223
401
107
5
0
372,625
12
W
Athena
11,172
486
28
1
0
469,554
1
W
Charybdis
14,065
612
220
10
0
406,816
2
W
Nemesis
12,872
560
206
9
0
479,336
1
L
Athena
8,575
373
41
2
0
416,065
0
L
Bellona
11,367
494
183
8
0
468,710
3
W
Lancelot
12,732
554
163
7
0
500,050
0
W
Tiamat
11,249
489
176
8
0
434,264
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role