Player Matchup

Hun Batz
Hun Batz
Beeterson
Hun Batz
Level 104
God Stats
1W - 1L
1,685 SR
Queue Stats
65W - 82L
1,464 Elo+
Party 1
Ravana
Ravana
ItsYourBoyLeroy
Ravana
Level 108
God Stats
1W - 2L
1,362 SR
Queue Stats
63W - 68L
1,475 Elo+
Party 1
Apollo
Apollo
MarshmellowKill
Apollo
Level 45
God Stats
0W - 3L
1,268 SR
Queue Stats
21W - 33L
1,477 Elo+
Party 1
Artio
Artio
ShyDancer
Artio
Level 102
God Stats
2W - 3L
1,587 SR
Queue Stats
49W - 57L
1,434 Elo+
Party 1
Anhur
Anhur
moistchikkywing
Anhur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,391 Elo+
Solo
Team Averages
Level 90
1,480 SR
1,448 Elo+

VS

Team Averages
Level 129
1,565 SR
1,477 Elo+
Cerberus
Cerberus
Capt AF
Cerberus
Level 144
God Stats
2W - 1L
1,594 SR
Queue Stats
143W - 167L
1,456 Elo+
Party 2
Ymir
Ymir
Glitchy 01
Ymir
Level 145
God Stats
1W - 1L
1,602 SR
Queue Stats
102W - 97L
1,522 Elo+
Party 2
Jormungandr
Jormungandr
GuruPyro
Jormungandr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 73L
1,440 Elo+
Solo
Ullr
Ullr
Mr ZSando
Ullr
Level 103
God Stats
4W - 0L
1,280 SR
Queue Stats
97W - 83L
1,508 Elo+
Party 2
Fenrir
Fenrir
bee_sosa1
Fenrir
Level 105
God Stats
6W - 3L
1,851 SR
Queue Stats
534W - 544L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Beeterson
Hun Batz
14
2 / 9 / 5
9,042
646
13,358
19,485
7,874
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
5 / 6 / 7
10,353
740
13,046
21,910
17,437
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
3 / 7 / 7
10,252
732
13,691
18,887
8,475
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Artio
ShyDancer
Artio
16
3 / 5 / 5
10,002
714
10,478
20,395
16,137
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
4 / 10 / 4
9,249
661
19,604
22,767
8,879
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Capt AF
Cerberus
19
5 / 1 / 25
12,105
865
13,823
25,412
31,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 2 / 21
11,615
830
13,394
21,245
29,885
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
GuruPyro
Jormungandr
18
6 / 4 / 16
12,025
859
16,878
18,125
24,491
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ullr
18
11 / 6 / 17
11,689
835
22,265
18,389
9,356
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
bee_sosa1
Fenrir
18
11 / 4 / 17
11,527
823
20,718
15,351
11,785
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
133
17
Kills
37
37
Deaths
17
28
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Beeterson
Hun Batz
2
9
5
0.5
W
Cerberus
Capt AF
Cerberus
5
1
25
17.5
W
4
2
21
7.25
W
Jormungandr
GuruPyro
Jormungandr
6
4
16
3.5
L
5
6
7
1.42
L
3
7
7
0.93
W
Ullr
11
6
17
3.25
L
Artio
ShyDancer
Artio
3
5
5
1.1
W
Fenrir
bee_sosa1
Fenrir
11
4
17
4.88
L
4
10
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,177
Damage
87,078
103,444
Taken
98,522
58,802
Mitigated
106,751
29,846
Healing
33,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Beeterson
Hun Batz
13,358
1,999
923
1,102
19,485
7,874
0
6,499
12,986
0
22,834
W
Cerberus
Capt AF
Cerberus
13,823
682
847
11,313
25,412
31,234
1,898
3,260
22,152
30,993
0
W
13,394
2,377
3,217
5,752
21,245
29,885
808
4,304
16,941
23,067
0
W
Jormungandr
GuruPyro
Jormungandr
16,878
5,063
4,122
2,421
18,125
24,491
1,181
830
17,295
38,601
0
L
13,046
4,020
1,420
4,656
21,910
17,437
0
10,145
11,765
0
21,025
L
13,691
7,264
706
4,204
18,887
8,475
0
8,127
10,760
0
29,558
W
Ullr
22,265
9,005
968
1,891
18,389
9,356
3,638
1,396
15,817
0
39,159
L
Artio
ShyDancer
Artio
10,478
772
4,495
7,199
20,395
16,137
0
10,700
9,695
21,887
0
W
Fenrir
bee_sosa1
Fenrir
20,718
4,571
1,495
1,691
15,351
11,785
1,141
688
14,663
0
30,893
L
19,604
9,866
1,251
3,890
22,767
8,879
0
8,624
14,143
0
31,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,898
Gold Earned
58,961
97
Minions Killed
170
0
Camps Cleared
0
1,077,729
Distance Traveled
1,170,216
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,042
646
16
1
0
227,906
0
W
Cerberus
12,105
865
51
4
0
257,184
3
W
Ymir
11,615
830
24
2
0
220,784
4
W
Jormungandr
12,025
859
46
3
0
231,996
0
L
Ravana
10,353
740
12
1
0
208,946
0
L
Apollo
10,252
732
31
2
0
240,404
1
W
Ullr
11,689
835
34
2
0
201,617
1
L
Artio
10,002
714
18
1
0
230,364
1
W
Fenrir
11,527
823
15
1
0
258,635
1
L
Anhur
9,249
661
20
1
0
170,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role