Player Matchup

Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
Dlizard72
Merlin
Gold IV
Level 145
God Stats
21W - 25L
1,584 SR
Queue Stats
204W - 201L
1,689 MMR
Solo
Neith
Neith
Gold IV
MrW3ST
Neith
Gold IV
Level 125
God Stats
0W - 1L
1,399 SR
Queue Stats
21W - 23L
1,630 MMR
Solo
Nemesis
Nemesis
Platinum IV
TurkTurtle
Nemesis
Platinum IV
Level 154
God Stats
1W - 2L
1,491 SR
Queue Stats
305W - 300L
1,565 MMR
Solo
Tyr
Tyr
Gold I
XxDragonOnixxX
Tyr
Gold I
Level 160
God Stats
2W - 4L
1,577 SR
Queue Stats
398W - 397L
1,653 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,510 SR
1,607 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,750 SR
1,612 MMR
Serqet
Serqet
Gold I
Death6664
Serqet
Gold I
Level 160
God Stats
3W - 6L
1,533 SR
Queue Stats
8W - 12L
1,572 MMR
Solo
King Arthur
King Arthur
Gold IV
Frenchtoastgod
King Arthur
Gold IV
Level 82
God Stats
8W - 8L
1,817 SR
Queue Stats
43W - 37L
1,746 MMR
Party 1
Aphrodite
Aphrodite
Silver II
OGDONKEYKOCH
Aphrodite
Silver II
Level 65
God Stats
4W - 3L
2,003 SR
Queue Stats
4W - 4L
1,493 MMR
Solo
Bacchus
Bacchus
Silver II
OuttRAGEEE
Bacchus
Silver II
Level 99
God Stats
2W - 0L
1,685 SR
Queue Stats
10W - 6L
1,502 MMR
Solo
Agni
Agni
Gold IV
toixon101
Agni
Gold IV
Level 121
God Stats
30W - 17L
1,713 SR
Queue Stats
43W - 37L
1,746 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 6 / 9
10,031
386
9,868
30,325
36,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Dlizard72
Merlin
20
2 / 6 / 3
13,201
508
6,588
18,996
8,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
MrW3ST
Neith
20
3 / 6 / 5
12,869
495
14,016
20,667
11,170
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
TurkTurtle
Nemesis
19
5 / 7 / 4
12,781
492
12,458
28,665
13,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 7 / 4
12,705
489
10,879
35,150
43,316
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
BellonaAtlasCliodhna

VS

Bans
Hun BatzUllrGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Death6664
Serqet
20
11 / 5 / 9
14,283
549
19,799
24,720
12,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Frenchtoastgod
King Arthur
20
9 / 2 / 7
15,557
598
30,002
23,867
39,346
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Aphrodite
OGDONKEYKOCH
Aphrodite
18
2 / 3 / 12
12,375
476
14,811
19,332
10,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bacchus
OuttRAGEEE
Bacchus
17
2 / 2 / 14
12,417
478
11,195
25,335
34,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
20
8 / 1 / 8
14,081
542
25,974
14,843
7,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
82
13
Kills
32
32
Deaths
13
25
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
6
9
0.92
W
Serqet
Death6664
Serqet
11
5
9
3.1
L
Merlin
Dlizard72
Merlin
2
6
3
0.58
W
King Arthur
Frenchtoastgod
King Arthur
9
2
7
6.25
L
Neith
MrW3ST
Neith
3
6
5
0.92
W
Aphrodite
OGDONKEYKOCH
Aphrodite
2
3
12
2.67
W
Bacchus
OuttRAGEEE
Bacchus
2
2
14
4.5
L
Nemesis
TurkTurtle
Nemesis
5
7
4
1
L
2
7
4
0.57
W
Agni
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,809
Damage
101,781
133,803
Taken
108,097
113,204
Mitigated
104,045
29,259
Healing
45,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
9,868
918
0
4,558
30,325
36,679
0
16,849
13,278
28,722
0
W
Serqet
Death6664
Serqet
19,799
4,101
0
8,386
24,720
12,660
2,308
4,586
20,134
0
104,127
L
Merlin
Dlizard72
Merlin
6,588
504
0
3,188
18,996
8,807
264
8,171
10,175
125,807
0
W
King Arthur
Frenchtoastgod
King Arthur
30,002
3,526
0
4,184
23,867
39,346
252
3,431
20,436
906
145,662
L
Neith
MrW3ST
Neith
14,016
6,524
0
6,195
20,667
11,170
3,278
6,594
13,438
0
129,814
W
Aphrodite
OGDONKEYKOCH
Aphrodite
14,811
2,005
11,680
11,959
19,332
10,014
668
4,496
14,836
81,675
0
W
Bacchus
OuttRAGEEE
Bacchus
11,195
1,767
0
4,324
25,335
34,692
378
5,195
20,140
35,179
0
L
Nemesis
TurkTurtle
Nemesis
12,458
5,265
0
3,780
28,665
13,232
238
8,491
19,257
0
100,689
L
10,879
1,095
0
11,538
35,150
43,316
0
12,694
22,154
0
101,728
W
Agni
25,974
2,492
0
4,681
14,843
7,333
1,261
4,968
9,875
126,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,587
Gold Earned
68,713
718
Minions Killed
674
0
Camps Cleared
0
2,412,183
Distance Traveled
2,764,391
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,031
386
33
1
0
481,610
6
W
Serqet
14,283
549
116
4
0
600,091
8
L
Merlin
13,201
508
173
7
0
452,028
6
W
King Arthur
15,557
598
235
9
0
527,856
2
L
Neith
12,869
495
187
7
0
438,936
10
W
Aphrodite
12,375
476
115
4
0
539,539
2
W
Bacchus
12,417
478
30
1
0
545,345
7
L
Nemesis
12,781
492
156
6
0
529,425
4
L
Tyr
12,705
489
169
7
0
510,184
5
W
Agni
14,081
542
178
7
0
551,560
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role