Player Matchup

Merlin
Merlin
DisYohShadow
Merlin
Level 96
God Stats
1W - 0L
1,766 SR
Queue Stats
22W - 10L
1,568 Elo+
Party 1
Lancelot
Lancelot
RaguSaIsa
Lancelot
Level 25
God Stats
2W - 0L
1,483 SR
Queue Stats
4W - 2L
1,418 Elo+
Party 1
Tsukuyomi
Tsukuyomi
searchman7
Tsukuyomi
Level 24
God Stats
1W - 0L
1,859 SR
Queue Stats
13W - 11L
1,481 Elo+
Party 1
Team Averages
Level 48
1,703 SR
1,489 Elo+

VS

Team Averages
Level 69
1,591 SR
1,231 Elo+
Ra
Ra
Brovyle18
Ra
Level 66
God Stats
0W - 5L
1,500 SR
Queue Stats
5W - 15L
1,005 Elo+
Solo
Danzaburou
Danzaburou
FJB5050
Danzaburou
Level 44
God Stats
71W - 96L
1,438 SR
Queue Stats
142W - 227L
1,235 Elo+
Solo
Gilgamesh
Gilgamesh
SamuraiK1ng5
Gilgamesh
Level 98
God Stats
7W - 4L
1,835 SR
Queue Stats
77W - 80L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 4 / 10
10,450
746
9,629
10,736
4,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
RaguSaIsa
Lancelot
15
7 / 0 / 8
10,684
763
13,995
13,965
14,957
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
searchman7
Tsukuyomi
15
6 / 3 / 7
10,167
726
10,681
11,531
5,099
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 2
9,689
692
9,611
13,565
5,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
FJB5050
Danzaburou
13
1 / 7 / 4
8,779
627
5,343
13,020
5,610
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
SamuraiK1ng5
Gilgamesh
13
2 / 2 / 3
9,189
656
11,397
15,814
10,408
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
16
Kills
7
7
Deaths
17
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
8
2
0.63
W
Merlin
3
4
10
2
L
Danzaburou
FJB5050
Danzaburou
1
7
4
0.43
W
Lancelot
RaguSaIsa
Lancelot
7
0
8
11
L
Gilgamesh
SamuraiK1ng5
Gilgamesh
2
2
3
1.75
W
Tsukuyomi
searchman7
Tsukuyomi
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,305
Damage
26,351
36,232
Taken
42,399
24,813
Mitigated
21,933
4,001
Healing
4,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,611
1,293
399
1,301
13,565
5,915
0
2,090
11,475
36,416
0
W
Merlin
9,629
1,062
0
1,168
10,736
4,757
1,354
2,439
8,297
48,509
0
L
Danzaburou
FJB5050
Danzaburou
5,343
2,069
0
1,658
13,020
5,610
518
2,201
10,819
0
28,986
W
Lancelot
RaguSaIsa
Lancelot
13,995
3,227
0
770
13,965
14,957
607
4,603
9,362
94
29,744
L
Gilgamesh
SamuraiK1ng5
Gilgamesh
11,397
3,762
135
1,029
15,814
10,408
0
6,353
9,461
0
24,064
W
Tsukuyomi
searchman7
Tsukuyomi
10,681
2,491
0
2,063
11,531
5,099
646
3,145
8,386
0
25,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,301
Gold Earned
27,657
159
Minions Killed
124
8
Camps Cleared
4
776,166
Distance Traveled
671,174
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,689
692
66
5
1
203,308
0
W
Merlin
10,450
746
94
7
5
226,744
1
L
Danzaburou
8,779
627
37
3
1
204,451
3
W
Lancelot
10,684
763
38
3
2
293,322
3
L
Gilgamesh
9,189
656
21
2
2
263,415
1
W
Tsukuyomi
10,167
726
27
2
1
256,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role