Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ItsRoaringGecko
Fenrir
Level 157
God Stats
6W - 2L
1,883 SR
Queue Stats
162W - 167L
1,549 Elo+
Party 2
Mulan
Mulan
RubiesandGold
Mulan
Level 155
God Stats
10W - 8L
1,615 SR
Queue Stats
157W - 155L
1,497 Elo+
Party 2
Merlin
Merlin
Scorpio321
Merlin
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 55L
1,493 Elo+
Party 2
Charybdis
Charybdis
epicsalsa
Charybdis
Level 116
God Stats
3W - 3L
1,699 SR
Queue Stats
232W - 223L
1,504 Elo+
Solo
Team Averages
Level 141
1,639 SR
1,509 Elo+

VS

Team Averages
Level 80
1,456 SR
1,410 Elo+
Ah Muzen Cab
Ah Muzen Cab
JordonDab
Ah Muzen Cab
Level 118
God Stats
12W - 7L
1,518 SR
Queue Stats
21W - 24L
1,347 Elo+
Party 1
Jing Wei
Jing Wei
PsilocybinSnake
Jing Wei
Level 86
God Stats
2W - 8L
1,344 SR
Queue Stats
7W - 16L
1,265 Elo+
Party 1
Hercules
Hercules
Tyrant570
Hercules
Level 118
God Stats
0W - 3L
1,520 SR
Queue Stats
4W - 8L
1,438 Elo+
Solo
Freya
Freya
drywater02
Freya
Level 58
God Stats
0W - 3L
1,273 SR
Queue Stats
205W - 210L
1,383 Elo+
Solo
Zhong Kui
Zhong Kui
elvengador19
Zhong Kui
Level 19
God Stats
6W - 5L
1,627 SR
Queue Stats
10W - 9L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
0 / 1 / 7
7,629
694
4,885
11,169
13,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 3 / 4
8,517
774
9,288
11,093
5,327
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 3 / 7
7,877
716
12,248
20,026
15,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Scorpio321
Merlin
16
4 / 0 / 5
8,501
773
10,404
5,649
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
epicsalsa
Charybdis
15
1 / 1 / 6
8,197
745
12,353
8,584
3,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JordonDab
Ah Muzen Cab
14
3 / 4 / 5
8,000
727
11,926
13,529
6,214
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jing Wei
15
0 / 0 / 1
7,979
725
1,781
6,806
2,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
Tyrant570
Hercules
13
0 / 2 / 6
7,771
706
6,549
14,435
11,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Freya
14
2 / 2 / 4
7,986
726
11,382
13,035
6,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
elvengador19
Zhong Kui
14
3 / 3 / 2
7,677
698
12,241
8,377
6,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
11
Kills
8
8
Deaths
11
29
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
7
3.5
W
4
3
4
2
L
Ah Muzen Cab
JordonDab
Ah Muzen Cab
3
4
5
1.38
L
Jing Wei
0
0
1
0.5
W
2
3
7
1.83
W
Merlin
Scorpio321
Merlin
4
0
5
6.5
L
Hercules
Tyrant570
Hercules
0
2
6
1.5
L
Freya
2
2
4
2
L
Zhong Kui
elvengador19
Zhong Kui
3
3
2
1.33
W
Charybdis
epicsalsa
Charybdis
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,178
Damage
43,879
56,521
Taken
56,182
40,263
Mitigated
32,823
14,036
Healing
19,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,885
685
0
746
11,169
13,077
0
4,811
6,151
13,328
0
W
9,288
2,227
0
1,622
11,093
5,327
479
3,075
7,846
0
29,960
L
Ah Muzen Cab
JordonDab
Ah Muzen Cab
11,926
3,975
502
4,892
13,529
6,214
0
5,366
7,962
0
32,816
L
Jing Wei
1,781
1,042
0
3,184
6,806
2,510
1,536
537
6,209
0
27,844
W
12,248
1,004
0
7,141
20,026
15,415
300
8,630
11,070
0
24,514
W
Merlin
Scorpio321
Merlin
10,404
316
0
370
5,649
2,709
0
2,093
3,434
26,809
0
L
Hercules
Tyrant570
Hercules
6,549
2,135
209
5,631
14,435
11,888
0
3,802
10,533
0
15,208
L
Freya
11,382
3,537
0
3,724
13,035
6,039
0
4,088
8,775
23,924
0
L
Zhong Kui
elvengador19
Zhong Kui
12,241
1,508
0
1,028
8,377
6,172
0
1,496
6,704
23,670
0
W
Charybdis
epicsalsa
Charybdis
12,353
6,890
0
4,157
8,584
3,735
747
4,081
4,397
0
35,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,721
Gold Earned
39,413
224
Minions Killed
197
0
Camps Cleared
0
1,087,712
Distance Traveled
996,449
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,629
694
24
2
0
222,879
5
W
Fenrir
8,517
774
42
4
0
236,139
4
L
Ah Muzen Cab
8,000
727
42
4
0
207,396
1
L
Jing Wei
7,979
725
53
5
0
170,180
0
W
Mulan
7,877
716
38
3
0
205,595
1
W
Merlin
8,501
773
45
4
0
222,399
0
L
Hercules
7,771
706
24
2
0
212,502
4
L
Freya
7,986
726
38
3
0
203,124
1
L
Zhong Kui
7,677
698
40
4
0
203,247
0
W
Charybdis
8,197
745
75
7
0
200,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role