Player Matchup

Sol
Sol
Countessira
Sol
Level 160
God Stats
10W - 11L
1,612 SR
Queue Stats
218W - 202L
1,584 Elo+
Party 2
Atlas
Atlas
SmallAsianPP
Atlas
Level 13
God Stats
0W - 1L
1,283 SR
Queue Stats
3W - 5L
1,495 Elo+
Party 2
Ravana
Ravana
ajsMKK
Ravana
Level 146
God Stats
0W - 1L
1,584 SR
Queue Stats
93W - 77L
1,549 Elo+
Party 3
Thanatos
Thanatos
imbadatsmite123
Thanatos
Level 40
God Stats
4W - 3L
1,718 SR
Queue Stats
28W - 19L
1,614 Elo+
Party 3
Izanami
Izanami
savegeking
Izanami
Level 39
God Stats
4W - 3L
1,639 SR
Queue Stats
63W - 73L
1,623 Elo+
Solo
Team Averages
Level 80
1,567 SR
1,573 Elo+

VS

Team Averages
Level 106
1,603 SR
1,574 Elo+
Ao Kuang
Ao Kuang
Fiachta
Ao Kuang
Level 125
God Stats
25W - 29L
1,538 SR
Queue Stats
133W - 141L
1,550 Elo+
Party 4
Anubis
Anubis
Hime0Sama
Anubis
Level 107
God Stats
36W - 22L
1,654 SR
Queue Stats
65W - 57L
1,487 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Scοpey
Ah Muzen Cab
Level 127
God Stats
2W - 0L
1,598 SR
Queue Stats
142W - 97L
1,643 Elo+
Party 1
Freya
Freya
TheZigbot9000
Freya
Level 128
God Stats
20W - 25L
1,664 SR
Queue Stats
1,207W - 1,254L
1,521 Elo+
Solo
Horus
Horus
WkeyWilly
Horus
Level 43
God Stats
13W - 16L
1,563 SR
Queue Stats
343W - 324L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
8,224
548
10,751
15,303
4,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
6 / 1 / 0
8,855
590
7,534
12,143
10,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
ajsMKK
Ravana
14
1 / 3 / 4
8,048
537
6,418
10,256
4,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
11
2 / 4 / 6
7,051
470
8,071
11,310
9,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
savegeking
Izanami
13
1 / 3 / 1
8,197
546
5,299
8,972
3,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Fiachta
Ao Kuang
13
3 / 3 / 6
8,369
558
6,825
15,409
5,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anubis
Hime0Sama
Anubis
13
1 / 5 / 0
7,592
506
6,653
9,836
4,318
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
Scοpey
Ah Muzen Cab
15
5 / 1 / 2
8,507
567
12,887
10,812
5,210
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

15
2 / 2 / 4
8,545
570
6,255
8,409
3,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
WkeyWilly
Horus
13
4 / 2 / 4
8,057
537
7,474
14,676
12,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
13
Kills
15
15
Deaths
13
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
Ao Kuang
Fiachta
Ao Kuang
3
3
6
2
W
Anubis
Hime0Sama
Anubis
1
5
0
0.2
W
Ah Muzen Cab
Scοpey
Ah Muzen Cab
5
1
2
6
L
6
1
0
6
W
2
2
4
2
W
Horus
WkeyWilly
Horus
4
2
4
3
L
Ravana
ajsMKK
Ravana
1
3
4
1
L
Thanatos
2
4
6
1.25
L
Izanami
savegeking
Izanami
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,073
Damage
40,094
57,984
Taken
59,142
33,856
Mitigated
31,120
22,503
Healing
27,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,751
3,214
0
8,463
15,303
4,913
126
1,535
13,768
65,791
0
W
Ao Kuang
Fiachta
Ao Kuang
6,825
1,813
0
8,826
15,409
5,529
0
2,878
12,491
45,795
0
W
Anubis
Hime0Sama
Anubis
6,653
899
0
3,395
9,836
4,318
237
5,294
4,002
50,437
0
W
Ah Muzen Cab
Scοpey
Ah Muzen Cab
12,887
5,893
0
3,679
10,812
5,210
0
4,699
6,113
0
96,059
L
7,534
2,061
0
3,970
12,143
10,446
438
7,012
5,131
53,693
0
W
6,255
1,845
0
3,771
8,409
3,708
29
711
7,698
57,449
4,991
W
Horus
WkeyWilly
Horus
7,474
3,060
1,399
5,945
14,676
12,355
0
4,123
10,553
0
19,026
L
Ravana
ajsMKK
Ravana
6,418
1,841
0
1,267
10,256
4,925
0
2,862
7,394
0
69,889
L
Thanatos
8,071
1,633
0
5,820
11,310
9,813
0
2,953
8,357
0
20,169
L
Izanami
savegeking
Izanami
5,299
3,280
187
2,796
8,972
3,759
173
4,783
4,189
0
78,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,375
Gold Earned
41,070
480
Minions Killed
438
0
Camps Cleared
0
1,347,377
Distance Traveled
1,458,387
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,224
548
96
6
0
265,028
7
W
Ao Kuang
8,369
558
78
5
0
339,559
0
W
Anubis
7,592
506
92
6
0
231,186
3
W
Ah Muzen Cab
8,507
567
138
9
0
298,077
5
L
Atlas
8,855
590
87
6
0
249,895
1
W
Freya
8,545
570
115
8
0
270,765
1
W
Horus
8,057
537
15
1
0
318,800
2
L
Ravana
8,048
537
130
9
0
320,099
4
L
Thanatos
7,051
470
39
3
0
269,561
4
L
Izanami
8,197
546
128
9
0
242,794
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role