Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
UnfundedDeer
Lancelot
Level 108
God Stats
20W - 13L
1,678 SR
Queue Stats
113W - 123L
1,524 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
nike12345kn
Morgan Le Fay
Level 115
God Stats
3W - 11L
1,112 SR
Queue Stats
745W - 756L
1,445 Elo+
Party 1
Kuzenbo
Kuzenbo
salomon184
Kuzenbo
Level 108
God Stats
20W - 34L
1,435 SR
Queue Stats
744W - 764L
1,412 Elo+
Party 1
Mulan
Mulan
sentbyheysus
Mulan
Level 69
God Stats
5W - 6L
1,979 SR
Queue Stats
364W - 346L
1,455 Elo+
Solo
Team Averages
Level 92
1,541 SR
1,467 Elo+

VS

Team Averages
Level 118
1,484 SR
1,487 Elo+
Olorun
Olorun
CanUMakeMagic
Olorun
Level 125
God Stats
12W - 8L
1,558 SR
Queue Stats
157W - 151L
1,509 Elo+
Solo
Fenrir
Fenrir
EDGE-3737
Fenrir
Level 129
God Stats
23W - 14L
1,626 SR
Queue Stats
578W - 578L
1,464 Elo+
Solo
Bellona
Bellona
WatchMyBat
Bellona
Level 125
God Stats
3W - 2L
1,360 SR
Queue Stats
188W - 169L
1,506 Elo+
Solo
Neith
Neith
jimothy_gem
Neith
Level 124
God Stats
6W - 3L
1,674 SR
Queue Stats
283W - 273L
1,481 Elo+
Solo
Khepri
Khepri
mdeissler
Khepri
Level 88
God Stats
1W - 1L
1,202 SR
Queue Stats
58W - 53L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
1 / 1 / 0
8,748
486
8,319
13,610
5,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Lancelot
UnfundedDeer
Lancelot
15
3 / 5 / 1
9,133
507
10,073
15,408
7,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
nike12345kn
Morgan Le Fay
13
3 / 5 / 0
8,404
467
14,342
14,522
7,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
salomon184
Kuzenbo
11
1 / 3 / 1
7,227
402
4,709
13,865
14,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 6 / 2
7,674
426
8,483
16,103
8,051
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 7
9,107
506
9,730
11,577
6,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
EDGE-3737
Fenrir
15
7 / 4 / 5
10,006
556
12,011
19,591
10,108
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bellona
WatchMyBat
Bellona
15
3 / 2 / 6
9,110
506
8,679
14,870
12,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 2 / 7
9,585
533
13,454
8,900
5,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
mdeissler
Khepri
13
2 / 1 / 9
9,257
514
6,497
15,903
23,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
9
Kills
20
20
Deaths
10
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
1
0
1
W
3
1
7
6.5
W
Fenrir
EDGE-3737
Fenrir
7
4
5
2.38
L
Lancelot
UnfundedDeer
Lancelot
3
5
1
0.7
W
Bellona
WatchMyBat
Bellona
3
2
6
3
W
5
2
7
4.25
W
Khepri
mdeissler
Khepri
2
1
9
6.5
L
Morgan Le Fay
nike12345kn
Morgan Le Fay
3
5
0
0.6
L
Kuzenbo
salomon184
Kuzenbo
1
3
1
0.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,926
Damage
50,371
73,508
Taken
70,841
42,192
Mitigated
58,157
19,991
Healing
21,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
8,319
5,136
0
6,108
13,610
5,513
0
2,173
11,437
0
70,192
W
9,730
5,060
779
6,270
11,577
6,722
485
3,571
7,864
69,904
0
W
Fenrir
EDGE-3737
Fenrir
12,011
3,246
17
6,670
19,591
10,108
2,303
4,284
15,087
0
68,270
L
Lancelot
UnfundedDeer
Lancelot
10,073
1,085
0
5,189
15,408
7,056
0
2,676
12,732
0
70,833
W
Bellona
WatchMyBat
Bellona
8,679
1,480
0
3,247
14,870
12,629
0
3,896
10,720
0
87,644
W
13,454
4,367
0
2,470
8,900
5,356
1,657
1,528
7,335
0
75,739
W
Khepri
mdeissler
Khepri
6,497
1,160
80
2,320
15,903
23,342
18
4,955
10,784
26,625
0
L
Morgan Le Fay
nike12345kn
Morgan Le Fay
14,342
1,704
0
1,981
14,522
7,018
0
3,847
10,675
62,892
0
L
Kuzenbo
salomon184
Kuzenbo
4,709
2,145
0
1,369
13,865
14,554
0
6,385
7,480
22,797
0
L
8,483
855
0
5,344
16,103
8,051
0
1,865
14,238
0
37,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,186
Gold Earned
47,065
410
Minions Killed
492
0
Camps Cleared
0
1,630,373
Distance Traveled
1,710,753
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,748
486
112
6
0
347,259
3
W
Olorun
9,107
506
120
7
0
319,864
1
W
Fenrir
10,006
556
92
5
0
330,269
5
L
Lancelot
9,133
507
96
5
0
415,939
0
W
Bellona
9,110
506
131
7
0
411,740
5
W
Neith
9,585
533
122
7
0
315,474
3
W
Khepri
9,257
514
27
2
0
333,406
3
L
Morgan Le Fay
8,404
467
123
7
0
307,926
9
L
Kuzenbo
7,227
402
22
1
0
325,682
4
L
Mulan
7,674
426
57
3
0
233,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role