Player Matchup

Sol
Sol
 
Sol
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BoldWords
Nox
Level 104
God Stats
3W - 5L
1,170 SR
Queue Stats
298W - 292L
1,511 Elo+
Party 1
Nemesis
Nemesis
Loyles
Nemesis
Level 37
God Stats
4W - 0L
1,618 SR
Queue Stats
6W - 2L
1,617 Elo+
Solo
Danzaburou
Danzaburou
Ptrocks122
Danzaburou
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 27L
1,492 Elo+
Party 1
Geb
Geb
Vastatio1
Geb
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 36L
1,400 Elo+
Solo
Team Averages
Level 46
1,458 SR
1,504 Elo+

VS

Team Averages
Level 44
1,409 SR
1,332 Elo+
Osiris
Osiris
AgentKris
Osiris
Level 25
God Stats
13W - 22L
1,344 SR
Queue Stats
107W - 252L
1,155 Elo+
Party 3
Ares
Ares
DAVOOPASF
Ares
Level 27
God Stats
0W - 2L
1,319 SR
Queue Stats
44W - 35L
1,558 Elo+
Party 2
Da Ji
Da Ji
ElenaANF
Da Ji
Level 26
God Stats
1W - 3L
1,302 SR
Queue Stats
32W - 70L
1,181 Elo+
Party 3
Chaac
Chaac
Hlop2
Chaac
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 211L
1,207 Elo+
Party 3
Janus
Janus
HumbleDabster
Janus
Level 110
God Stats
1W - 2L
1,578 SR
Queue Stats
58W - 48L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
3 / 0 / 14
10,163
1,016
6,148
1,850
701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
4 / 1 / 19
10,913
1,091
16,318
5,568
2,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Loyles
Nemesis
17
9 / 2 / 17
11,499
1,150
14,119
11,416
8,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
Ptrocks122
Danzaburou
17
8 / 1 / 16
11,510
1,151
18,747
6,878
2,937
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 2 / 19
11,296
1,130
12,727
13,492
11,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

346

VS

Team 2 Tickets

48

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AgentKris
Osiris
16
0 / 10 / 3
9,690
969
6,216
25,507
24,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
14
1 / 0 / 0
9,302
930
1,452
4,675
3,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
ElenaANF
Da Ji
15
5 / 12 / 1
11,415
1,142
8,275
22,580
12,441
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Hlop2
Chaac
14
0 / 7 / 2
9,051
905
6,352
20,965
24,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

14
0 / 0 / 2
8,692
869
4,218
2,412
1,111
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
14
29
Kills
6
6
Deaths
29
85
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
14
10
L
Osiris
AgentKris
Osiris
0
10
3
0.15
W
4
1
19
13.5
L
Ares
1
0
0
1
L
Da Ji
ElenaANF
Da Ji
5
12
1
0.46
L
Chaac
Hlop2
Chaac
0
7
2
0.14
L
0
0
2
1
W
Nemesis
Loyles
Nemesis
9
2
17
8.75
W
Danzaburou
Ptrocks122
Danzaburou
8
1
16
16
W
5
2
19
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,059
Damage
26,513
39,204
Taken
76,139
26,063
Mitigated
66,098
6,236
Healing
6,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,148
1,427
0
1,058
1,850
701
0
189
1,635
26,219
0
L
Osiris
AgentKris
Osiris
6,216
2,917
0
1,941
25,507
24,048
0
13,373
11,696
0
18,073
W
16,318
1,246
0
32
5,568
2,775
0
1,063
4,473
43,431
0
L
Ares
1,452
0
0
1,087
4,675
3,891
0
2,448
2,165
3,622
0
L
Da Ji
ElenaANF
Da Ji
8,275
1,479
0
0
22,580
12,441
0
9,594
12,450
0
23,979
L
Chaac
Hlop2
Chaac
6,352
1,332
0
3,014
20,965
24,607
0
7,644
13,045
77
19,714
L
4,218
194
0
250
2,412
1,111
0
1,735
677
12,529
0
W
Nemesis
Loyles
Nemesis
14,119
7,377
0
1,608
11,416
8,137
0
1,350
8,631
0
24,716
W
Danzaburou
Ptrocks122
Danzaburou
18,747
15,065
0
1,344
6,878
2,937
0
559
4,978
0
31,261
W
12,727
2,480
0
2,194
13,492
11,513
0
2,586
6,857
18,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,381
Gold Earned
48,150
197
Minions Killed
109
9
Camps Cleared
3
893,051
Distance Traveled
652,574
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,163
1,016
65
7
0
156,880
0
L
Osiris
9,690
969
22
2
0
163,198
0
W
Nox
10,913
1,091
57
6
3
207,963
1
L
Ares
9,302
930
4
0
1
98,809
1
L
Da Ji
11,415
1,142
28
3
0
151,585
2
L
Chaac
9,051
905
31
3
2
165,290
0
L
Janus
8,692
869
24
2
0
73,692
0
W
Nemesis
11,499
1,150
39
4
2
183,647
0
W
Danzaburou
11,510
1,151
21
2
4
179,364
0
W
Geb
11,296
1,130
15
2
0
165,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role