Player Matchup

Hades
Hades
Silver I
 
Hades
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Silver I
MunchingBoo
Yu Huang
Silver I
Level 123
God Stats
1W - 5L
1,615 SR
Queue Stats
165W - 163L
953 MMR
Solo
Tyr
Tyr
Silver III
OldVikingrrr
Tyr
Silver III
Level 68
God Stats
0W - 7L
1,020 SR
Queue Stats
91W - 117L
1,083 MMR
Solo
Mercury
Mercury
Silver II
OogaBoogaHomie
Mercury
Silver II
Level 64
God Stats
4W - 5L
1,585 SR
Queue Stats
103W - 109L
1,044 MMR
Solo
Artemis
Artemis
Bronze V
gamergirllol64
Artemis
Bronze V
Level 122
God Stats
0W - 3L
1,406 SR
Queue Stats
14W - 42L
938 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,425 SR
1,103 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 73
1,636 SR
1,033 MMR
Anubis
Anubis
Silver II
Iamasimp9180
Anubis
Silver II
Level 87
God Stats
32W - 18L
1,308 SR
Queue Stats
577W - 594L
995 MMR
Solo
Hera
Hera
Silver I
Kimosuji
Hera
Silver I
Level 48
God Stats
3W - 2L
1,655 SR
Queue Stats
65W - 65L
1,161 MMR
Solo
Medusa
Medusa
Silver IV
Megalach
Medusa
Silver IV
Level 73
God Stats
2W - 3L
1,579 SR
Queue Stats
22W - 35L
870 MMR
Party 1
Thanatos
Thanatos
Silver I
RealHomie
Thanatos
Silver I
Level 68
God Stats
13W - 14L
1,551 SR
Queue Stats
96W - 94L
1,159 MMR
Solo
Cthulhu
Cthulhu
Silver II
Spårkż
Cthulhu
Silver II
Level 87
God Stats
16W - 1L
2,086 SR
Queue Stats
102W - 101L
979 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
1 / 2 / 2
9,815
446
3,658
16,474
17,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yu Huang
MunchingBoo
Yu Huang
17
1 / 4 / 4
10,731
488
14,009
17,621
7,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 4 / 0
9,682
440
9,015
28,589
13,199
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 6 / 2
10,247
466
9,527
21,175
7,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
0 / 2 / 0
9,663
439
8,067
12,338
4,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
OsirisAtlasLancelotRavana

VS

Bans
LokiSun WukongCupidFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
2 / 0 / 3
13,089
595
21,308
16,362
9,675
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hera
19
4 / 0 / 8
12,273
558
18,775
11,699
5,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Megalach
Medusa
19
5 / 2 / 4
12,442
566
9,894
15,619
7,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
RealHomie
Thanatos
16
5 / 4 / 4
11,006
500
11,452
17,362
9,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Spårkż
Cthulhu
16
2 / 0 / 7
11,395
518
8,082
16,618
19,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
18
18
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
2
2
1
W
Anubis
2
0
3
3.5
W
Hera
4
0
8
8
W
Medusa
Megalach
Medusa
5
2
4
3.5
L
Yu Huang
MunchingBoo
Yu Huang
1
4
4
0.75
L
0
4
0
0
L
3
6
2
0.67
W
Thanatos
RealHomie
Thanatos
5
4
4
1.75
W
Cthulhu
Spårkż
Cthulhu
2
0
7
5.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,276
Damage
69,511
96,197
Taken
77,660
50,288
Mitigated
51,488
29,484
Healing
34,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
3,658
379
786
7,253
16,474
17,529
0
6,150
10,194
34,469
0
W
Anubis
21,308
3,674
0
13,154
16,362
9,675
2,181
937
15,425
120,624
0
W
Hera
18,775
5,535
0
1,218
11,699
5,672
1,354
4,604
7,095
114,688
0
W
Medusa
Megalach
Medusa
9,894
4,264
0
3,718
15,619
7,757
2,903
3,895
11,724
0
107,297
L
Yu Huang
MunchingBoo
Yu Huang
14,009
1,222
0
2,680
17,621
7,016
0
10,423
6,930
103,248
0
L
9,015
2,046
0
11,927
28,589
13,199
0
20,826
7,707
0
80,227
L
9,527
5,380
0
272
21,175
7,926
0
8,231
12,854
0
96,180
W
Thanatos
RealHomie
Thanatos
11,452
2,984
0
13,803
17,362
9,061
1,054
3,153
14,209
0
84,865
W
Cthulhu
Spårkż
Cthulhu
8,082
828
195
2,870
16,618
19,323
217
5,561
11,057
37,174
0
L
8,067
2,665
0
6,566
12,338
4,618
0
3,143
9,195
0
82,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,138
Gold Earned
60,205
609
Minions Killed
717
0
Camps Cleared
0
2,061,047
Distance Traveled
2,173,857
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,815
446
60
3
0
432,083
2
W
Anubis
13,089
595
205
9
0
360,766
3
W
Hera
12,273
558
188
9
0
464,090
6
W
Medusa
12,442
566
172
8
0
413,420
3
L
Yu Huang
10,731
488
165
8
0
390,514
5
L
Tyr
9,682
440
131
6
0
362,870
7
L
Mercury
10,247
466
123
6
0
469,076
4
W
Thanatos
11,006
500
102
5
0
488,382
4
W
Cthulhu
11,395
518
50
2
0
447,199
7
L
Artemis
9,663
439
130
6
0
406,504
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role