Player Matchup

Artio
Artio
CANOA-FURAADA
Artio
Level 29
God Stats
2W - 11L
1,204 SR
Queue Stats
106W - 140L
1,374 Elo+
Party 1
Neith
Neith
Jandres99
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,358 Elo+
Solo
Freya
Freya
Ragadin
Freya
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,528 Elo+
Solo
Terra
Terra
VEKTA-MT
Terra
Level 102
God Stats
3W - 2L
1,469 SR
Queue Stats
194W - 247L
1,357 Elo+
Party 1
Fenrir
Fenrir
一冬一凋零
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,456 Elo+
Solo
Team Averages
Level 43
1,435 SR
1,415 Elo+

VS

Team Averages
Level 53
1,550 SR
1,394 Elo+
Horus
Horus
 
Horus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Ich bin der8526
Ares
Level 29
God Stats
2W - 0L
1,773 SR
Queue Stats
75W - 61L
1,520 Elo+
Solo
Nu Wa
Nu Wa
KronicSongbird
Nu Wa
Level 25
God Stats
2W - 0L
1,418 SR
Queue Stats
56W - 56L
1,499 Elo+
Solo
Atlas
Atlas
Rangerz317
Atlas
Level 91
God Stats
5W - 2L
1,556 SR
Queue Stats
159W - 197L
1,324 Elo+
Solo
Apollo
Apollo
xSaveYourSelfx
Apollo
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 29L
1,129 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 5
7,492
832
6,174
17,493
14,820
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Jandres99
Neith
6
0 / 2 / 2
5,572
619
1,183
2,853
1,155
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
Ragadin
Freya
16
2 / 5 / 7
8,303
923
15,202
15,348
7,688
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Terra
VEKTA-MT
Terra
15
1 / 3 / 4
7,389
821
3,796
13,152
12,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

16
5 / 5 / 4
8,414
935
7,175
13,162
8,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 4 / 12
8,148
905
5,715
11,003
9,987
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
4 / 2 / 13
9,171
1,019
12,006
14,483
12,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
7 / 1 / 12
9,080
1,009
14,573
6,195
3,251
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atlas
13
0 / 2 / 20
8,397
933
8,962
10,522
10,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
7 / 3 / 12
9,349
1,039
13,966
10,116
5,229
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
90
11
Kills
21
21
Deaths
12
22
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
4
12
2.25
L
3
6
5
0.92
W
4
2
13
5.25
L
Neith
Jandres99
Neith
0
2
2
0.5
W
7
1
12
13
L
Freya
Ragadin
Freya
2
5
7
1.1
W
Atlas
0
2
20
5
L
Terra
VEKTA-MT
Terra
1
3
4
1
W
7
3
12
4.33
L
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,530
Damage
55,222
62,008
Taken
52,319
44,699
Mitigated
41,300
23,784
Healing
13,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,715
2,978
1,373
1,653
11,003
9,987
368
4,186
6,689
0
10,435
L
6,174
276
1,848
3,008
17,493
14,820
0
8,722
8,771
13,955
0
W
12,006
632
795
2,896
14,483
12,698
487
6,828
7,524
18,020
0
L
Neith
Jandres99
Neith
1,183
437
0
83
2,853
1,155
0
1,799
1,054
0
2,010
W
14,573
4,656
1,166
956
6,195
3,251
989
3,397
2,734
22,405
71
L
Freya
Ragadin
Freya
15,202
5,505
114
5,135
15,348
7,688
0
9,595
5,753
37,180
0
W
Atlas
8,962
3,883
723
1,067
10,522
10,135
382
6,725
3,690
15,901
0
L
Terra
VEKTA-MT
Terra
3,796
536
6,101
4,832
13,152
12,311
0
8,783
4,369
8,917
0
W
13,966
8,275
262
2,716
10,116
5,229
3,670
4,036
6,016
0
30,015
L
7,175
1,864
536
2,127
13,162
8,725
260
6,571
6,591
0
10,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,170
Gold Earned
44,145
67
Minions Killed
93
0
Camps Cleared
0
741,026
Distance Traveled
896,015
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,148
905
14
2
0
174,802
2
L
Artio
7,492
832
8
1
0
164,601
0
W
Ares
9,171
1,019
10
1
0
205,134
1
L
Neith
5,572
619
2
0
0
60,468
0
W
Nu Wa
9,080
1,009
10
1
0
169,865
0
L
Freya
8,303
923
41
5
0
163,629
0
W
Atlas
8,397
933
16
2
0
176,688
0
L
Terra
7,389
821
4
0
0
168,295
0
W
Apollo
9,349
1,039
43
5
0
169,526
0
L
Fenrir
8,414
935
12
1
0
184,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role