Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Asiconix
Ne Zha
Level 87
God Stats
2W - 0L
1,535 SR
Queue Stats
90W - 90L
1,485 Elo+
Party 1
Merlin
Merlin
Cupid3Stunt
Merlin
Level 128
God Stats
1W - 0L
1,303 SR
Queue Stats
26W - 26L
1,459 Elo+
Party 1
Bacchus
Bacchus
StoryBloom
Bacchus
Level 86
God Stats
12W - 6L
1,659 SR
Queue Stats
496W - 466L
1,479 Elo+
Solo
Gilgamesh
Gilgamesh
TrollWarlord115
Gilgamesh
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,348 Elo+
Party 1
Team Averages
Level 90
1,499 SR
1,454 Elo+

VS

Team Averages
Level 74
1,405 SR
1,377 Elo+
Sol
Sol
ScadoR
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,484 Elo+
Solo
Hou Yi
Hou Yi
XxGamingLewisxX
Hou Yi
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 16L
1,446 Elo+
Solo
Pele
Pele
duvydav1d
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 57L
1,339 Elo+
Solo
He Bo
He Bo
vi4ra
He Bo
Level 152
God Stats
2W - 8L
1,045 SR
Queue Stats
172W - 160L
1,406 Elo+
Solo
Scylla
Scylla
zorrE
Scylla
Level 138
God Stats
0W - 1L
1,478 SR
Queue Stats
4W - 8L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
10 / 1 / 13
12,259
817
17,024
13,805
10,100
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Asiconix
Ne Zha
17
3 / 4 / 14
10,328
689
6,438
13,205
6,434
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Merlin
20
9 / 1 / 11
12,146
810
20,401
10,520
5,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
StoryBloom
Bacchus
17
2 / 2 / 14
10,366
691
5,857
15,875
20,718
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
TrollWarlord115
Gilgamesh
19
7 / 2 / 17
12,439
829
14,205
22,206
22,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
ScadoR
Sol
16
1 / 7 / 5
8,920
595
8,146
14,814
6,427
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 3 / 4
7,589
506
3,642
6,085
2,501
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
18
4 / 5 / 4
10,318
688
8,218
17,815
8,954
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
vi4ra
He Bo
15
1 / 7 / 6
8,629
575
7,968
12,295
5,649
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Scylla
zorrE
Scylla
18
3 / 9 / 5
10,200
680
17,477
16,240
7,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
34
31
Kills
10
10
Deaths
31
69
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
10
1
13
16.5
W
Ne Zha
Asiconix
Ne Zha
3
4
14
2.5
W
Merlin
9
1
11
14.5
L
Sol
ScadoR
Sol
1
7
5
0.5
W
Bacchus
StoryBloom
Bacchus
2
2
14
4.5
W
Gilgamesh
TrollWarlord115
Gilgamesh
7
2
17
7.75
L
1
3
4
1
L
Pele
4
5
4
1.2
L
He Bo
vi4ra
He Bo
1
7
6
0.57
L
Scylla
zorrE
Scylla
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,925
Damage
45,451
75,611
Taken
67,249
65,800
Mitigated
31,012
27,554
Healing
17,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
17,024
1,053
2,422
3,679
13,805
10,100
882
6,363
7,442
34,930
0
W
Ne Zha
Asiconix
Ne Zha
6,438
1,049
1,704
1,606
13,205
6,434
2,668
5,564
7,641
0
13,006
W
Merlin
20,401
874
2,275
1,919
10,520
5,904
2,139
4,467
6,053
53,977
0
L
Sol
ScadoR
Sol
8,146
716
1,092
2,949
14,814
6,427
0
8,525
6,289
20,698
0
W
Bacchus
StoryBloom
Bacchus
5,857
426
1,765
1,348
15,875
20,718
889
5,206
10,669
13,108
0
W
Gilgamesh
TrollWarlord115
Gilgamesh
14,205
2,056
5,023
5,813
22,206
22,644
907
11,991
10,215
0
24,724
L
3,642
616
893
796
6,085
2,501
0
3,375
2,710
0
7,986
L
Pele
8,218
1,330
937
5,611
17,815
8,954
0
11,370
6,445
0
23,802
L
He Bo
vi4ra
He Bo
7,968
407
824
1,200
12,295
5,649
0
9,047
3,248
17,068
0
L
Scylla
zorrE
Scylla
17,477
832
1,370
2,095
16,240
7,481
0
10,965
5,275
37,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,538
Gold Earned
45,656
167
Minions Killed
114
0
Camps Cleared
0
1,541,125
Distance Traveled
1,153,517
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,259
817
39
3
0
317,125
0
W
Ne Zha
10,328
689
17
1
0
315,225
0
W
Merlin
12,146
810
72
5
0
282,153
5
L
Sol
8,920
595
22
1
0
254,399
2
W
Bacchus
10,366
691
12
1
0
289,869
1
W
Gilgamesh
12,439
829
27
2
0
336,753
3
L
Hou Yi
7,589
506
7
0
0
128,534
0
L
Pele
10,318
688
28
2
0
283,874
0
L
He Bo
8,629
575
24
2
0
262,101
6
L
Scylla
10,200
680
33
2
0
224,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role