Player Matchup

Fenrir
Fenrir
DarkGrimKing
Fenrir
Level 41
God Stats
0W - 4L
1,155 SR
Queue Stats
156W - 207L
1,354 Elo+
Party 1
Bacchus
Bacchus
DarkGrimSlave
Bacchus
Level 63
God Stats
2W - 3L
1,725 SR
Queue Stats
522W - 560L
1,368 Elo+
Party 1
Hades
Hades
FeaR ViSoNz
Hades
Level 61
God Stats
3W - 2L
1,505 SR
Queue Stats
9W - 15L
1,344 Elo+
Solo
Team Averages
Level 55
1,462 SR
1,355 Elo+

VS

Team Averages
Level 73
1,490 SR
1,366 Elo+
Cthulhu
Cthulhu
Fercho_MM
Cthulhu
Level 89
God Stats
7W - 7L
1,298 SR
Queue Stats
242W - 267L
1,406 Elo+
Solo
Hades
Hades
SleptGuy123458
Hades
Level 64
God Stats
11W - 3L
1,671 SR
Queue Stats
44W - 49L
1,414 Elo+
Solo
Jing Wei
Jing Wei
Thewhitewolf022
Jing Wei
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 5 / 0
8,688
621
7,392
14,835
7,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
12
1 / 3 / 3
8,885
635
7,812
17,016
20,895
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
0 / 8 / 3
8,147
582
9,647
19,250
13,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fercho_MM
Cthulhu
16
7 / 1 / 8
10,970
784
13,331
15,020
12,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
8 / 1 / 6
11,252
804
18,315
15,751
9,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
15
1 / 2 / 13
10,063
719
11,492
10,109
4,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
4
Kills
16
16
Deaths
4
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
5
0
0.6
L
Bacchus
1
3
3
0.83
L
0
8
3
0.19
W
Cthulhu
Fercho_MM
Cthulhu
7
1
8
11
W
8
1
6
11
W
Jing Wei
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,851
Damage
43,138
51,101
Taken
40,880
41,725
Mitigated
25,955
4,283
Healing
15,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,392
1,783
0
561
14,835
7,692
0
9,163
5,207
0
16,801
L
Bacchus
7,812
679
0
642
17,016
20,895
0
8,287
8,327
27,269
0
L
9,647
1,412
485
2,595
19,250
13,138
0
13,248
5,665
28,381
2,548
W
Cthulhu
Fercho_MM
Cthulhu
13,331
846
1,283
4,148
15,020
12,348
0
4,355
10,665
37,028
0
W
18,315
1,840
1,499
6,344
15,751
9,181
1,227
7,863
7,888
47,580
0
W
Jing Wei
11,492
7,092
660
1,436
10,109
4,426
890
5,132
4,977
0
35,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,720
Gold Earned
32,285
98
Minions Killed
163
2
Camps Cleared
9
737,717
Distance Traveled
835,757
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,688
621
26
2
1
255,158
0
L
Bacchus
8,885
635
28
2
0
252,711
3
L
Hades
8,147
582
44
3
1
229,848
3
W
Cthulhu
10,970
784
45
3
2
288,551
2
W
Hades
11,252
804
70
5
5
272,903
3
W
Jing Wei
10,063
719
48
3
2
274,303
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role