Player Matchup

Vamana
Vamana
ArchGhoulKen
Vamana
Level 119
God Stats
8W - 7L
1,415 SR
Queue Stats
345W - 325L
1,392 Elo+
Party 1
Sobek
Sobek
CatofKy
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,376 Elo+
Party 1
Sun Wukong
Sun Wukong
MrJPartytime
Sun Wukong
Level 77
God Stats
3W - 3L
1,596 SR
Queue Stats
105W - 105L
1,334 Elo+
Party 1
Nemesis
Nemesis
Nirossen
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,432 Elo+
Solo
Tiamat
Tiamat
TITAN UP SZN
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,188 Elo+
Party 1
Team Averages
Level 54
1,502 SR
1,344 Elo+

VS

Team Averages
Level 72
1,444 SR
1,328 Elo+
Medusa
Medusa
ArcanePitbull22
Medusa
Level 63
God Stats
1W - 1L
1,269 SR
Queue Stats
104W - 116L
1,318 Elo+
Party 2
Jing Wei
Jing Wei
ClutchFknNixon
Jing Wei
Level 85
God Stats
2W - 1L
1,450 SR
Queue Stats
121W - 119L
1,345 Elo+
Party 2
Ares
Ares
Defiler_X-1
Ares
Level 115
God Stats
5W - 4L
1,339 SR
Queue Stats
213W - 212L
1,349 Elo+
Party 3
Eset
Eset
LacedFlower
Eset
Level 84
God Stats
15W - 10L
1,662 SR
Queue Stats
192W - 191L
1,358 Elo+
Party 3
Hachiman
Hachiman
LostDrawing9754
Hachiman
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
3 / 4 / 4
8,994
750
10,722
20,472
16,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
CatofKy
Sobek
16
0 / 3 / 8
8,757
730
6,404
16,772
23,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
MrJPartytime
Sun Wukong
15
5 / 6 / 0
9,083
757
16,327
18,731
12,425
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
Nirossen
Nemesis
16
2 / 6 / 5
9,097
758
7,084
17,318
12,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
12
0 / 7 / 1
7,206
601
5,446
13,685
7,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 16
10,848
904
20,560
10,999
5,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jing Wei
15
3 / 4 / 12
9,434
786
12,173
13,111
5,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
3 / 1 / 19
9,752
813
8,525
14,783
13,043
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
5 / 2 / 17
10,376
865
15,365
10,348
6,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
16
7 / 2 / 11
10,061
838
17,705
10,135
4,703
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
101
10
Kills
26
26
Deaths
10
18
Assists
75
Player
Kills
Deaths
Assists
KDA
W
8
1
16
16
L
Vamana
3
4
4
1.25
L
Sobek
CatofKy
Sobek
0
3
8
1.33
W
Jing Wei
3
4
12
2.25
W
3
1
19
12.5
W
5
2
17
6.75
W
Hachiman
7
2
11
6.25
L
Sun Wukong
MrJPartytime
Sun Wukong
5
6
0
0.83
L
Nemesis
Nirossen
Nemesis
2
6
5
0.75
L
Tiamat
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,983
Damage
74,328
86,978
Taken
59,376
72,984
Mitigated
35,614
22,210
Healing
23,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,560
12,657
209
3,270
10,999
5,936
2,192
2,787
8,212
0
32,802
L
Vamana
10,722
4,330
2,684
6,327
20,472
16,798
409
6,206
14,266
0
19,884
L
Sobek
CatofKy
Sobek
6,404
192
0
2,444
16,772
23,442
377
6,300
10,472
13,795
0
W
Jing Wei
12,173
9,560
112
2,280
13,111
5,747
2,162
2,671
10,440
0
24,377
W
8,525
726
808
5,381
14,783
13,043
840
2,972
11,811
13,879
0
W
15,365
2,032
4,814
3,874
10,348
6,185
1,136
1,607
8,741
32,168
0
W
Hachiman
17,705
10,168
973
1,944
10,135
4,703
1,089
1,813
8,322
0
28,809
L
Sun Wukong
MrJPartytime
Sun Wukong
16,327
2,665
964
4,440
18,731
12,425
0
4,800
13,931
0
22,544
L
Nemesis
Nirossen
Nemesis
7,084
2,594
1,505
2,441
17,318
12,352
1,551
3,645
13,673
0
18,120
L
Tiamat
5,446
727
417
988
13,685
7,967
953
2,939
10,746
11,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,137
Gold Earned
50,471
69
Minions Killed
122
0
Camps Cleared
0
1,026,306
Distance Traveled
1,124,167
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,848
904
27
2
0
235,091
0
L
Vamana
8,994
750
10
1
0
238,438
0
L
Sobek
8,757
730
9
1
0
210,601
0
W
Jing Wei
9,434
786
35
3
0
184,273
0
W
Ares
9,752
813
5
0
0
233,448
1
W
Eset
10,376
865
29
2
0
238,625
0
W
Hachiman
10,061
838
26
2
0
232,730
2
L
Sun Wukong
9,083
757
10
1
0
206,838
0
L
Nemesis
9,097
758
26
2
0
178,660
1
L
Tiamat
7,206
601
14
1
0
191,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role