Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
elvagopiola06
Cerberus
Level 105
God Stats
12W - 10L
1,407 SR
Queue Stats
167W - 222L
1,422 Elo+
Solo
Hou Yi
Hou Yi
xbunnyfirexTV
Hou Yi
Level 157
God Stats
2W - 2L
1,165 SR
Queue Stats
19W - 23L
1,512 Elo+
Solo
Team Averages
Level 130
1,357 SR
1,478 Elo+

VS

Team Averages
Level 122
1,515 SR
1,478 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
LordTuVieja
Agni
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 21L
1,466 Elo+
Solo
Fenrir
Fenrir
VAl4k L2
Fenrir
Level 86
God Stats
86W - 89L
1,544 SR
Queue Stats
296W - 451L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
5 / 2 / 9
9,813
755
12,600
9,084
4,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
elvagopiola06
Cerberus
15
5 / 1 / 12
10,426
802
12,926
17,931
12,532
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
10 / 2 / 7
11,125
856
21,694
12,194
5,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
0 / 4 / 4
8,718
671
9,663
21,385
22,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 8 / 1
7,758
597
8,218
12,139
4,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
VAl4k L2
Fenrir
13
4 / 8 / 1
9,445
727
9,185
20,737
15,656
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
20
Kills
5
5
Deaths
20
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
2
9
4.75
L
Jormungandr
 
Jormungandr
0
4
4
0.5
L
1
8
1
0.19
L
Fenrir
VAl4k L2
Fenrir
4
8
1
0.56
W
Cerberus
elvagopiola06
Cerberus
5
1
12
11
W
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,220
Damage
27,066
39,209
Taken
54,261
22,206
Mitigated
43,003
11,934
Healing
8,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,600
765
192
731
9,084
4,138
0
4,264
4,820
36,441
0
L
Jormungandr
 
Jormungandr
9,663
2,347
0
3,471
21,385
22,916
5
8,281
13,104
30,800
0
L
8,218
1,203
0
898
12,139
4,431
0
5,422
6,717
19,946
0
L
Fenrir
VAl4k L2
Fenrir
9,185
1,265
0
3,852
20,737
15,656
0
12,116
8,621
0
16,957
W
Cerberus
elvagopiola06
Cerberus
12,926
1,901
749
7,951
17,931
12,532
391
7,165
10,410
34,754
0
W
21,694
12,980
0
2,311
12,194
5,536
2,015
6,922
5,272
0
50,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,364
Gold Earned
25,921
185
Minions Killed
83
8
Camps Cleared
3
693,510
Distance Traveled
635,881
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,813
755
50
4
3
216,142
1
L
Jormungandr
8,718
671
32
2
1
227,320
1
L
Agni
7,758
597
36
3
1
155,421
0
L
Fenrir
9,445
727
15
1
1
253,140
5
W
Cerberus
10,426
802
55
4
1
271,500
1
W
Hou Yi
11,125
856
80
6
4
205,868
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role