Player Matchup

Discordia
Discordia
Beezy04
Discordia
Level 120
God Stats
5W - 3L
1,499 SR
Queue Stats
85W - 67L
1,595 Elo+
Party 1
King Arthur
King Arthur
DDZ Zeida
King Arthur
Level 160
God Stats
6W - 5L
1,445 SR
Queue Stats
216W - 197L
1,573 Elo+
Party 1
Danzaburou
Danzaburou
PortusSupportus
Danzaburou
Level 141
God Stats
1W - 0L
1,328 SR
Queue Stats
43W - 37L
1,544 Elo+
Party 1
Shiva
Shiva
Proto x Shift
Shiva
Level 152
God Stats
8W - 9L
1,762 SR
Queue Stats
86W - 89L
1,558 Elo+
Party 1
Geb
Geb
elite weaponman
Geb
Level 157
God Stats
9W - 5L
1,719 SR
Queue Stats
114W - 80L
1,641 Elo+
Party 1
Team Averages
Level 146
1,551 SR
1,582 Elo+

VS

Team Averages
Level 93
1,499 SR
1,437 Elo+
Vulcan
Vulcan
 
Vulcan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
JEdwards1995
Sun Wukong
Level 85
God Stats
1W - 1L
1,729 SR
Queue Stats
6W - 7L
1,447 Elo+
Party 2
Bacchus
Bacchus
Luvshack97
Bacchus
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,335 Elo+
Party 2
Fenrir
Fenrir
Maauu2023
Fenrir
Level 80
God Stats
6W - 12L
1,364 SR
Queue Stats
574W - 612L
1,406 Elo+
Solo
Charybdis
Charybdis
spookebuu
Charybdis
Level 88
God Stats
37W - 49L
1,404 SR
Queue Stats
693W - 737L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Beezy04
Discordia
16
1 / 0 / 4
9,571
957
9,470
2,435
1,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
DDZ Zeida
King Arthur
16
3 / 0 / 7
10,048
1,005
12,892
11,941
11,234
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
PortusSupportus
Danzaburou
16
1 / 0 / 9
10,178
1,018
10,666
6,038
3,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
6 / 0 / 5
10,604
1,060
18,699
13,804
19,447
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 0 / 11
10,726
1,073
9,397
9,525
10,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

316

VS

Team 2 Tickets

199

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
0 / 6 / 0
9,028
903
15,810
15,629
9,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
JEdwards1995
Sun Wukong
14
0 / 1 / 0
8,997
900
6,232
17,759
18,556
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bacchus
Luvshack97
Bacchus
14
0 / 0 / 0
9,809
981
6,814
8,098
11,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Maauu2023
Fenrir
14
0 / 1 / 0
8,603
860
2,203
9,418
5,195
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
spookebuu
Charybdis
14
0 / 3 / 0
9,314
931
7,896
13,780
7,050
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
0
11
Kills
0
0
Deaths
11
36
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
6
0
0
W
Discordia
Beezy04
Discordia
1
0
4
3
W
King Arthur
DDZ Zeida
King Arthur
3
0
7
6.5
L
Sun Wukong
JEdwards1995
Sun Wukong
0
1
0
0
L
Bacchus
Luvshack97
Bacchus
0
0
0
0
L
Fenrir
Maauu2023
Fenrir
0
1
0
0
W
Danzaburou
PortusSupportus
Danzaburou
1
0
9
5.5
W
6
0
5
8.5
W
0
0
11
5.5
L
Charybdis
spookebuu
Charybdis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,124
Damage
38,955
43,743
Taken
64,684
45,477
Mitigated
51,913
6,821
Healing
4,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
15,810
6,954
90
1,026
15,629
9,185
0
3,792
11,837
37,531
0
W
Discordia
Beezy04
Discordia
9,470
459
0
0
2,435
1,127
0
1,121
1,314
39,007
0
W
King Arthur
DDZ Zeida
King Arthur
12,892
964
0
0
11,941
11,234
0
6,088
5,853
4,023
17,896
L
Sun Wukong
JEdwards1995
Sun Wukong
6,232
924
0
1,054
17,759
18,556
0
6,747
11,012
0
20,862
L
Bacchus
Luvshack97
Bacchus
6,814
163
0
981
8,098
11,927
0
3,399
4,699
15,691
0
L
Fenrir
Maauu2023
Fenrir
2,203
251
0
769
9,418
5,195
0
2,377
7,041
0
4,919
W
Danzaburou
PortusSupportus
Danzaburou
10,666
3,425
0
1,050
6,038
3,045
0
3,758
2,280
0
37,310
W
18,699
2,481
1,606
2,036
13,804
19,447
0
6,223
7,581
0
31,468
W
9,397
484
0
2,129
9,525
10,624
0
5,434
4,091
23,341
0
L
Charybdis
spookebuu
Charybdis
7,896
4,313
0
1,061
13,780
7,050
0
4,529
9,251
0
33,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,127
Gold Earned
45,751
221
Minions Killed
188
5
Camps Cleared
7
1,024,018
Distance Traveled
943,224
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,028
903
57
6
0
201,577
3
W
Discordia
9,571
957
72
7
1
203,416
0
W
King Arthur
10,048
1,005
35
4
0
217,612
0
L
Sun Wukong
8,997
900
24
2
1
199,119
0
L
Bacchus
9,809
981
23
2
0
190,531
0
L
Fenrir
8,603
860
11
1
1
179,827
2
W
Danzaburou
10,178
1,018
60
6
0
178,836
1
W
Shiva
10,604
1,060
26
3
2
205,329
0
W
Geb
10,726
1,073
28
3
2
218,825
0
L
Charybdis
9,314
931
73
7
5
172,170
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role