Player Matchup

He Bo
He Bo
 
He Bo
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Lunaotic
Eset
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,691 Elo+
Solo
Jing Wei
Jing Wei
Makynko17
Jing Wei
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,408 Elo+
Party 1
Ganesha
Ganesha
MatoiXRyuko
Ganesha
Level 126
God Stats
6W - 3L
1,536 SR
Queue Stats
252W - 254L
1,451 Elo+
Solo
Mercury
Mercury
visiond
Mercury
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 109L
1,476 Elo+
Solo
Team Averages
Level 104
1,507 SR
1,505 Elo+

VS

Team Averages
Level 91
1,418 SR
1,452 Elo+
Sobek
Sobek
BurghoMarv
Sobek
Level 84
God Stats
1W - 2L
1,173 SR
Queue Stats
306W - 302L
1,441 Elo+
Solo
Neith
Neith
Mercy__NA
Neith
Level 84
God Stats
3W - 2L
1,504 SR
Queue Stats
293W - 312L
1,483 Elo+
Solo
Fafnir
Fafnir
PUCKTHELUCK
Fafnir
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 111L
1,397 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Trebor84LE
Ah Muzen Cab
Level 127
God Stats
5W - 3L
1,454 SR
Queue Stats
226W - 251L
1,436 Elo+
Solo
Kukulkan
Kukulkan
olympico94
Kukulkan
Level 76
God Stats
2W - 2L
1,458 SR
Queue Stats
169W - 167L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
7 / 8 / 8
11,900
744
21,023
17,436
8,866
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Eset
18
6 / 5 / 9
11,391
712
20,137
14,777
7,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Makynko17
Jing Wei
19
3 / 8 / 10
11,217
701
17,395
22,792
13,082
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
MatoiXRyuko
Ganesha
19
1 / 6 / 15
11,696
731
12,584
26,008
35,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mercury
visiond
Mercury
13
1 / 10 / 4
8,704
544
6,981
16,527
8,418
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
18
3 / 6 / 18
11,280
705
6,684
24,615
36,525
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Mercy__NA
Neith
20
8 / 2 / 19
12,969
811
25,286
13,625
7,691
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fafnir
19
7 / 5 / 21
13,365
835
7,844
25,434
37,702
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ah Muzen Cab
Trebor84LE
Ah Muzen Cab
20
9 / 3 / 22
13,272
830
23,850
16,238
9,319
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
olympico94
Kukulkan
19
10 / 2 / 17
12,596
787
21,744
11,295
6,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
134
18
Kills
37
37
Deaths
18
46
Assists
97
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
7
8
8
1.38
W
Sobek
3
6
18
2
L
Eset
6
5
9
2.1
L
Jing Wei
Makynko17
Jing Wei
3
8
10
1
L
Ganesha
MatoiXRyuko
Ganesha
1
6
15
1.42
W
Neith
Mercy__NA
Neith
8
2
19
8.75
W
Fafnir
7
5
21
3.5
W
Ah Muzen Cab
Trebor84LE
Ah Muzen Cab
9
3
22
6.67
W
Kukulkan
olympico94
Kukulkan
10
2
17
9.25
L
Mercury
visiond
Mercury
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,120
Damage
85,408
97,540
Taken
91,207
73,894
Mitigated
97,829
21,781
Healing
27,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
21,023
1,192
543
3,026
17,436
8,866
102
6,420
11,016
31,921
0
W
Sobek
6,684
749
1,276
2,062
24,615
36,525
672
12,689
11,926
11,886
0
L
Eset
20,137
1,146
1,324
2,570
14,777
7,647
473
6,728
8,049
30,842
0
L
Jing Wei
Makynko17
Jing Wei
17,395
13,763
1,132
5,069
22,792
13,082
765
7,689
15,103
0
46,358
L
Ganesha
MatoiXRyuko
Ganesha
12,584
944
1,695
4,052
26,008
35,881
213
8,912
17,096
25,608
0
W
Neith
Mercy__NA
Neith
25,286
9,751
875
3,404
13,625
7,691
2,652
7,567
6,058
0
58,283
W
Fafnir
7,844
3,189
1,097
4,927
25,434
37,702
996
17,494
7,940
11,434
0
W
Ah Muzen Cab
Trebor84LE
Ah Muzen Cab
23,850
15,875
2,310
5,840
16,238
9,319
3,577
9,493
6,745
0
52,256
W
Kukulkan
olympico94
Kukulkan
21,744
1,892
3,746
2,280
11,295
6,592
1,332
6,501
4,794
38,265
0
L
Mercury
visiond
Mercury
6,981
2,637
1,121
1,249
16,527
8,418
0
6,523
10,004
0
14,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,908
Gold Earned
63,482
162
Minions Killed
162
0
Camps Cleared
0
1,292,531
Distance Traveled
1,392,228
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,900
744
22
1
0
238,496
3
W
Sobek
11,280
705
5
0
0
235,403
1
L
Eset
11,391
712
33
2
0
273,236
0
L
Jing Wei
11,217
701
72
5
0
239,872
3
L
Ganesha
11,696
731
20
1
0
269,860
0
W
Neith
12,969
811
59
4
0
269,858
0
W
Fafnir
13,365
835
6
0
0
279,570
0
W
Ah Muzen Cab
13,272
830
58
4
0
276,561
1
W
Kukulkan
12,596
787
34
2
0
330,836
1
L
Mercury
8,704
544
15
1
0
271,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role