Player Matchup

Chernobog
Chernobog
GabrielVazquez2
Chernobog
Level 43
God Stats
6W - 14L
1,449 SR
Queue Stats
31W - 40L
1,304 Elo+
Solo
Hera
Hera
H3cx3L
Hera
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 88L
1,369 Elo+
Solo
Gilgamesh
Gilgamesh
Murrells
Gilgamesh
Level 58
God Stats
5W - 5L
1,401 SR
Queue Stats
15W - 17L
1,280 Elo+
Solo
Sobek
Sobek
goyi_69
Sobek
Level 67
God Stats
0W - 2L
1,318 SR
Queue Stats
20W - 14L
1,442 Elo+
Solo
Lancelot
Lancelot
kaderitos
Lancelot
Level 80
God Stats
8W - 6L
1,604 SR
Queue Stats
442W - 543L
1,464 Elo+
Solo
Team Averages
Level 66
1,454 SR
1,372 Elo+

VS

Team Averages
Level 96
1,443 SR
1,275 Elo+
Artemis
Artemis
No To This
Artemis
Level 132
God Stats
1W - 3L
1,024 SR
Queue Stats
23W - 29L
1,133 Elo+
Party 2
Fenrir
Fenrir
RogueSATallite1
Fenrir
Level 104
God Stats
5W - 3L
1,679 SR
Queue Stats
77W - 80L
1,412 Elo+
Party 1
Chaac
Chaac
Sideway Slug
Chaac
Level 129
God Stats
26W - 23L
1,511 SR
Queue Stats
47W - 61L
1,304 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Talonted1AK
Morgan Le Fay
Level 45
God Stats
7W - 7L
1,500 SR
Queue Stats
51W - 72L
1,302 Elo+
Party 1
Ymir
Ymir
xaoian
Ymir
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 38L
1,228 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
GabrielVazquez2
Chernobog
12
0 / 5 / 2
7,968
379
9,123
15,951
6,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
H3cx3L
Hera
16
1 / 7 / 1
9,535
454
7,779
14,974
8,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Murrells
Gilgamesh
13
0 / 5 / 1
7,604
362
2,405
14,466
9,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
goyi_69
Sobek
14
2 / 1 / 0
9,450
450
4,573
15,929
20,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
kaderitos
Lancelot
12
0 / 2 / 0
7,596
362
9,254
14,089
6,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
No To This
Artemis
17
0 / 1 / 4
10,114
482
9,109
16,324
9,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
10 / 2 / 1
11,558
550
8,901
14,990
7,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 0 / 0
11,808
562
16,204
12,964
16,792
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morgan Le Fay
Talonted1AK
Morgan Le Fay
18
4 / 1 / 6
11,930
568
10,156
9,994
5,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
xaoian
Ymir
15
0 / 0 / 4
9,868
470
4,231
13,917
17,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
3
Kills
19
20
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chernobog
GabrielVazquez2
Chernobog
0
5
2
0.2
L
Hera
H3cx3L
Hera
1
7
1
0.21
L
Gilgamesh
Murrells
Gilgamesh
0
5
1
0.1
W
Artemis
No To This
Artemis
0
1
4
2
W
10
2
1
5.25
W
5
0
0
5
W
Morgan Le Fay
Talonted1AK
Morgan Le Fay
4
1
6
7
L
Sobek
goyi_69
Sobek
2
1
0
2
L
Lancelot
kaderitos
Lancelot
0
2
0
0
W
Ymir
xaoian
Ymir
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,134
Damage
48,601
75,409
Taken
68,189
51,089
Mitigated
55,928
13,770
Healing
21,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
GabrielVazquez2
Chernobog
9,123
5,325
0
4,505
15,951
6,988
159
4,490
11,461
0
71,677
L
Hera
H3cx3L
Hera
7,779
2,236
0
2,025
14,974
8,143
30
2,989
11,985
89,301
0
L
Gilgamesh
Murrells
Gilgamesh
2,405
793
0
596
14,466
9,346
0
91
14,375
0
36,495
W
Artemis
No To This
Artemis
9,109
2,637
0
8,087
16,324
9,363
2,279
2,441
13,883
0
101,901
W
8,901
1,463
0
6,010
14,990
7,098
0
3,154
11,836
0
79,928
W
16,204
1,525
0
3,229
12,964
16,792
290
928
12,036
0
98,138
W
Morgan Le Fay
Talonted1AK
Morgan Le Fay
10,156
1,283
0
2,445
9,994
5,533
2,426
1,990
8,004
87,445
0
L
Sobek
goyi_69
Sobek
4,573
462
0
2,730
15,929
20,268
156
4,357
11,572
18,671
0
L
Lancelot
kaderitos
Lancelot
9,254
1,996
0
3,914
14,089
6,344
0
2,460
11,629
0
59,343
W
Ymir
xaoian
Ymir
4,231
511
329
1,671
13,917
17,142
0
3,839
10,078
45,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,153
Gold Earned
55,278
420
Minions Killed
635
0
Camps Cleared
0
1,923,113
Distance Traveled
1,988,281
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,968
379
110
5
0
353,599
2
L
Hera
9,535
454
134
6
0
349,653
3
L
Gilgamesh
7,604
362
60
3
0
379,322
3
W
Artemis
10,114
482
146
7
0
367,256
6
W
Fenrir
11,558
550
107
5
0
461,409
0
W
Chaac
11,808
562
165
8
0
374,769
2
W
Morgan Le Fay
11,930
568
154
7
0
411,673
4
L
Sobek
9,450
450
31
1
0
383,950
9
L
Lancelot
7,596
362
85
4
0
456,589
0
W
Ymir
9,868
470
63
3
0
373,174
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role