Player Matchup

Shiva
Shiva
A69ingNoob
Shiva
Level 129
God Stats
22W - 12L
1,591 SR
Queue Stats
386W - 411L
1,499 Elo+
Party 1
Baron Samedi
Baron Samedi
HiUgly
Baron Samedi
Level 66
God Stats
7W - 2L
1,615 SR
Queue Stats
63W - 61L
1,472 Elo+
Solo
Pele
Pele
KhalDani3
Pele
Level 141
God Stats
2W - 2L
1,392 SR
Queue Stats
118W - 129L
1,445 Elo+
Solo
Chronos
Chronos
Twobeans8877
Chronos
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 12L
1,469 Elo+
Solo
Discordia
Discordia
perfectlyinsane9
Discordia
Level 120
God Stats
7W - 10L
1,451 SR
Queue Stats
247W - 272L
1,483 Elo+
Party 1
Team Averages
Level 116
1,510 SR
1,474 Elo+

VS

Team Averages
Level 81
1,418 SR
1,433 Elo+
Neith
Neith
Baroness Cat
Neith
Level 120
God Stats
26W - 23L
1,449 SR
Queue Stats
91W - 98L
1,431 Elo+
Solo
Vulcan
Vulcan
E-Evahn
Vulcan
Level 123
God Stats
46W - 28L
1,678 SR
Queue Stats
223W - 236L
1,535 Elo+
Solo
Erlang Shen
Erlang Shen
LordMonk7679
Erlang Shen
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
37W - 63L
1,370 Elo+
Solo
Sol
Sol
Marthanuts
Sol
Level 128
God Stats
13W - 19L
1,156 SR
Queue Stats
334W - 348L
1,506 Elo+
Solo
Cthulhu
Cthulhu
only-dark-lord
Cthulhu
Level 7
God Stats
0W - 2L
1,305 SR
Queue Stats
5W - 10L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
17
5 / 0 / 6
9,488
730
17,406
15,733
15,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
HiUgly
Baron Samedi
16
2 / 1 / 8
8,749
673
9,685
9,733
5,216
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
16
5 / 2 / 2
9,460
728
4,445
13,232
8,223
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Chronos
Twobeans8877
Chronos
16
2 / 1 / 6
8,924
686
8,759
9,095
4,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
16
2 / 2 / 9
9,030
695
17,684
7,061
3,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 1
8,960
689
7,563
9,569
4,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
E-Evahn
Vulcan
17
1 / 1 / 3
9,560
735
12,845
8,403
4,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
LordMonk7679
Erlang Shen
14
1 / 1 / 1
8,509
655
5,964
15,197
15,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 4 / 0
8,402
646
6,311
13,817
5,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 9 / 1
8,462
651
5,127
20,192
19,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
16
Kills
5
6
Deaths
16
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Shiva
5
0
6
8
L
3
1
1
3.5
L
Vulcan
E-Evahn
Vulcan
1
1
3
2.5
W
Baron Samedi
HiUgly
Baron Samedi
2
1
8
6
W
Pele
5
2
2
3
L
Erlang Shen
LordMonk7679
Erlang Shen
1
1
1
1.5
L
0
4
0
0
W
Chronos
Twobeans8877
Chronos
2
1
6
5
L
0
9
1
0.06
W
Discordia
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,979
Damage
37,810
54,854
Taken
67,178
36,425
Mitigated
49,480
20,661
Healing
14,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
17,406
3,984
0
5,486
15,733
15,727
0
4,177
11,444
0
38,063
L
7,563
2,424
0
2,667
9,569
4,859
0
5,124
4,445
0
30,973
L
Vulcan
E-Evahn
Vulcan
12,845
8,578
0
1,777
8,403
4,199
432
4,820
3,583
46,976
0
W
Baron Samedi
HiUgly
Baron Samedi
9,685
1,412
3,761
4,014
9,733
5,216
482
6,934
2,729
31,632
0
W
Pele
4,445
1,245
0
4,188
13,232
8,223
345
5,778
7,284
0
37,064
L
Erlang Shen
LordMonk7679
Erlang Shen
5,964
1,854
219
5,798
15,197
15,065
0
7,456
7,741
0
15,522
L
6,311
1,390
0
3,849
13,817
5,950
67
8,941
4,876
30,800
0
W
Chronos
Twobeans8877
Chronos
8,759
2,156
0
2,118
9,095
4,183
285
3,123
5,932
31,249
0
L
5,127
701
0
406
20,192
19,407
29
9,787
10,405
19,238
0
W
Discordia
17,684
288
0
1,094
7,061
3,076
116
3,783
3,182
39,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,651
Gold Earned
43,893
267
Minions Killed
251
0
Camps Cleared
0
1,327,029
Distance Traveled
1,230,639
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,488
730
48
4
0
277,621
0
L
Neith
8,960
689
51
4
0
243,525
4
L
Vulcan
9,560
735
90
7
0
278,465
3
W
Baron Samedi
8,749
673
56
4
0
223,311
2
W
Pele
9,460
728
65
5
0
270,255
0
L
Erlang Shen
8,509
655
16
1
0
236,912
1
L
Sol
8,402
646
56
4
0
248,610
1
W
Chronos
8,924
686
49
4
0
268,541
1
L
Cthulhu
8,462
651
38
3
0
223,127
2
W
Discordia
9,030
695
49
4
0
287,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role