Player Matchup

Nemesis
Nemesis
ChasubleRouge
Nemesis
Level 69
God Stats
7W - 5L
1,601 SR
Queue Stats
116W - 90L
1,540 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Goothen
Morgan Le Fay
Level 43
God Stats
3W - 6L
1,342 SR
Queue Stats
89W - 93L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MAGNETO5798
Baron Samedi
Level 39
God Stats
11W - 10L
1,685 SR
Queue Stats
55W - 81L
1,417 Elo+
Solo
Tyr
Tyr
SteelPotato
Tyr
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 95L
1,754 Elo+
Party 1
Heimdallr
Heimdallr
underceu
Heimdallr
Level 8
God Stats
1W - 0L
1,650 SR
Queue Stats
11W - 1L
1,859 Elo+
Party 1
Team Averages
Level 54
1,556 SR
1,614 Elo+

VS

Team Averages
Level 31
1,632 SR
1,564 Elo+
Tyr
Tyr
EZ4GLACE
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
Hackdolf
Cupid
Level 47
God Stats
1W - 2L
1,484 SR
Queue Stats
43W - 33L
1,607 Elo+
Solo
Janus
Janus
TheLastPotat0
Janus
Level 48
God Stats
0W - 1L
1,839 SR
Queue Stats
20W - 22L
1,544 Elo+
Party 2
Pele
Pele
luckydonut1
Pele
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,579 Elo+
Party 2
Fenrir
Fenrir
thecrispychips
Fenrir
Level 19
God Stats
2W - 1L
1,836 SR
Queue Stats
2W - 2L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
6 / 0 / 1
6,415
642
3,351
6,523
2,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Goothen
Morgan Le Fay
10
2 / 0 / 5
5,808
581
4,487
3,531
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
MAGNETO5798
Baron Samedi
11
1 / 0 / 3
5,992
599
5,664
6,877
3,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
3 / 0 / 6
5,990
599
4,611
4,824
2,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
underceu
Heimdallr
10
2 / 2 / 5
5,586
559
7,182
6,679
2,393
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,241
424
3,584
7,449
4,515
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
Hackdolf
Cupid
8
0 / 3 / 2
4,840
484
3,254
6,475
1,634
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 0
5,108
511
2,454
4,688
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
4,955
496
2,597
7,999
2,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
2 / 4 / 0
4,933
493
3,072
9,792
4,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
14
Kills
2
2
Deaths
15
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
6
0
1
6.5
L
0
3
0
0
W
Morgan Le Fay
Goothen
Morgan Le Fay
2
0
5
4.5
L
Cupid
Hackdolf
Cupid
0
3
2
0.33
W
Baron Samedi
MAGNETO5798
Baron Samedi
1
0
3
2.5
W
3
0
6
6
L
0
3
0
0
L
0
2
0
0
L
2
4
0
0.5
W
Heimdallr
underceu
Heimdallr
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,295
Damage
14,961
28,434
Taken
36,403
11,848
Mitigated
15,331
8,851
Healing
7,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
3,351
1,356
0
623
6,523
2,263
0
738
5,561
0
43,565
L
3,584
987
0
1,186
7,449
4,515
0
3,835
3,614
0
15,786
W
Morgan Le Fay
Goothen
Morgan Le Fay
4,487
219
0
1,078
3,531
1,309
0
1,165
2,156
37,210
0
L
Cupid
Hackdolf
Cupid
3,254
1,612
180
2,726
6,475
1,634
0
86
6,389
0
23,045
W
Baron Samedi
MAGNETO5798
Baron Samedi
5,664
457
165
3,308
6,877
3,390
0
0
6,877
40,096
0
W
4,611
1,130
0
2,443
4,824
2,493
0
97
4,707
0
13,698
L
2,454
255
0
1,140
4,688
1,668
0
2,206
2,482
29,438
0
L
2,597
778
0
928
7,999
2,819
0
3,060
4,939
0
33,373
L
3,072
1,174
0
1,805
9,792
4,695
0
964
8,828
0
12,689
W
Heimdallr
underceu
Heimdallr
7,182
4,383
0
1,234
6,679
2,393
0
0
6,679
0
43,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,791
Gold Earned
24,077
303
Minions Killed
210
0
Camps Cleared
0
1,028,676
Distance Traveled
951,856
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,415
642
80
8
0
253,587
1
L
Tyr
4,241
424
21
2
0
173,172
0
W
Morgan Le Fay
5,808
581
68
7
0
206,422
2
L
Cupid
4,840
484
48
5
0
169,776
1
W
Baron Samedi
5,992
599
79
8
0
178,935
2
W
Tyr
5,990
599
9
1
0
205,648
4
L
Janus
5,108
511
57
6
0
182,363
3
L
Pele
4,955
496
70
7
0
212,390
2
L
Fenrir
4,933
493
14
1
0
214,155
2
W
Heimdallr
5,586
559
67
7
0
184,084
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role