Player Matchup

Gilgamesh
Gilgamesh
HellRiserRD
Gilgamesh
Level 129
God Stats
10W - 13L
1,373 SR
Queue Stats
553W - 708L
1,435 Elo+
Party 1
Nox
Nox
RagnarLodbrock04
Nox
Level 126
God Stats
3W - 10L
1,463 SR
Queue Stats
168W - 222L
1,441 Elo+
Party 1
The Morrigan
The Morrigan
Uhm Zatanna
The Morrigan
Level 109
God Stats
34W - 32L
1,512 SR
Queue Stats
267W - 267L
1,481 Elo+
Solo
Cthulhu
Cthulhu
WhiteMambaJamba
Cthulhu
Level 146
God Stats
1W - 1L
1,467 SR
Queue Stats
62W - 78L
1,450 Elo+
Solo
Chiron
Chiron
abhishekrkapoor
Chiron
Level 124
God Stats
1W - 5L
1,260 SR
Queue Stats
421W - 593L
1,404 Elo+
Party 1
Team Averages
Level 127
1,415 SR
1,442 Elo+

VS

Team Averages
Level 66
1,528 SR
1,558 Elo+
Bacchus
Bacchus
ChristinaLoveQuQ
Bacchus
Level 39
God Stats
3W - 0L
1,770 SR
Queue Stats
147W - 23L
1,902 Elo+
Party 2
Lancelot
Lancelot
GMloser
Lancelot
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Lvl9Goodra
Jing Wei
Level 97
God Stats
2W - 4L
1,319 SR
Queue Stats
442W - 468L
1,426 Elo+
Solo
Neith
Neith
Slengineer
Neith
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 19L
1,532 Elo+
Solo
Loki
Loki
jwesley03
Loki
Level 62
God Stats
6W - 5L
1,553 SR
Queue Stats
176W - 185L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HellRiserRD
Gilgamesh
9
0 / 4 / 1
5,045
459
1,065
9,890
5,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 2 / 0
4,769
434
2,055
5,654
2,918
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Morrigan
Uhm Zatanna
The Morrigan
10
2 / 4 / 0
5,866
533
3,052
5,886
1,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 2 / 0
5,690
517
5,827
7,606
4,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 0 / 1
5,776
525
3,217
5,639
1,636
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 4
5,257
478
2,552
6,698
4,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lancelot
GMloser
Lancelot
12
8 / 1 / 2
7,635
694
10,608
7,810
3,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Lvl9Goodra
Jing Wei
11
1 / 1 / 0
6,024
548
4,037
5,509
2,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
11
3 / 1 / 0
6,197
563
4,900
6,892
2,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Loki
10
0 / 1 / 2
5,639
513
1,214
8,001
2,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
12
12
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
W
Lancelot
GMloser
Lancelot
8
1
2
9
L
Gilgamesh
HellRiserRD
Gilgamesh
0
4
1
0.13
W
Jing Wei
Lvl9Goodra
Jing Wei
1
1
0
1
L
0
2
0
0
W
Neith
3
1
0
3
L
The Morrigan
Uhm Zatanna
The Morrigan
2
4
0
0.5
L
1
2
0
0.5
L
0
0
1
0.5
W
Loki
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,216
Damage
23,311
34,675
Taken
34,910
16,233
Mitigated
14,823
12,015
Healing
13,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,552
625
0
1,852
6,698
4,437
0
2,869
3,698
7,808
0
W
Lancelot
GMloser
Lancelot
10,608
3,929
0
3,463
7,810
3,630
0
1,396
6,414
0
48,262
L
Gilgamesh
HellRiserRD
Gilgamesh
1,065
323
0
3,247
9,890
5,803
0
566
9,324
0
20,499
W
Jing Wei
Lvl9Goodra
Jing Wei
4,037
3,303
0
2,501
5,509
2,006
0
758
4,751
0
38,773
L
2,055
452
0
1,348
5,654
2,918
0
1,131
4,523
9,471
0
W
Neith
4,900
2,263
0
2,144
6,892
2,283
1,327
3,813
2,715
0
45,847
L
The Morrigan
Uhm Zatanna
The Morrigan
3,052
937
0
2,686
5,886
1,856
0
55
5,757
34,405
702
L
5,827
1,424
0
1,532
7,606
4,020
0
587
7,019
31,526
0
L
3,217
678
80
3,122
5,639
1,636
1,026
213
5,426
0
43,691
W
Loki
1,214
144
0
3,482
8,001
2,467
0
829
7,100
0
39,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,146
Gold Earned
30,752
265
Minions Killed
334
0
Camps Cleared
0
976,993
Distance Traveled
1,080,009
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,257
478
10
1
0
227,055
1
W
Lancelot
7,635
694
82
7
0
254,004
0
L
Gilgamesh
5,045
459
44
4
0
199,161
1
W
Jing Wei
6,024
548
73
7
0
175,328
2
L
Nox
4,769
434
20
2
0
189,019
2
W
Neith
6,197
563
83
8
0
187,325
2
L
The Morrigan
5,866
533
62
6
0
195,695
0
L
Cthulhu
5,690
517
65
6
0
208,236
3
L
Chiron
5,776
525
74
7
0
184,882
5
W
Loki
5,639
513
86
8
0
236,297
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role