Player Matchup

Sol
Sol
Platinum III
Borasuk
Sol
Platinum III
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 24L
1,970 MMR
Solo
Cliodhna
Cliodhna
Diamond IV
DimasEvrei
Cliodhna
Diamond IV
Level 65
God Stats
16W - 10L
1,714 SR
Queue Stats
119W - 109L
2,018 MMR
Solo
Thoth
Thoth
Platinum III
PheonixNinja3
Thoth
Platinum III
Level 140
God Stats
3W - 4L
1,451 SR
Queue Stats
55W - 41L
1,955 MMR
Solo
Tyr
Tyr
Platinum III
Rajami
Tyr
Platinum III
Level 117
God Stats
55W - 39L
1,599 SR
Queue Stats
249W - 232L
1,891 MMR
Solo
Nike
Nike
Diamond V
davidoow321
Nike
Diamond V
Level 157
God Stats
35W - 24L
1,655 SR
Queue Stats
451W - 446L
1,993 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 124
1,584 SR
1,966 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,492 SR
1,885 MMR
Freya
Freya
Platinum IV
 
Freya
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
Kazeshino
Sun Wukong
Diamond V
Level 137
God Stats
2W - 4L
1,510 SR
Queue Stats
228W - 215L
2,074 MMR
Party 1
Nemesis
Nemesis
Platinum V
NicoMUI
Nemesis
Platinum V
Level 160
God Stats
1W - 3L
1,185 SR
Queue Stats
148W - 135L
1,887 MMR
Solo
Ah Puch
Ah Puch
Diamond V
Sppeedy
Ah Puch
Diamond V
Level 160
God Stats
1W - 1L
1,783 SR
Queue Stats
233W - 215L
2,118 MMR
Party 1
Bastet
Bastet
Platinum III
Sylar子敬
Bastet
Platinum III
Level 160
God Stats
3W - 6L
1,485 SR
Queue Stats
486W - 491L
1,843 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
4 / 3 / 14
17,996
486
28,823
38,963
19,233
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cliodhna
DimasEvrei
Cliodhna
20
15 / 1 / 10
23,108
625
51,647
45,322
26,843
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 6 / 8
18,698
505
25,903
26,183
13,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
Rajami
Tyr
20
5 / 5 / 17
19,444
526
25,839
56,944
91,386
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
6 / 4 / 17
20,865
564
32,923
51,449
67,370
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
GebTsukuyomiShivaKali

VS

Bans
RavanaLancelotKhepriCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
20
3 / 6 / 6
18,443
498
30,290
41,019
18,310
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Kazeshino
Sun Wukong
20
3 / 7 / 7
15,113
408
35,258
50,041
53,682
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
NicoMUI
Nemesis
20
8 / 4 / 5
19,486
527
25,284
39,263
23,498
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
Sppeedy
Ah Puch
20
5 / 11 / 4
16,629
449
34,559
39,000
20,251
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bastet
20
0 / 9 / 5
15,728
425
33,259
48,637
45,647
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
46
37
Kills
19
19
Deaths
37
66
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
3
6
6
1
W
Sol
4
3
14
3.67
W
Cliodhna
DimasEvrei
Cliodhna
15
1
10
20
L
Sun Wukong
Kazeshino
Sun Wukong
3
7
7
0.93
L
Nemesis
NicoMUI
Nemesis
8
4
5
2.63
W
7
6
8
1.83
W
Tyr
Rajami
Tyr
5
5
17
2.7
L
Ah Puch
Sppeedy
Ah Puch
5
11
4
0.64
L
Bastet
0
9
5
0.28
W
6
4
17
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

165,135
Damage
158,650
218,861
Taken
217,960
218,810
Mitigated
161,388
90,443
Healing
58,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
30,290
8,900
0
24,371
41,019
18,310
1,140
13,550
27,469
203,009
0
W
Sol
28,823
10,770
0
24,473
38,963
19,233
8,552
13,594
25,141
177,909
0
W
Cliodhna
DimasEvrei
Cliodhna
51,647
5,998
0
30,773
45,322
26,843
5,714
13,102
32,068
0
265,490
L
Sun Wukong
Kazeshino
Sun Wukong
35,258
9,095
0
2,760
50,041
53,682
0
17,832
32,209
0
107,712
L
Nemesis
NicoMUI
Nemesis
25,284
11,552
0
9,455
39,263
23,498
900
9,458
29,805
0
228,662
W
25,903
296
0
3,232
26,183
13,978
2,241
6,136
20,013
183,374
0
W
Tyr
Rajami
Tyr
25,839
2,166
0
19,294
56,944
91,386
1,410
24,813
31,525
0
63,702
L
Ah Puch
Sppeedy
Ah Puch
34,559
1,283
0
6,202
39,000
20,251
1,430
7,792
31,208
164,841
0
L
Bastet
33,259
5,803
0
15,999
48,637
45,647
24
6,870
41,767
0
157,572
W
32,923
2,928
209
12,462
51,449
67,370
5,073
12,618
38,705
0
175,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

100,111
Gold Earned
85,399
1,009
Minions Killed
1,087
0
Camps Cleared
0
3,675,588
Distance Traveled
3,391,766
39
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
18,443
498
290
8
0
636,302
5
W
Sol
17,996
486
200
5
0
684,964
8
W
Cliodhna
23,108
625
259
7
0
872,658
11
L
Sun Wukong
15,113
408
112
3
0
737,276
5
L
Nemesis
19,486
527
261
7
0
750,799
4
W
Thoth
18,698
505
245
7
0
663,215
4
W
Tyr
19,444
526
50
1
0
786,707
13
L
Ah Puch
16,629
449
230
6
0
580,739
4
L
Bastet
15,728
425
194
5
0
686,650
5
W
Nike
20,865
564
255
7
0
668,044
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role