Player Matchup

Tiamat
Tiamat
B00sTG3aR
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,468 Elo+
Party 1
Chaac
Chaac
davidmuxia
Chaac
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,468 Elo+
Party 1
Izanami
Izanami
rfreire2000
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,468 Elo+
Party 1
Team Averages
Level 34
1,500 SR
1,468 Elo+

VS

Team Averages
Level 126
1,613 SR
1,510 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Kahoris
Hachiman
Level 130
God Stats
46W - 30L
1,605 SR
Queue Stats
234W - 280L
1,426 Elo+
Solo
Merlin
Merlin
lHakidasul
Merlin
Level 122
God Stats
2W - 0L
1,734 SR
Queue Stats
11W - 6L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
B00sTG3aR
Tiamat
13
2 / 7 / 4
9,805
613
14,075
16,599
10,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
14
2 / 9 / 5
10,279
642
15,575
26,023
18,650
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
rfreire2000
Izanami
14
4 / 9 / 4
11,319
707
12,365
17,745
6,761
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
5 / 4 / 10
12,057
754
12,458
19,480
12,084
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hachiman
Kahoris
Hachiman
16
7 / 3 / 9
11,721
733
10,796
14,029
5,608
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
lHakidasul
Merlin
19
13 / 1 / 12
13,598
850
27,793
14,424
6,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
56
8
Kills
25
25
Deaths
8
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
4
10
2.5
L
Tiamat
B00sTG3aR
Tiamat
2
7
4
0.57
W
Hachiman
Kahoris
Hachiman
7
3
9
3.83
L
Chaac
2
9
5
0.5
W
Merlin
lHakidasul
Merlin
13
1
12
19
L
Izanami
rfreire2000
Izanami
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,015
Damage
51,047
60,367
Taken
47,933
35,799
Mitigated
24,187
7,236
Healing
12,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
12,458
1,785
650
7,222
19,480
12,084
390
6,023
13,065
0
43,055
L
Tiamat
B00sTG3aR
Tiamat
14,075
1,179
74
2,649
16,599
10,388
0
7,656
8,943
34,474
0
W
Hachiman
Kahoris
Hachiman
10,796
7,406
0
1,140
14,029
5,608
1,518
3,233
10,524
0
33,160
L
Chaac
15,575
3,245
0
3,175
26,023
18,650
0
11,454
14,569
0
37,712
W
Merlin
lHakidasul
Merlin
27,793
1,012
240
3,216
14,424
6,495
790
4,718
9,276
80,431
0
L
Izanami
rfreire2000
Izanami
12,365
6,931
0
1,338
17,745
6,761
0
9,102
8,643
0
31,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,403
Gold Earned
37,376
148
Minions Killed
217
4
Camps Cleared
11
789,533
Distance Traveled
832,312
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,057
754
47
3
5
299,808
0
L
Tiamat
9,805
613
56
4
2
273,456
3
W
Hachiman
11,721
733
56
4
2
240,003
1
L
Chaac
10,279
642
46
3
0
280,203
3
W
Merlin
13,598
850
114
7
4
292,501
2
L
Izanami
11,319
707
46
3
2
235,874
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role