Player Matchup

Zeus
Zeus
Masters
RazorShane
Zeus
Masters
Level 154
God Stats
0W - 1L
1,537 SR
Queue Stats
104W - 64L
2,438 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 154
1,537 SR
2,438 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 160
1,558 SR
2,124 MMR
Freya
Freya
Diamond IV
EaztStick26
Freya
Diamond IV
Level 160
God Stats
8W - 11L
1,558 SR
Queue Stats
681W - 641L
2,124 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 0
11,221
748
14,206
15,080
13,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
SkadiBakasuraLancelotBastetPoseidon

VS

Bans
KaliIzanamiHadesOlorunUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 0
13,407
894
13,609
22,102
11,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
5
5
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,206
Damage
13,609
15,080
Taken
22,102
13,977
Mitigated
11,963
3,180
Healing
12,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,609
3,671
0
12,741
22,102
11,963
1,825
15,464
6,638
77,107
9,366
L
14,206
2,937
0
3,180
15,080
13,977
404
11,994
3,086
56,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,221
Gold Earned
13,407
111
Minions Killed
141
5
Camps Cleared
7
233,546
Distance Traveled
258,680
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
13,407
894
141
9
7
258,680
1
L
Zeus
11,221
748
111
7
5
233,546
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role