Player Matchup

Artemis
Artemis
Holthe_
Artemis
Level 54
God Stats
1W - 4L
1,234 SR
Queue Stats
120W - 116L
1,360 Elo+
Party 1
Set
Set
JeSuSGooDrA
Set
Level 29
God Stats
2W - 1L
1,501 SR
Queue Stats
56W - 63L
1,461 Elo+
Party 1
He Bo
He Bo
SimplyMarc92
He Bo
Level 139
God Stats
3W - 4L
1,278 SR
Queue Stats
372W - 399L
1,519 Elo+
Solo
Hera
Hera
Temptra18
Hera
Level 127
God Stats
2W - 2L
1,716 SR
Queue Stats
112W - 120L
1,347 Elo+
Solo
Horus
Horus
hurakanbaik
Horus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,294 Elo+
Solo
Team Averages
Level 73
1,446 SR
1,396 Elo+

VS

Team Averages
Level 88
1,653 SR
1,415 Elo+
Khepri
Khepri
C6 Toxiic
Khepri
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 72L
1,448 Elo+
Solo
Cthulhu
Cthulhu
Fadealized
Cthulhu
Level 38
God Stats
2W - 0L
1,691 SR
Queue Stats
91W - 117L
1,472 Elo+
Solo
Merlin
Merlin
Jerrybeamz
Merlin
Level 149
God Stats
5W - 2L
1,766 SR
Queue Stats
207W - 228L
1,402 Elo+
Solo
Kukulkan
Kukulkan
Saintkoko
Kukulkan
Level 148
God Stats
3W - 0L
1,808 SR
Queue Stats
233W - 249L
1,519 Elo+
Solo
Ra
Ra
SupremeDanny
Ra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Holthe_
Artemis
20
3 / 6 / 9
11,538
679
16,563
14,902
8,120
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 5 / 7
12,205
718
11,458
23,247
22,108
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
3 / 9 / 8
11,304
665
21,398
19,496
10,543
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
19
4 / 5 / 8
12,218
719
15,586
11,665
6,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

9
0 / 8 / 4
8,233
484
820
16,477
21,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
C6 Toxiic
Khepri
19
1 / 3 / 20
12,498
735
6,222
21,031
31,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
Fadealized
Cthulhu
19
5 / 5 / 20
12,625
743
12,552
28,588
47,018
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Jerrybeamz
Merlin
18
7 / 5 / 12
12,113
713
19,587
18,441
11,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
Saintkoko
Kukulkan
20
13 / 1 / 16
14,030
825
22,126
16,094
11,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
7 / 2 / 12
12,577
740
12,956
12,684
8,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
113
15
Kills
33
33
Deaths
16
36
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Khepri
C6 Toxiic
Khepri
1
3
20
3.67
W
Cthulhu
Fadealized
Cthulhu
5
5
20
3
L
Artemis
Holthe_
Artemis
3
6
9
1.25
L
5
5
7
1.7
W
Merlin
Jerrybeamz
Merlin
7
5
12
2.6
W
Kukulkan
Saintkoko
Kukulkan
13
1
16
21
L
3
9
8
0.78
W
7
2
12
6.5
L
Hera
4
5
8
1.6
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,825
Damage
73,443
85,787
Taken
96,838
68,550
Mitigated
109,464
21,691
Healing
39,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
C6 Toxiic
Khepri
6,222
679
1,755
2,670
21,031
31,381
1,536
6,293
14,738
13,009
0
W
Cthulhu
Fadealized
Cthulhu
12,552
372
4,318
2,958
28,588
47,018
640
10,860
17,728
27,845
0
L
Artemis
Holthe_
Artemis
16,563
6,868
283
1,848
14,902
8,120
0
13,764
859
0
30,146
L
11,458
3,991
3,284
6,581
23,247
22,108
132
19,108
3,861
0
36,985
W
Merlin
Jerrybeamz
Merlin
19,587
1,375
1,119
2,630
18,441
11,226
2,009
8,413
10,028
44,854
0
W
Kukulkan
Saintkoko
Kukulkan
22,126
2,129
3,690
2,933
16,094
11,374
2,485
6,259
9,835
56,165
0
L
21,398
1,178
1,250
4,118
19,496
10,543
0
15,641
3,700
45,443
0
W
12,956
539
11,391
5,588
12,684
8,465
839
5,159
7,525
35,896
0
L
Hera
15,586
4,602
1,517
1,972
11,665
6,194
956
10,681
836
34,351
0
L
820
558
70
768
16,477
21,585
321
12,941
3,088
0
861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,498
Gold Earned
63,843
162
Minions Killed
194
0
Camps Cleared
0
1,269,657
Distance Traveled
1,517,381
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,498
735
1
0
0
274,967
0
W
Cthulhu
12,625
743
19
1
0
311,629
3
L
Artemis
11,538
679
38
2
0
280,944
2
L
Set
12,205
718
38
2
0
294,710
0
W
Merlin
12,113
713
59
3
0
292,042
6
W
Kukulkan
14,030
825
57
3
0
330,844
4
L
He Bo
11,304
665
43
3
0
252,533
0
W
Ra
12,577
740
58
3
0
307,899
0
L
Hera
12,218
719
43
3
0
263,464
0
L
Horus
8,233
484
0
0
0
178,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role