Player Matchup

Susano
Susano
MKbeast9
Susano
Level 104
God Stats
4W - 7L
1,490 SR
Queue Stats
98W - 119L
1,655 Elo+
Party 1
Achilles
Achilles
QuietManZ
Achilles
Level 125
God Stats
4W - 6L
1,591 SR
Queue Stats
183W - 157L
1,698 Elo+
Party 1
Yu Huang
Yu Huang
Xetradia
Yu Huang
Level 86
God Stats
2W - 1L
1,829 SR
Queue Stats
67W - 45L
1,760 Elo+
Party 1
Anubis
Anubis
evanisawesome3
Anubis
Level 125
God Stats
9W - 6L
1,548 SR
Queue Stats
176W - 159L
1,696 Elo+
Party 1
Izanami
Izanami
sctrotumtotem
Izanami
Level 24
God Stats
22W - 5L
1,795 SR
Queue Stats
66W - 26L
1,689 Elo+
Party 1
Team Averages
Level 93
1,651 SR
1,699 Elo+

VS

Team Averages
Level 116
1,522 SR
1,495 Elo+
Lancelot
Lancelot
 
Lancelot
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Coeus_350
Poseidon
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
252W - 255L
1,533 Elo+
Party 2
Cthulhu
Cthulhu
ryanexpress34
Cthulhu
Level 101
God Stats
5W - 4L
1,619 SR
Queue Stats
380W - 412L
1,455 Elo+
Solo
Izanami
Izanami
sparksydog
Izanami
Level 67
God Stats
80W - 66L
1,491 SR
Queue Stats
114W - 116L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
MKbeast9
Susano
7
2 / 1 / 2
4,701
588
2,911
4,908
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
QuietManZ
Achilles
7
2 / 1 / 0
4,698
587
4,043
5,672
3,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
Xetradia
Yu Huang
10
2 / 0 / 2
5,672
709
4,578
6,459
2,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 1 / 0
5,567
696
5,098
4,552
2,236
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
7
0 / 1 / 0
4,172
522
3,044
4,075
959
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
6
0 / 3 / 2
4,195
524
2,184
6,449
2,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
 
Sun Wukong
5
1 / 2 / 0
4,169
521
2,809
6,759
3,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
Coeus_350
Poseidon
8
1 / 2 / 0
4,493
562
3,323
5,478
2,005
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cthulhu
9
1 / 1 / 0
4,825
603
3,299
7,822
3,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
sparksydog
Izanami
7
1 / 0 / 1
4,425
553
3,409
3,542
934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
8
Kills
4
4
Deaths
8
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
3
2
0.33
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
L
Poseidon
Coeus_350
Poseidon
1
2
0
0.5
W
Susano
MKbeast9
Susano
2
1
2
3
W
Achilles
QuietManZ
Achilles
2
1
0
2
W
Yu Huang
Xetradia
Yu Huang
2
0
2
3
W
2
1
0
2
L
Cthulhu
1
1
0
1
W
Izanami
0
1
0
0
L
Izanami
sparksydog
Izanami
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,674
Damage
15,024
25,666
Taken
30,050
10,919
Mitigated
11,640
9,203
Healing
9,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
2,184
838
0
1,832
6,449
2,082
0
1,020
5,379
0
16,406
L
Sun Wukong
 
Sun Wukong
2,809
924
243
2,283
6,759
3,086
0
0
6,759
0
10,880
L
Poseidon
Coeus_350
Poseidon
3,323
529
0
1,160
5,478
2,005
0
3,636
1,630
27,303
0
W
Susano
MKbeast9
Susano
2,911
724
0
1,510
4,908
1,827
0
1,609
3,245
0
16,948
W
Achilles
QuietManZ
Achilles
4,043
1,610
0
2,273
5,672
3,514
0
0
5,672
0
15,808
W
Yu Huang
Xetradia
Yu Huang
4,578
573
0
2,780
6,459
2,383
0
2,514
3,945
40,541
0
W
5,098
1,527
0
2,156
4,552
2,236
105
2,173
2,107
38,663
0
L
Cthulhu
3,299
280
81
2,680
7,822
3,533
0
4,758
3,064
23,689
0
W
Izanami
3,044
2,417
0
484
4,075
959
0
0
4,075
0
27,778
L
Izanami
sparksydog
Izanami
3,409
2,648
0
1,500
3,542
934
0
0
3,542
0
25,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,810
Gold Earned
22,107
262
Minions Killed
181
0
Camps Cleared
0
777,996
Distance Traveled
765,875
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,195
524
32
4
0
198,699
0
L
Sun Wukong
4,169
521
10
1
0
112,952
0
L
Poseidon
4,493
562
40
5
0
138,562
0
W
Susano
4,701
588
33
4
0
177,077
0
W
Achilles
4,698
587
19
2
0
170,613
3
W
Yu Huang
5,672
709
84
11
0
151,862
3
W
Anubis
5,567
696
72
9
0
123,184
4
L
Cthulhu
4,825
603
57
7
0
169,319
3
W
Izanami
4,172
522
54
7
0
155,260
1
L
Izanami
4,425
553
42
5
0
146,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role