Player Matchup

Sun Wukong
Sun Wukong
Gold I
ComboMagiK
Sun Wukong
Gold I
Level 149
God Stats
2W - 1L
1,456 SR
Queue Stats
129W - 131L
1,562 MMR
Party 1
Poseidon
Poseidon
Gold III
DragonKing_V
Poseidon
Gold III
Level 130
God Stats
8W - 5L
1,586 SR
Queue Stats
126W - 131L
1,439 MMR
Party 1
Athena
Athena
Gold III
PressuredSlopes_
Athena
Gold III
Level 139
God Stats
4W - 2L
1,539 SR
Queue Stats
127W - 131L
1,439 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,527 SR
1,480 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 110
1,523 SR
1,319 MMR
Discordia
Discordia
Gold III
 
Discordia
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold III
The Waldrons
Cthulhu
Gold III
Level 101
God Stats
5W - 5L
1,742 SR
Queue Stats
11W - 10L
1,790 MMR
Solo
Thor
Thor
Bronze I
zihck
Thor
Bronze I
Level 69
God Stats
51W - 103L
1,326 SR
Queue Stats
191W - 393L
666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ComboMagiK
Sun Wukong
18
9 / 3 / 13
13,130
772
19,541
20,898
25,303
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Poseidon
DragonKing_V
Poseidon
19
12 / 6 / 7
13,745
809
25,366
10,789
5,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 3 / 17
12,736
749
10,013
16,130
15,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
Baron SamediAh Muzen CabBastetAtlas

VS

Bans
GilgameshShivaGebCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
4 / 9 / 5
12,718
748
14,067
16,743
7,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
The Waldrons
Cthulhu
17
4 / 2 / 5
12,934
761
14,620
23,211
33,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
zihck
Thor
13
4 / 14 / 4
11,326
666
8,515
23,178
10,900
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
25
Kills
12
12
Deaths
25
37
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
4
9
5
0.72
W
Sun Wukong
ComboMagiK
Sun Wukong
9
3
13
5.17
W
Poseidon
DragonKing_V
Poseidon
12
6
7
2.58
W
4
3
17
4.17
L
Cthulhu
The Waldrons
Cthulhu
4
2
5
3.25
L
Thor
zihck
Thor
4
14
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,920
Damage
37,202
47,817
Taken
63,132
45,461
Mitigated
52,285
10,093
Healing
3,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
14,067
1,209
0
348
16,743
7,894
1,314
8,094
8,649
40,580
0
W
Sun Wukong
ComboMagiK
Sun Wukong
19,541
4,374
277
5,292
20,898
25,303
778
9,254
11,329
0
52,524
W
Poseidon
DragonKing_V
Poseidon
25,366
3,182
0
1,098
10,789
5,152
889
8,548
1,861
77,728
0
W
10,013
1,959
0
3,426
16,130
15,006
585
10,081
5,611
21,562
0
L
Cthulhu
The Waldrons
Cthulhu
14,620
1,072
817
2,345
23,211
33,491
413
14,511
8,700
41,229
0
L
Thor
zihck
Thor
8,515
2,153
112
374
23,178
10,900
688
13,213
9,965
0
23,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,611
Gold Earned
36,978
176
Minions Killed
163
9
Camps Cleared
4
910,311
Distance Traveled
818,028
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
12,718
748
83
5
0
248,261
2
W
Sun Wukong
13,130
772
50
3
5
305,625
1
W
Poseidon
13,745
809
108
6
3
288,822
2
W
Athena
12,736
749
18
1
1
315,864
4
L
Cthulhu
12,934
761
53
3
2
323,295
3
L
Thor
11,326
666
27
2
2
246,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role