Player Matchup

Charybdis
Charybdis
EnderDrew
Charybdis
Level 123
God Stats
8W - 0L
2,055 SR
Queue Stats
473W - 218L
1,849 Elo+
Party 2
Sun Wukong
Sun Wukong
Justinx16
Sun Wukong
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
615W - 304L
1,732 Elo+
Party 2
Sol
Sol
machew2468
Sol
Level 29
God Stats
2W - 3L
1,411 SR
Queue Stats
168W - 73L
1,694 Elo+
Party 2
Team Averages
Level 93
1,655 SR
1,758 Elo+

VS

Team Averages
Level 53
1,368 SR
1,190 Elo+
Baron Samedi
Baron Samedi
Felixman81
Baron Samedi
Level 12
God Stats
2W - 5L
1,500 SR
Queue Stats
5W - 30L
957 Elo+
Party 1
Fenrir
Fenrir
HulkZomBie33
Fenrir
Level 82
God Stats
1W - 3L
1,093 SR
Queue Stats
35W - 57L
1,303 Elo+
Solo
Ymir
Ymir
Prod9573
Ymir
Level 66
God Stats
0W - 3L
1,511 SR
Queue Stats
38W - 78L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EnderDrew
Charybdis
13
8 / 2 / 10
9,157
916
16,007
7,131
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
Justinx16
Sun Wukong
14
8 / 1 / 9
8,776
878
8,321
8,637
7,133
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
2 / 1 / 11
7,353
735
9,237
7,479
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Felixman81
Baron Samedi
10
0 / 7 / 4
6,249
625
4,757
10,622
4,939
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
10
4 / 8 / 0
6,959
696
9,002
13,161
6,645
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
0 / 3 / 4
6,601
660
3,128
14,492
14,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
18
Kills
4
4
Deaths
18
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
EnderDrew
Charybdis
8
2
10
6.5
L
Baron Samedi
Felixman81
Baron Samedi
0
7
4
0.29
L
Fenrir
4
8
0
0.5
W
Sun Wukong
Justinx16
Sun Wukong
8
1
9
12.5
L
Ymir
0
3
4
0.67
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,565
Damage
16,887
23,247
Taken
38,275
13,913
Mitigated
26,431
5,348
Healing
4,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
EnderDrew
Charybdis
16,007
10,752
0
1,123
7,131
3,439
851
2,350
4,781
0
39,794
L
Baron Samedi
Felixman81
Baron Samedi
4,757
1,071
710
990
10,622
4,939
0
2,581
8,041
16,110
0
L
Fenrir
9,002
2,299
0
520
13,161
6,645
0
2,743
10,418
0
16,006
W
Sun Wukong
Justinx16
Sun Wukong
8,321
1,885
0
1,560
8,637
7,133
107
3,669
4,968
0
24,209
L
Ymir
3,128
551
0
1,952
14,492
14,847
0
3,398
11,094
16,107
0
W
9,237
2,523
0
2,665
7,479
3,341
962
2,198
5,281
17,479
1,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,286
Gold Earned
19,809
116
Minions Killed
78
6
Camps Cleared
2
591,690
Distance Traveled
481,340
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,157
916
57
6
3
172,233
1
L
Baron Samedi
6,249
625
34
3
0
148,221
0
L
Fenrir
6,959
696
24
2
0
167,773
2
W
Sun Wukong
8,776
878
45
5
2
214,399
3
L
Ymir
6,601
660
20
2
2
165,346
3
W
Sol
7,353
735
14
1
1
205,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role