Player Matchup

Osiris
Osiris
 
Osiris
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Lissevgeniy555
Ne Zha
Level 160
God Stats
11W - 8L
1,518 SR
Queue Stats
259W - 313L
1,520 Elo+
Solo
Freya
Freya
calstewart12
Freya
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,197 Elo+
Solo
Team Averages
Level 111
1,506 SR
1,406 Elo+

VS

Team Averages
Level 120
1,663 SR
1,653 Elo+
Set
Set
 
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Tomioka99
Janus
Level 160
God Stats
19W - 4L
1,730 SR
Queue Stats
331W - 73L
1,959 Elo+
Party 1
Artemis
Artemis
sefermert
Artemis
Level 40
God Stats
1W - 0L
1,760 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
1 / 4 / 2
6,297
700
5,125
10,757
8,177
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 5 / 1
6,185
687
4,791
10,130
4,292
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 1
6,355
706
3,425
8,403
3,469
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
7 / 1 / 6
8,873
986
8,138
7,520
6,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Tomioka99
Janus
13
3 / 2 / 7
7,818
869
9,852
4,738
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
sefermert
Artemis
10
3 / 0 / 7
7,499
833
5,322
4,381
1,670
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
13
13
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
4
2
0.5
W
Set
 
Set
7
1
6
10
L
1
5
1
0.3
W
Janus
Tomioka99
Janus
3
2
7
3.25
L
1
4
1
0.38
W
Artemis
sefermert
Artemis
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,341
Damage
23,312
29,290
Taken
16,639
15,938
Mitigated
9,431
3,928
Healing
4,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,125
1,665
210
700
10,757
8,177
0
2,645
7,820
0
10,771
W
Set
 
Set
8,138
4,041
0
2,199
7,520
6,167
915
2,063
5,457
0
41,638
L
4,791
1,429
0
1,408
10,130
4,292
0
2,733
7,229
0
19,862
W
Janus
Tomioka99
Janus
9,852
364
0
1,435
4,738
1,594
650
885
3,853
24,386
0
L
3,425
1,643
0
1,610
8,403
3,469
0
4,245
3,796
15,552
0
W
Artemis
sefermert
Artemis
5,322
1,998
0
827
4,381
1,670
1,489
715
3,666
0
12,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,837
Gold Earned
24,190
79
Minions Killed
123
2
Camps Cleared
7
458,166
Distance Traveled
534,330
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,297
700
13
1
0
148,344
1
W
Set
8,873
986
72
8
5
178,487
4
L
Ne Zha
6,185
687
29
3
2
154,569
2
W
Janus
7,818
869
40
4
2
187,680
2
L
Freya
6,355
706
37
4
0
155,253
0
W
Artemis
7,499
833
11
1
0
168,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role