Player Matchup

Set
Set
BassGlobe310962
Set
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Neith
Neith
Can0nFr3ak
Neith
Level 15
God Stats
1W - 3L
1,686 SR
Queue Stats
1W - 3L
1,707 Elo+
Party 1
Mulan
Mulan
MayorMcCheese47
Mulan
Level 59
God Stats
0W - 1L
1,832 SR
Queue Stats
0W - 4L
1,318 Elo+
Party 1
Zhong Kui
Zhong Kui
OFFICR BLART
Zhong Kui
Level 88
God Stats
0W - 1L
1,789 SR
Queue Stats
5W - 7L
1,388 Elo+
Party 1
Nemesis
Nemesis
Tusuk4146
Nemesis
Level 26
God Stats
0W - 1L
1,236 SR
Queue Stats
10W - 10L
1,493 Elo+
Party 1
Team Averages
Level 55
1,609 SR
1,481 Elo+

VS

Team Averages
Level 101
1,466 SR
1,544 Elo+
Rama
Rama
ABRAXASAMAEL
Rama
Level 121
God Stats
14W - 13L
1,220 SR
Queue Stats
957W - 957L
1,487 Elo+
Solo
Tyr
Tyr
Hunkythunder
Tyr
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
220W - 209L
1,557 Elo+
Party 3
Ymir
Ymir
LikedatB
Ymir
Level 160
God Stats
2W - 3L
1,516 SR
Queue Stats
263W - 266L
1,529 Elo+
Party 2
Baron Samedi
Baron Samedi
SlickNickP1999
Baron Samedi
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
172W - 169L
1,584 Elo+
Party 2
King Arthur
King Arthur
crustybuns
King Arthur
Level 60
God Stats
34W - 31L
1,593 SR
Queue Stats
110W - 102L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 1
9,276
618
7,715
12,578
7,669
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
16
1 / 5 / 2
9,218
615
9,700
12,646
6,649
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 8 / 2
9,118
608
9,029
19,025
17,520
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
OFFICR BLART
Zhong Kui
16
1 / 7 / 1
9,745
650
10,945
18,726
13,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Tusuk4146
Nemesis
16
0 / 3 / 2
9,480
632
8,225
13,816
8,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 15
11,381
759
16,547
13,410
7,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 2 / 11
11,406
760
12,598
16,881
16,462
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ymir
18
4 / 1 / 16
11,108
741
8,524
18,315
24,889
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Baron Samedi
SlickNickP1999
Baron Samedi
19
8 / 0 / 10
11,895
793
12,964
10,733
7,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
crustybuns
King Arthur
18
6 / 1 / 10
10,868
725
13,913
14,027
13,925
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
89
4
Kills
27
27
Deaths
4
8
Assists
62
Player
Kills
Deaths
Assists
KDA
W
4
0
15
11.5
L
2
4
1
0.63
L
Neith
1
5
2
0.4
W
5
2
11
5.25
W
Ymir
4
1
16
12
L
0
8
2
0.13
L
Zhong Kui
OFFICR BLART
Zhong Kui
1
7
1
0.21
W
Baron Samedi
SlickNickP1999
Baron Samedi
8
0
10
13
L
Nemesis
Tusuk4146
Nemesis
0
3
2
0.33
W
King Arthur
crustybuns
King Arthur
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,614
Damage
64,546
76,791
Taken
73,366
54,660
Mitigated
70,229
10,928
Healing
23,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,547
14,782
0
6,624
13,410
7,883
2,664
2,203
11,207
0
54,666
L
7,715
2,737
0
2,309
12,578
7,669
0
2,175
10,403
53
25,425
L
Neith
9,700
2,599
0
1,433
12,646
6,649
408
4,520
8,126
0
27,846
W
12,598
1,898
0
5,911
16,881
16,462
0
1,955
14,926
97
45,356
W
Ymir
8,524
1,792
764
2,442
18,315
24,889
326
1,858
16,457
18,306
0
L
9,029
565
0
2,971
19,025
17,520
0
7,314
11,711
0
31,685
L
Zhong Kui
OFFICR BLART
Zhong Kui
10,945
567
0
2,674
18,726
13,871
0
5,700
13,026
36,946
0
W
Baron Samedi
SlickNickP1999
Baron Samedi
12,964
1,066
3,635
3,744
10,733
7,070
2,817
2,493
8,240
57,644
0
L
Nemesis
Tusuk4146
Nemesis
8,225
2,392
0
1,541
13,816
8,951
0
1,876
11,940
0
34,532
W
King Arthur
crustybuns
King Arthur
13,913
361
0
395
14,027
13,925
259
2,489
11,538
0
29,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,837
Gold Earned
56,658
246
Minions Killed
299
0
Camps Cleared
0
1,414,470
Distance Traveled
1,520,053
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,381
759
90
6
0
270,639
2
L
Set
9,276
618
32
2
0
302,566
4
L
Neith
9,218
615
39
3
0
249,971
0
W
Tyr
11,406
760
64
4
0
336,407
0
W
Ymir
11,108
741
21
1
0
298,970
2
L
Mulan
9,118
608
46
3
0
262,193
2
L
Zhong Kui
9,745
650
63
4
0
270,790
0
W
Baron Samedi
11,895
793
96
6
0
298,662
0
L
Nemesis
9,480
632
66
4
0
328,950
0
W
King Arthur
10,868
725
28
2
0
315,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role