Player Matchup

Zeus
Zeus
BOMBSHELL_55_77
Zeus
Level 129
God Stats
2W - 2L
1,505 SR
Queue Stats
82W - 93L
1,443 Elo+
Party 1
Merlin
Merlin
Delphoenixking
Merlin
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 17L
1,426 Elo+
Party 1
Bacchus
Bacchus
Delscraw
Bacchus
Level 88
God Stats
1W - 0L
1,597 SR
Queue Stats
33W - 28L
1,461 Elo+
Party 1
Sobek
Sobek
DisIsDaPolice
Sobek
Level 82
God Stats
3W - 0L
1,797 SR
Queue Stats
120W - 86L
1,631 Elo+
Party 1
Fenrir
Fenrir
justsaiyan27
Fenrir
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,174 Elo+
Solo
Team Averages
Level 74
1,580 SR
1,427 Elo+

VS

Team Averages
Level 81
1,544 SR
1,464 Elo+
Ne Zha
Ne Zha
I am GaMeKiLLa
Ne Zha
Level 149
God Stats
8W - 7L
1,683 SR
Queue Stats
125W - 121L
1,489 Elo+
Party 2
Rama
Rama
SepticPixal
Rama
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 12L
1,660 Elo+
Party 2
Cthulhu
Cthulhu
Zachs Evil Twin
Cthulhu
Level 109
God Stats
2W - 1L
1,876 SR
Queue Stats
86W - 84L
1,452 Elo+
Party 2
Charybdis
Charybdis
iizzaacc
Charybdis
Level 62
God Stats
0W - 1L
1,160 SR
Queue Stats
0W - 2L
1,219 Elo+
Party 3
Neith
Neith
xxCRAZYxMON3Yxx
Neith
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 3 / 11
14,419
901
41,237
13,271
6,621
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 5 / 14
10,917
682
14,976
16,835
7,744
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Delscraw
Bacchus
20
5 / 2 / 19
12,159
760
9,898
20,064
21,864
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
4 / 1 / 16
12,720
795
9,027
24,545
34,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
18
7 / 6 / 11
11,831
739
12,046
20,177
10,953
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 5
10,567
660
22,235
20,514
10,700
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

18
4 / 6 / 5
11,100
694
16,321
16,886
8,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
2 / 7 / 7
10,720
670
16,835
23,981
29,167
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
iizzaacc
Charybdis
15
0 / 6 / 5
9,301
581
6,772
16,348
7,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
4 / 6 / 6
11,110
694
12,064
16,543
7,449
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
44
32
Kills
16
17
Deaths
32
71
Assists
28
Player
Kills
Deaths
Assists
KDA
W
15
3
11
6.83
W
1
5
14
1.6
W
Bacchus
Delscraw
Bacchus
5
2
19
7.25
W
4
1
16
12
L
6
7
5
1.21
L
4
6
5
1.08
L
2
7
7
0.79
L
Charybdis
iizzaacc
Charybdis
0
6
5
0.42
W
Fenrir
7
6
11
2.08
L
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,184
Damage
74,227
94,892
Taken
94,272
81,949
Mitigated
63,097
31,151
Healing
19,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
41,237
3,110
2,973
2,428
13,271
6,621
2,528
1,501
11,770
74,810
0
W
14,976
313
2,559
2,557
16,835
7,744
1,379
3,630
13,205
29,582
0
W
Bacchus
Delscraw
Bacchus
9,898
977
2,517
4,233
20,064
21,864
1,196
4,445
15,619
22,912
0
W
9,027
344
1,929
7,983
24,545
34,767
265
4,255
20,290
22,367
0
L
22,235
3,914
706
3,844
20,514
10,700
0
14,666
5,450
0
42,788
L
16,321
7,423
156
1,926
16,886
8,169
430
15,239
1,395
0
28,263
L
16,835
425
2,813
1,961
23,981
29,167
29
14,348
9,153
27,310
0
L
Charybdis
iizzaacc
Charybdis
6,772
2,558
350
2,724
16,348
7,612
510
14,574
1,512
0
18,851
W
Fenrir
12,046
4,192
94
3,878
20,177
10,953
2,065
3,004
17,173
0
19,075
L
12,064
3,923
463
4,086
16,543
7,449
691
14,637
1,624
0
21,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,046
Gold Earned
52,798
170
Minions Killed
147
0
Camps Cleared
0
1,496,678
Distance Traveled
1,366,109
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,419
901
78
5
0
285,325
2
W
Merlin
10,917
682
30
2
0
290,455
1
W
Bacchus
12,159
760
20
1
0
323,300
2
W
Sobek
12,720
795
25
2
0
311,359
1
L
Ne Zha
10,567
660
12
1
0
297,817
3
L
Rama
11,100
694
37
2
0
254,543
0
L
Cthulhu
10,720
670
35
2
0
298,285
2
L
Charybdis
9,301
581
32
2
0
250,569
0
W
Fenrir
11,831
739
17
1
0
286,239
3
L
Neith
11,110
694
31
2
0
264,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role