Player Matchup

Izanami
Izanami
DaedricMage12
Izanami
Level 159
God Stats
1W - 0L
1,367 SR
Queue Stats
43W - 53L
1,478 Elo+
Party 2
Nu Wa
Nu Wa
FallNsplat
Nu Wa
Level 125
God Stats
16W - 10L
1,636 SR
Queue Stats
89W - 114L
1,376 Elo+
Party 2
Fenrir
Fenrir
JakeStateFarm69
Fenrir
Level 145
God Stats
1W - 0L
1,344 SR
Queue Stats
41W - 42L
1,536 Elo+
Party 2
Team Averages
Level 143
1,449 SR
1,463 Elo+

VS

Team Averages
Level 76
1,686 SR
1,574 Elo+
Hercules
Hercules
CibustDer
Hercules
Level 105
God Stats
14W - 15L
1,545 SR
Queue Stats
78W - 87L
1,563 Elo+
Party 1
Baron Samedi
Baron Samedi
YeetHim
Baron Samedi
Level 97
God Stats
23W - 18L
1,724 SR
Queue Stats
67W - 81L
1,560 Elo+
Party 1
Izanami
Izanami
osmanE0126
Izanami
Level 26
God Stats
3W - 1L
1,789 SR
Queue Stats
11W - 6L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
13 / 2 / 6
10,808
983
16,960
12,449
5,524
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
12
2 / 3 / 10
8,482
771
10,244
6,326
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 2 / 15
10,023
911
10,109
13,394
10,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CibustDer
Hercules
12
3 / 6 / 4
7,971
725
12,071
18,755
12,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
YeetHim
Baron Samedi
11
2 / 6 / 5
7,519
684
6,172
11,722
5,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
osmanE0126
Izanami
11
2 / 7 / 1
7,386
671
6,393
12,029
4,314
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
19
Kills
7
7
Deaths
19
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
CibustDer
Hercules
3
6
4
0.83
W
Izanami
13
2
6
8
W
Nu Wa
2
3
10
2.33
W
4
2
15
5.75
L
Baron Samedi
YeetHim
Baron Samedi
2
6
5
0.75
L
Izanami
osmanE0126
Izanami
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,313
Damage
24,636
32,169
Taken
42,506
18,321
Mitigated
21,924
9,576
Healing
9,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CibustDer
Hercules
12,071
3,722
0
4,782
18,755
12,139
0
3,976
14,563
0
26,466
W
Izanami
16,960
11,794
0
5,109
12,449
5,524
1,860
2,168
9,983
0
51,842
W
Nu Wa
10,244
3,824
0
248
6,326
2,222
696
1,612
4,600
29,694
0
W
10,109
2,092
123
4,096
13,394
10,575
382
2,758
10,347
0
20,691
L
Baron Samedi
YeetHim
Baron Samedi
6,172
456
1,102
1,972
11,722
5,471
0
2,813
8,718
22,859
0
L
Izanami
osmanE0126
Izanami
6,393
4,285
0
1,224
12,029
4,314
0
3,111
8,630
0
25,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,313
Gold Earned
22,876
131
Minions Killed
116
8
Camps Cleared
3
607,370
Distance Traveled
510,657
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,971
725
27
2
0
191,616
3
W
Izanami
10,808
983
67
6
0
199,358
3
W
Nu Wa
8,482
771
46
4
6
191,402
2
W
Fenrir
10,023
911
18
2
2
216,610
4
L
Baron Samedi
7,519
684
42
4
2
167,433
4
L
Izanami
7,386
671
47
4
1
151,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role