Player Matchup

Horus
Horus
 
Horus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Chronic_420Chaos
Sol
Level 157
God Stats
12W - 8L
1,575 SR
Queue Stats
124W - 162L
1,420 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Damagely
Ah Muzen Cab
Level 119
God Stats
8W - 4L
1,546 SR
Queue Stats
296W - 284L
1,490 Elo+
Party 3
Sun Wukong
Sun Wukong
Jurvssic
Sun Wukong
Level 135
God Stats
11W - 10L
1,504 SR
Queue Stats
180W - 171L
1,471 Elo+
Party 3
Bakasura
Bakasura
Mister_Picklez
Bakasura
Level 130
God Stats
4W - 6L
1,395 SR
Queue Stats
305W - 318L
1,454 Elo+
Party 1
Team Averages
Level 138
1,504 SR
1,467 Elo+

VS

Team Averages
Level 128
1,499 SR
1,485 Elo+
Lancelot
Lancelot
 
Lancelot
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
D-Man2798
Artemis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 131L
1,378 Elo+
Party 2
Ra
Ra
Hallapeanyo
Ra
Level 105
God Stats
8W - 10L
1,495 SR
Queue Stats
116W - 113L
1,488 Elo+
Party 2
Ganesha
Ganesha
Tea_Time_Boys
Ganesha
Level 149
God Stats
4W - 8L
1,391 SR
Queue Stats
237W - 246L
1,482 Elo+
Solo
Arachne
Arachne
osourrea
Arachne
Level 125
God Stats
14W - 10L
1,611 SR
Queue Stats
134W - 123L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 1 / 5
5,541
554
3,070
7,461
5,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 0 / 2
6,061
606
4,064
4,251
1,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Damagely
Ah Muzen Cab
10
2 / 1 / 0
5,631
563
6,114
7,864
3,063
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Jurvssic
Sun Wukong
11
2 / 1 / 0
6,936
694
4,852
6,576
3,401
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bakasura
10
2 / 1 / 1
5,598
560
3,621
9,697
4,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
7
0 / 3 / 1
4,686
469
2,319
8,182
2,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
D-Man2798
Artemis
9
1 / 3 / 1
5,212
521
3,164
5,115
1,658
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 1 / 0
5,446
545
5,501
5,350
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
9
0 / 0 / 4
5,592
559
3,054
7,840
6,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
osourrea
Arachne
10
2 / 2 / 0
5,906
591
5,101
8,881
3,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
9
Kills
4
4
Deaths
9
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
1
5
2.5
L
Lancelot
 
Lancelot
0
3
1
0.17
W
3
0
2
4
L
Artemis
D-Man2798
Artemis
1
3
1
0.5
W
Ah Muzen Cab
Damagely
Ah Muzen Cab
2
1
0
2
L
1
1
0
1
W
Sun Wukong
Jurvssic
Sun Wukong
2
1
0
2
W
Bakasura
2
1
1
2.5
L
Ganesha
0
0
4
2
L
Arachne
osourrea
Arachne
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,721
Damage
19,139
35,849
Taken
35,368
17,819
Mitigated
16,495
16,571
Healing
11,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,070
1,367
1,475
2,791
7,461
5,389
0
2,474
4,987
0
11,980
L
Lancelot
 
Lancelot
2,319
618
0
610
8,182
2,740
0
280
7,822
0
25,090
W
4,064
938
0
865
4,251
1,020
1,212
414
3,433
39,345
0
L
Artemis
D-Man2798
Artemis
3,164
1,290
0
886
5,115
1,658
108
1,701
3,190
0
24,151
W
Ah Muzen Cab
Damagely
Ah Muzen Cab
6,114
3,702
0
3,841
7,864
3,063
0
3,388
4,476
0
46,268
L
5,501
704
606
2,209
5,350
2,312
246
0
5,280
44,727
0
W
Sun Wukong
Jurvssic
Sun Wukong
4,852
1,432
0
2,851
6,576
3,401
0
295
6,281
0
47,269
W
Bakasura
3,621
2,281
0
4,748
9,697
4,946
0
1,984
7,713
0
35,756
L
Ganesha
3,054
260
0
2,650
7,840
6,451
0
1,657
5,971
19,346
0
L
Arachne
osourrea
Arachne
5,101
3,588
0
4,621
8,881
3,334
0
0
8,881
0
40,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,767
Gold Earned
26,842
359
Minions Killed
286
0
Camps Cleared
0
1,016,095
Distance Traveled
979,268
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,541
554
25
3
0
208,950
2
L
Lancelot
4,686
469
54
5
0
209,403
3
W
Sol
6,061
606
77
8
0
180,614
3
L
Artemis
5,212
521
64
6
0
185,306
0
W
Ah Muzen Cab
5,631
563
69
7
0
192,379
1
L
Ra
5,446
545
88
9
0
218,305
0
W
Sun Wukong
6,936
694
111
11
0
204,902
5
W
Bakasura
5,598
560
77
8
0
229,250
1
L
Ganesha
5,592
559
9
1
0
178,937
2
L
Arachne
5,906
591
71
7
0
187,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role