Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
C4Sasiska
Geb
Level 66
God Stats
6W - 2L
1,500 SR
Queue Stats
334W - 366L
1,372 Elo+
Party 1
Merlin
Merlin
Treja3
Merlin
Level 160
God Stats
10W - 1L
1,828 SR
Queue Stats
590W - 610L
1,515 Elo+
Solo
Lancelot
Lancelot
kealpeal
Lancelot
Level 84
God Stats
7W - 4L
1,455 SR
Queue Stats
89W - 84L
1,381 Elo+
Party 2
Heimdallr
Heimdallr
Ödlijang
Heimdallr
Level 32
God Stats
3W - 2L
1,110 SR
Queue Stats
140W - 155L
1,366 Elo+
Party 1
Team Averages
Level 93
1,479 SR
1,427 Elo+

VS

Team Averages
Level 71
1,512 SR
1,513 Elo+
Ullr
Ullr
Demon243
Ullr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,536 Elo+
Party 3
Cthulhu
Cthulhu
Fidgerol
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Vulcan
Vulcan
Myrixica
Vulcan
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 40L
1,608 Elo+
Solo
Thanatos
Thanatos
Rbye
Thanatos
Level 67
God Stats
107W - 62L
1,562 SR
Queue Stats
178W - 148L
1,495 Elo+
Solo
Tyr
Tyr
raixer
Tyr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 45L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
8 / 1 / 7
11,918
596
15,711
23,306
13,497
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 2 / 7
9,524
476
6,585
15,272
15,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Treja3
Merlin
17
3 / 3 / 8
10,497
525
15,768
14,092
5,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
kealpeal
Lancelot
18
6 / 3 / 5
11,025
551
15,469
13,735
7,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Ödlijang
Heimdallr
15
4 / 2 / 3
9,736
487
9,547
9,862
4,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
3 / 4 / 1
8,566
428
7,249
14,281
6,436
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Fidgerol
Cthulhu
13
1 / 3 / 5
8,897
445
8,922
17,095
21,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
Myrixica
Vulcan
15
1 / 6 / 2
9,785
489
9,073
12,397
5,705
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
Rbye
Thanatos
18
6 / 2 / 0
11,129
556
10,332
17,623
8,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tyr
raixer
Tyr
13
0 / 8 / 1
8,798
440
8,507
19,075
20,966
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
23
Kills
11
11
Deaths
23
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
8
1
7
11.5
W
2
2
7
2.75
L
Ullr
3
4
1
0.88
L
Cthulhu
Fidgerol
Cthulhu
1
3
5
1.17
L
Vulcan
Myrixica
Vulcan
1
6
2
0.33
L
Thanatos
Rbye
Thanatos
6
2
0
3
W
Merlin
Treja3
Merlin
3
3
8
2.33
W
Lancelot
kealpeal
Lancelot
6
3
5
2.83
L
Tyr
raixer
Tyr
0
8
1
0.06
W
Heimdallr
Ödlijang
Heimdallr
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,080
Damage
44,083
76,267
Taken
80,471
46,764
Mitigated
62,610
24,372
Healing
21,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
15,711
5,640
0
9,896
23,306
13,497
495
3,751
19,555
0
90,658
W
6,585
1,163
0
2,514
15,272
15,831
264
5,481
9,791
24,979
0
L
Ullr
7,249
3,885
0
686
14,281
6,436
1,038
4,107
10,174
0
53,478
L
Cthulhu
Fidgerol
Cthulhu
8,922
1,386
313
1,202
17,095
21,099
162
3,471
13,624
23,245
0
L
Vulcan
Myrixica
Vulcan
9,073
1,903
0
852
12,397
5,705
0
6,577
5,820
68,027
0
L
Thanatos
Rbye
Thanatos
10,332
3,164
0
16,365
17,623
8,404
0
2,656
14,967
0
105,607
W
Merlin
Treja3
Merlin
15,768
436
230
2,800
14,092
5,652
1,618
5,225
8,867
77,926
0
W
Lancelot
kealpeal
Lancelot
15,469
4,793
0
4,835
13,735
7,025
945
1,382
12,353
0
100,467
L
Tyr
raixer
Tyr
8,507
2,322
0
1,614
19,075
20,966
582
5,542
13,533
0
61,395
W
Heimdallr
Ödlijang
Heimdallr
9,547
2,768
0
4,097
9,862
4,759
2,262
2,156
7,706
0
68,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,700
Gold Earned
47,175
559
Minions Killed
503
0
Camps Cleared
0
2,070,118
Distance Traveled
1,996,042
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,918
596
131
7
0
420,069
1
W
Geb
9,524
476
23
1
0
422,175
3
L
Ullr
8,566
428
90
5
0
406,051
1
L
Cthulhu
8,897
445
39
2
0
394,221
4
L
Vulcan
9,785
489
133
7
0
411,309
7
L
Thanatos
11,129
556
147
7
0
443,763
1
W
Merlin
10,497
525
157
8
0
379,584
6
W
Lancelot
11,025
551
133
7
0
467,794
0
L
Tyr
8,798
440
94
5
0
340,698
3
W
Heimdallr
9,736
487
115
6
0
380,496
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role