Player Matchup

Baron Samedi
Baron Samedi
A1phaCelest1al
Baron Samedi
Level 142
God Stats
0W - 2L
1,313 SR
Queue Stats
26W - 61L
1,340 Elo+
Party 2
Merlin
Merlin
EvilKungFu
Merlin
Level 149
God Stats
10W - 11L
1,635 SR
Queue Stats
115W - 145L
1,464 Elo+
Party 2
Ganesha
Ganesha
Jollyroger303
Ganesha
Level 115
God Stats
1W - 5L
1,365 SR
Queue Stats
32W - 87L
1,281 Elo+
Party 2
Thanatos
Thanatos
ShadyJ2321
Thanatos
Level 83
God Stats
0W - 2L
1,276 SR
Queue Stats
78W - 127L
1,341 Elo+
Party 2
Anhur
Anhur
ratsnrop26
Anhur
Level 124
God Stats
9W - 10L
1,423 SR
Queue Stats
189W - 193L
1,516 Elo+
Solo
Team Averages
Level 123
1,402 SR
1,388 Elo+

VS

Team Averages
Level 118
1,522 SR
1,539 Elo+
Chaac
Chaac
 
Chaac
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Flinchum91
Charybdis
Level 143
God Stats
11W - 13L
1,345 SR
Queue Stats
478W - 475L
1,621 Elo+
Party 1
Sol
Sol
Galagun117
Sol
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 56L
1,365 Elo+
Solo
Horus
Horus
Hbomb1990
Horus
Level 65
God Stats
14W - 18L
1,708 SR
Queue Stats
151W - 140L
1,580 Elo+
Party 1
Lancelot
Lancelot
bubba1597
Lancelot
Level 149
God Stats
5W - 5L
1,558 SR
Queue Stats
411W - 379L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
A1phaCelest1al
Baron Samedi
15
1 / 3 / 0
8,684
482
8,595
13,204
11,325
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
EvilKungFu
Merlin
15
2 / 2 / 0
9,182
510
8,781
7,486
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
12
0 / 2 / 4
8,297
461
5,106
16,072
17,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
ShadyJ2321
Thanatos
10
0 / 7 / 1
6,689
372
5,210
15,197
5,751
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anhur
16
6 / 1 / 0
9,593
533
16,299
12,097
4,815
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
7 / 0 / 0
11,190
622
13,983
14,529
14,223
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charybdis
Flinchum91
Charybdis
13
2 / 5 / 1
8,464
470
9,648
17,490
4,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 2 / 1
9,348
519
6,973
12,949
5,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Hbomb1990
Horus
11
1 / 1 / 3
8,112
451
4,311
15,563
10,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
bubba1597
Lancelot
15
3 / 1 / 4
8,844
491
8,980
15,520
7,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
9
Kills
14
15
Deaths
9
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
0
0
7
L
Baron Samedi
A1phaCelest1al
Baron Samedi
1
3
0
0.33
L
Merlin
EvilKungFu
Merlin
2
2
0
1
W
Charybdis
Flinchum91
Charybdis
2
5
1
0.5
W
1
2
1
0.75
W
Horus
Hbomb1990
Horus
1
1
3
2.5
L
Ganesha
0
2
4
1
L
Thanatos
ShadyJ2321
Thanatos
0
7
1
0.07
W
Lancelot
bubba1597
Lancelot
3
1
4
5
L
Anhur
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,991
Damage
43,895
64,056
Taken
76,051
42,457
Mitigated
42,202
22,133
Healing
39,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,983
3,828
0
8,621
14,529
14,223
582
8,455
6,074
0
100,712
L
Baron Samedi
A1phaCelest1al
Baron Samedi
8,595
1,221
440
5,243
13,204
11,325
0
0
13,204
68,495
0
L
Merlin
EvilKungFu
Merlin
8,781
293
0
1,406
7,486
3,459
146
4,002
3,484
73,202
0
W
Charybdis
Flinchum91
Charybdis
9,648
6,330
0
8,339
17,490
4,404
0
1,281
16,209
0
73,624
W
6,973
1,889
0
7,955
12,949
5,654
1,072
7,669
5,280
72,510
9,279
W
Horus
Hbomb1990
Horus
4,311
2,140
949
5,878
15,563
10,749
0
1,983
13,580
0
27,498
L
Ganesha
5,106
564
253
3,827
16,072
17,107
0
2,054
14,018
32,724
0
L
Thanatos
ShadyJ2321
Thanatos
5,210
1,288
0
6,662
15,197
5,751
0
217
14,827
0
47,805
W
Lancelot
bubba1597
Lancelot
8,980
2,002
0
7,724
15,520
7,172
0
3,094
12,426
0
82,790
L
Anhur
16,299
9,653
0
4,302
12,097
4,815
0
0
12,097
0
87,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,445
Gold Earned
45,958
539
Minions Killed
585
0
Camps Cleared
0
1,579,162
Distance Traveled
1,696,857
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,190
622
171
10
0
347,583
2
L
Baron Samedi
8,684
482
141
8
0
285,748
8
L
Merlin
9,182
510
154
9
0
323,761
3
W
Charybdis
8,464
470
115
6
0
288,062
4
W
Sol
9,348
519
144
8
0
315,116
3
W
Horus
8,112
451
39
2
0
296,145
4
L
Ganesha
8,297
461
16
1
0
345,498
3
L
Thanatos
6,689
372
63
4
0
305,518
1
W
Lancelot
8,844
491
116
6
0
449,951
4
L
Anhur
9,593
533
165
9
0
318,637
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role